Denis Phoenix

Denis Phoenix Email and Phone Number

Producer, QA, Game Designer @ TensorWorks
Denis Phoenix's Location
Melbourne, Victoria, Australia, Australia
About Denis Phoenix

An enthusiastic professional with extensive experience in creative and technical writing, project management, game design and quality control. Passionate about game development tools and principles, good game design, video and tabletop games, immersive user experience and spellbinding storytelling. Proven leader and an excellent team player with outstanding communication skills. Quality assurance ninja with a keen eye for detail. Knows that the cake is a lie and the princess is in another castle. Can map Hallownest better than Cornifer. Level 5 Elven Wizard.

Denis Phoenix's Current Company Details
TensorWorks

Tensorworks

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Producer, QA, Game Designer
Denis Phoenix Work Experience Details
  • Tensorworks
    Producer
    Tensorworks Mar 2023 - Present
    Cairns, Queensland, Australia
    • Producing Epic's Games Unreal Engine's Pixel Streaming feature - ticketing, running sprints, road mapping sessions, stand ups, updating stakeholders• Working on other Unreal Engine features and components development• UE QA and testing - running repros on reported bugs and liaising with developers on fixes, reporting and ticketing bugs and issues, triage and prioritization• Updating official UE documentation and user guides on the UE docs and GH repositories• Producing Scalable Pixel Streaminghttps://github.com/DenisTensorWorks
  • Medusa Gaming
    Game Designer, Game Design Judge And Juror, Writer
    Medusa Gaming May 2019 - Present
    Wellington, Wellington Region, New Zealand
    • Narrative editor for Warhammer 40,000: Rogue Trader• Designed, wrote, and published a multi-award winning solitaire narrative dice-driven adventure Alchemist’s Apprentice• Juror for video game entries across all categories at PAVS ‘24 - provided ranking, feedback, and voted for awards winners• Judged video game entries at PAVS ‘21, ’22 and '23, Kiwi Game Starter '22, AGDA '23 - playtested betas, vertical slices, and RCs, collated feedback and provided ratings• Judged tabletop game entries for Australian TMM '23 and '24 TGDA competitions• Presented at NZGDC ’21, '22 and '23 in Game Design and Narrative streams• Conducted playtesting and QA on various titles
  • Logrus Global
    Narrative Editor, Localization Qa, Translator
    Logrus Global Mar 2012 - Present
    Franchises include: Assassin's Creed, Fable, Forza, ANNO 1800, Zoo Tycoon.• Editing target narrative strings - rephrasing and enhancing narrative, correcting reference and glossary inconsistencies, adjusting flow of sentences, ensuring stylistic consistency, correcting grammatic, spelling, semantic, and lexical issues.• Translating in-game narrative, quests, descriptions, lore, dialogues, web-site articles, blog and social media posts, video subtitles, FAQs
  • Mita Studios
    Creative Producer
    Mita Studios Oct 2022 - Mar 2023
    • Writing lore for the in-game world; compiling visual and narrative briefs and realia references• Liaising with stakeholders to create the pre-production roadmap for a multiplayer PvPvE shooter game in Miro/Invision; defining priorities and timelines. • Creating and managing production pipelines • Managing issues, workflows and backlog in Jira; running sprint planning and roadmapping meetings.• Aligning the team’s vision, defining MVP and vertical slice requirements as well as RC features and translating them into tickets and QA definitions.• Providing input into game design mechanics and level design
  • Lotek Nz Ltd
    Technical Product Manager
    Lotek Nz Ltd Feb 2022 - Jun 2022
    • Worked with software and hardware delivery - project management and road mapping via Jira across multiple teams of engineers, operations, senior management and sales; backlog scoping and roadmapping• Identfied, prioritized, and realizes new product opportunities across new animal species and satellite technologies• Provided technical specifications and documentation to stakeholders, R&D and operations• Created and managed customer-facing and internal product documentation
  • Lotek Nz Ltd
    Technical Services Manager
    Lotek Nz Ltd Jun 2017 - Feb 2022
    • Designed, created, and implemented story-state-driven applications for technical documentation and work flows in Production via PowerApps• Designed and prototyped wireframes for internal applications, provided feedback on UX for external applications• Conducted quality checks and inspections in manufacturing and on returned goods, compiled reports, proposed and implemented product improvements• Managed Technical Services Team via Kanban boards and Trello• Drove innovative approaches within team and operations• Conducted team training, coaching, and leadership• QA of technical writing and documentation• Ran workshops with technical staff team and operations
  • Sirtrack Ltd.
    Production Engineer
    Sirtrack Ltd. Jun 2015 - Jun 2017
    Havelock North, New Zealand
    • Provided engineering support for existing products operating via satellite systems and RF and creating the production infrastructure for new projects• Worked with the engineering team - built prototypes, tested released firmware and hardware, R&D of new products, pilot stuides• Worked on fault finding and RCA on returned units and production faults• Continuous improvement in Production• QC and QA in Operations• Liaised with customers – remote troubleshooting, data analysis, product functionality issues and configuration assistance• Carried out Chief Fire Warden duties – managed trial evacuations and debriefs, participated in Health and Safety committee and hazards identification
  • Awatera
    Translator, Editor
    Awatera Oct 2020 - Nov 2021
    • Translated, wrote, and edited in-game narrative strings, quests, descriptions, dialogue, lore, media posts
  • Valve Corporation
    Translator, Editor, Playtester, Qa
    Valve Corporation Aug 2011 - Aug 2015
    Projects include: Dota 2, The International, Team Fortress, Steam, Portal 2 DLC, CS:GO• Translated and edited game strings, blog posts, STS• Moderated translations on STS• Performed localization QA and playtest
  • Anakan Gmbh (A Division Of Lionbridge Game Services)
    Translator, Editor, Qa
    Anakan Gmbh (A Division Of Lionbridge Game Services) Sep 2014 - Jun 2015
    Projects include: Middle Earth: Shadow of Mordor, Dig it!, Fireworks simulator.• Translated in-game strings, quests, descriptions, dialogues, web-site articles, blog and social media posts, video subtitles, FAQs• Performed in-game testing and localisation QA
  • Blizzard Entertainment
    Translator, Localization Qa
    Blizzard Entertainment Mar 2012 - Oct 2014
    Projects include: World of Warcraft, Diablo, Battle.net• Translated and edited in-game narrative, quests, descriptions, dialogues, web-site articles, blogand social media posts, video subtitles, FAQs
  • Linguist Language Center
    English Second Language Teacher
    Linguist Language Center Aug 2013 - Sep 2014
    Bryansk, Russia
    • Taught and coached beginner, intermediate and advanced students.• Planned lessons, organised learning materials, conducted research.• Helped organise extracurricular activities for the students.
  • Gruppa Kremnii El
    Design Engineer
    Gruppa Kremnii El Nov 2010 - Aug 2013
    Bryansk Oblast, Russia
    • Produced technical documentation: BOMs, drawings, circuits, manuals, etc. via via Kompas-3D™ CAD tool • Designed, prototyped, tested, and analysed the performance of multilayer nano-component ICs and PCBs via CAD tools PAROM™, Microchip™, OrCAD™• Handled programming tasks for microcontrollers via Assembly language• Worked on plasma-enhanced radiation hardening and X-ray inspections.• Tested and measured parameters and performance of printed components and circuit boards• Worked hands-on - soldering electronic components, populating PCBs, etc.• Performed patents and analogues research and translated documents and manuals from English
  • Dota2.Ru
    Editor In Chief
    Dota2.Ru Jul 2011 - Feb 2012
    • Translated, edited, and published cybersports news, articles and blog posts.• Coordinated teams of translators, editors and graphic designers.• Curated website content, wrote game guides and community posts.

Denis Phoenix Education Details

Frequently Asked Questions about Denis Phoenix

What company does Denis Phoenix work for?

Denis Phoenix works for Tensorworks

What is Denis Phoenix's role at the current company?

Denis Phoenix's current role is Producer, QA, Game Designer.

What schools did Denis Phoenix attend?

Denis Phoenix attended California Institute Of The Arts, Wesleyan University, Michigan State University, Lomonosov Moscow State University (Msu), Bryansk State Technical University (Bstu).

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