Producer
Current• Producing Epic's Games Unreal Engine's Pixel Streaming feature - ticketing, running sprints, road mapping sessions, stand ups, updating stakeholders• Working on other Unreal Engine features and components development• UE QA and testing - running repros on reported bugs and liaising with developers on fixes, reporting and ticketing bugs and issues, triage and prioritization• Updating official UE documentation and user guides on the UE docs and GH repositories• Producing Scalable Pixel Streaminghttps://github.com/DenisTensorWorks