Denis Phoenix
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Denis Phoenix Email & Phone Number

Producer, QA, Game Designer at TensorWorks
Location: Melbourne, Victoria, Australia 14 work roles 5 schools
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Current company
Role
Producer, QA, Game Designer
Location
Melbourne, Victoria, Australia

Who is Denis Phoenix? Overview

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Quick answer

Denis Phoenix is listed as Producer, QA, Game Designer at TensorWorks, based in Melbourne, Victoria, Australia. AeroLeads shows a matched LinkedIn profile for Denis Phoenix.

Denis Phoenix previously worked as Producer at Tensorworks and Game Designer, Game Design Judge and Juror, Writer at Medusa Gaming. Denis Phoenix holds Specialization, Game And Interactive Media Design from California Institute Of The Arts.

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Email format at TensorWorks

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TensorWorks

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Profile bio

About Denis Phoenix

An enthusiastic professional with extensive experience in creative and technical writing, project management, game design and quality control. Passionate about game development tools and principles, good game design, video and tabletop games, immersive user experience and spellbinding storytelling. Proven leader and an excellent team player with outstanding communication skills. Quality assurance ninja with a keen eye for detail. Knows that the cake is a lie and the princess is in another castle. Can map Hallownest better than Cornifer. Level 5 Elven Wizard.

Current workplace

Denis Phoenix's current company

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TensorWorks
Tensorworks
Producer, QA, Game Designer
AeroLeads page
14 roles

Denis Phoenix work experience

A career timeline built from the work history available for this profile.

Producer

Current

Cairns, Queensland, Australia

  • Producing Epic's Games Unreal Engine's Pixel Streaming feature - ticketing, running sprints, road mapping sessions, stand ups, updating stakeholders
  • Working on other Unreal Engine features and components development
  • UE QA and testing - running repros on reported bugs and liaising with developers on fixes, reporting and ticketing bugs and issues, triage and prioritization
  • Updating official UE documentation and user guides on the UE docs and GH repositories
  • Producing Scalable Pixel Streaminghttps://github.com/DenisTensorWorks
Mar 2023 - Present

Game Designer, Game Design Judge And Juror, Writer

Current
Medusa Gaming

Wellington, Wellington Region, New Zealand

  • Narrative editor for Warhammer 40,000: Rogue Trader
  • Designed, wrote, and published a multi-award winning solitaire narrative dice-driven adventure Alchemist’s Apprentice
  • Juror for video game entries across all categories at PAVS ‘24 - provided ranking, feedback, and voted for awards winners
  • Judged video game entries at PAVS ‘21, ’22 and '23, Kiwi Game Starter '22, AGDA '23 - playtested betas, vertical slices, and RCs, collated feedback and provided ratings
  • Judged tabletop game entries for Australian TMM '23 and '24 TGDA competitions
  • Presented at NZGDC ’21, '22 and '23 in Game Design and Narrative streams
May 2019 - Present

Narrative Editor, Localization Qa, Translator

Current
  • Franchises include: Assassin's Creed, Fable, Forza, ANNO 1800, Zoo Tycoon.
  • Editing target narrative strings - rephrasing and enhancing narrative, correcting reference and glossary inconsistencies, adjusting flow of sentences, ensuring stylistic consistency, correcting grammatic, spelling.
  • Translating in-game narrative, quests, descriptions, lore, dialogues, web-site articles, blog and social media posts, video subtitles, FAQs
Mar 2012 - Present

Creative Producer

  • Writing lore for the in-game world; compiling visual and narrative briefs and realia references
  • Liaising with stakeholders to create the pre-production roadmap for a multiplayer PvPvE shooter game in Miro/Invision; defining priorities and timelines.
  • Creating and managing production pipelines
  • Managing issues, workflows and backlog in Jira; running sprint planning and roadmapping meetings.
  • Aligning the team’s vision, defining MVP and vertical slice requirements as well as RC features and translating them into tickets and QA definitions.
  • Providing input into game design mechanics and level design
Oct 2022 - Mar 2023

Technical Product Manager

  • Worked with software and hardware delivery - project management and road mapping via Jira across multiple teams of engineers, operations, senior management and sales; backlog scoping and roadmapping
  • Identfied, prioritized, and realizes new product opportunities across new animal species and satellite technologies
  • Provided technical specifications and documentation to stakeholders, R&D and operations
  • Created and managed customer-facing and internal product documentation
Feb 2022 - Jun 2022

Technical Services Manager

  • Designed, created, and implemented story-state-driven applications for technical documentation and work flows in Production via PowerApps
  • Designed and prototyped wireframes for internal applications, provided feedback on UX for external applications
  • Conducted quality checks and inspections in manufacturing and on returned goods, compiled reports, proposed and implemented product improvements
  • Managed Technical Services Team via Kanban boards and Trello
  • Drove innovative approaches within team and operations
  • Conducted team training, coaching, and leadership
Jun 2017 - Feb 2022

Production Engineer

Havelock North, New Zealand

  • Provided engineering support for existing products operating via satellite systems and RF and creating the production infrastructure for new projects
  • Worked with the engineering team - built prototypes, tested released firmware and hardware, R&D of new products, pilot stuides
  • Worked on fault finding and RCA on returned units and production faults
  • Continuous improvement in Production
  • QC and QA in Operations
  • Liaised with customers – remote troubleshooting, data analysis, product functionality issues and configuration assistance
Jun 2015 - Jun 2017

Translator, Editor

  • Translated, wrote, and edited in-game narrative strings, quests, descriptions, dialogue, lore, media posts
Oct 2020 - Nov 2021

Translator, Editor, Playtester, Qa

  • Projects include: Dota 2, The International, Team Fortress, Steam, Portal 2 DLC, CS:GO
  • Translated and edited game strings, blog posts, STS
  • Moderated translations on STS
  • Performed localization QA and playtest
Aug 2011 - Aug 2015

Translator, Editor, Qa

  • Projects include: Middle Earth: Shadow of Mordor, Dig it!, Fireworks simulator.
  • Translated in-game strings, quests, descriptions, dialogues, web-site articles, blog and social media posts, video subtitles, FAQs
  • Performed in-game testing and localisation QA
Sep 2014 - Jun 2015

Translator, Localization Qa

  • Projects include: World of Warcraft, Diablo, Battle.net
  • Translated and edited in-game narrative, quests, descriptions, dialogues, web-site articles, blogand social media posts, video subtitles, FAQs
Mar 2012 - Oct 2014

English Second Language Teacher

Linguist Language Center

Bryansk, Russia

  • Taught and coached beginner, intermediate and advanced students.
  • Planned lessons, organised learning materials, conducted research.
  • Helped organise extracurricular activities for the students.
Aug 2013 - Sep 2014

Design Engineer

Gruppa Kremnii El

Bryansk Oblast, Russia

  • Produced technical documentation: BOMs, drawings, circuits, manuals, etc. via via Kompas-3D™ CAD tool
  • Designed, prototyped, tested, and analysed the performance of multilayer nano-component ICs and PCBs via CAD tools PAROM™, Microchip™, OrCAD™
  • Handled programming tasks for microcontrollers via Assembly language
  • Worked on plasma-enhanced radiation hardening and X-ray inspections.
  • Tested and measured parameters and performance of printed components and circuit boards
  • Worked hands-on - soldering electronic components, populating PCBs, etc.
Nov 2010 - Aug 2013

Editor In Chief

  • Translated, edited, and published cybersports news, articles and blog posts.
  • Coordinated teams of translators, editors and graphic designers.
  • Curated website content, wrote game guides and community posts.
Jul 2011 - Feb 2012
5 education records

Denis Phoenix education

FAQ

Frequently asked questions about Denis Phoenix

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What company does Denis Phoenix work for?

Denis Phoenix works for TensorWorks.

What is Denis Phoenix's role at TensorWorks?

Denis Phoenix is listed as Producer, QA, Game Designer at TensorWorks.

Where is Denis Phoenix based?

Denis Phoenix is based in Melbourne, Victoria, Australia while working with TensorWorks.

What companies has Denis Phoenix worked for?

Denis Phoenix has worked for Tensorworks, Medusa Gaming, Logrus Global, Mita Studios, and Lotek Nz Ltd.

How can I contact Denis Phoenix?

You can use AeroLeads to view verified contact signals for Denis Phoenix at TensorWorks, including work email, phone, and LinkedIn data when available.

What schools did Denis Phoenix attend?

Denis Phoenix holds Specialization, Game And Interactive Media Design from California Institute Of The Arts.

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