Professionally grown-up gamedev in search of a challenge to apply his knowledge, improve existing skills and learn new. My rich background will help me bring valuable return to any company and title.Achievements:- Studio foundation and development;- Multiple developed and published titles released;- AAA-games development from scratch;- Dozens of updated and economy-empowered freemium-projects by different known studios;- Students teaching and employing.
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Unity And Node.Js DeveloperIcandesignUkraine -
Unity/Node.Js DeveloperIcandesign Jun 2020 - Present
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FounderDenis Daniltsev Studio Jan 2016 - PresentKharkiv Region, UkraineUnity3D based full-spectrum game development:• 3D and 2D multi-platform full-cycle development;• Light-fast prototyping;• AR games;• Game evolution, product management, publishing. -
Unity DeveloperFgfactory Aug 2018 - Jun 2020Харьков -
Game DesignerDisquire Jul 2017 - Feb 2018Kharkiv Region, UkraineHelping my fellow indie-dev team developing MMO ARPG about hovercrafts.• JS-based AI development;• Level-design;• Art-direction;• Event-management;• Narrative support;• Team-management assist and everything I can help with.Titles in development: Arena 5vs5 sci-fi 2d-shooter on hovercrafts featuring RPG mechanics. -
Creative DirectorGumi America, Inc. Oct 2014 - Jan 2016UkraineUnreal4 based racing project creative direction:• Mechanics design, economy and balancing;• Coordination with art and narrative departments on concept visioning;• Recruitment and creative direction of studio developers. -
Studio Game Economy DesignerGameloft Feb 2013 - Mar 2014KharkivAs Game Economy Designer, I’m in charge of the game design aspects related to free-to-play and paymium business models for all the games developed and supported in Gameloft Kharkiv.My duties as Game Economy Designer include:• Management of free-to-play game balancing and progression, virtual product design and ingame market economy for Gameloft production• Design of the game-based monetization channels in games. Formulation of strategies to optimize and test alternative revenue streams from the user base, based on each game design specifics.• Design and deployment of user behaviour data gathering, analysis and reporting procedures, on a per game and cross-game basis, in coordination with BI and business departments.• Recruitment and direction of studio designers• Coordination with Top and Local management to inline product visions and values. -
Game ProducerGameloft Apr 2012 - Feb 2013Main responsibilities:• Managing and scheduling development for a production team, (7-10 members) during the whole cycle of the project.:• Business communication with executive producers• Creation of project planning and production workflow• Risks management• System analysis in the computer games domain• Production of project and preproject documentation • People allocation for the programm• Taking part in the Game Design creation and optimization -
Qa EngineerTeam International Jun 2011 - Feb 2012Main responsibilities:• Functionality testing.• Compatibility testing.• Creating and maintaining test documentation.• Technical writing and maintaining technical documentation. -
Qa EngineerG5 Entertainment Ab Oct 2010 - Mar 2011Main responsibilities:• Functionality testing.• Performance testing• UI testing.• Localization testing.• Compatibility testing.
Denis Daniltsev Skills
Frequently Asked Questions about Denis Daniltsev
What company does Denis Daniltsev work for?
Denis Daniltsev works for Icandesign
What is Denis Daniltsev's role at the current company?
Denis Daniltsev's current role is Unity and Node.js Developer.
What skills is Denis Daniltsev known for?
Denis Daniltsev has skills like Project Management, Mobile Games, Video Game Production, Project Planning, Production, Quality Assurance, Team Management, English, Management, Project Estimation, Social Games, Mobile Applications.
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