As a software developer, I have been working on VR/AR applications for the past 8+ years, creating immersive and engaging experiences for various domains and audiences. I have been involved in both the design and implementation of VR/AR solutions, using Unity3D and C# as my main tools.Open to relocation.
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Senior Software DeveloperVrroom Sep 2022 - Mar 2024FranceJoined the team at the very beginning of the development of the VRROOM platform and worked on architecture design, implementation, testing, and maintenance of various modules and tools for it. In 2023 VRROOM application became the “1st free App” on the Pico store.Developed several modules and development tools for the VRROOM platform, such as a multiplayer synchronization module, SDK, and distribution modules for the content created by users.Designed and implemented architectures of the platform modules.Conducted code reviews to ensure code quality, adherence to coding standards, and best practices.Provided technical guidance and leadership to team members.Organized and maintained CI/CD pipeline using TeamCity to run automated tests, and build applications.Was responsible for writing technical documentation including design documents, and architecture diagrams. -
Research Development Team LeadModum Lab Feb 2021 - Jul 2022Saint Petersburg, St Petersburg City, RussiaWhen the R&D department was created in the company, I was promoted to the position of R&D Team Lead. Organized workflow and management processes of the R&D department. Led a small team of 5+ people.Conducted research on new technologies and devices as well as the development of new ways of implementing them in coming projects.Developed several prototypes and demo projects for research purposes. -
Lead Software DeveloperModum Lab Nov 2017 - Feb 2021Санкт-Петербург, РоссияLed the development of several educational and marketing VR and AR projects and took part in the development of an education platform “Modum Education Platform”. In 2019 we successfully finished R&D “Development of an educational platform Modum Education Platform using empirically-based methods of using VR / AR and interactive panels” and in 2021 Modum Education Platform won the "Digital Peaks 2021" award as the best IT solution for school education.Developed applications using various VR/AR SDKs: SteamVR, Wave VR, Oculus, Vuforia, MAXST, ARFoundation, ARCore, ARKit.Programmed user interactions with virtual objects, UI, and main application logic.Developed client-side of client-server communication: Sockets, REST API. -
Software DeveloperCerevrum Inc. Jan 2016 - Nov 2017Participated in the development of multiple experimental VR experiences as a Unity3D developer. -
Software DeveloperVrarlab Mar 2015 - 2016Developed and published several arcade VR games for entertainment and marketing purposes for GearVR and Oculus DK2. Conducted experiments to learn new ways of user interaction in the virtual environment to implement in the VR experiences.
Denis Slabko Education Details
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Federal State Budget-Financed Educational Institution Of Higher Education The Bonch-Bruevich Saint Petersburg State University Of TelecommunicationsComputer Science
Frequently Asked Questions about Denis Slabko
What is Denis Slabko's role at the current company?
Denis Slabko's current role is Senior Unity Developer (VR/AR).
What schools did Denis Slabko attend?
Denis Slabko attended Federal State Budget-Financed Educational Institution Of Higher Education The Bonch-Bruevich Saint Petersburg State University Of Telecommunications.
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