Director Of Technology
CurrentResponsible for architecture, implementation and team management for a suite of products related to visualization of data from financial services. C#, .NET, WPF, C++, OpenGL.
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4 phones found area 713, 281, and 850
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Denis Papp is listed as Director of Technology at Aqumin, LLC, based in Houston, Texas, United States. AeroLeads shows a work email signal at accessdenied.net, phone signal with area code 713, 281, 850, and a matched LinkedIn profile for Denis Papp.
Denis Papp previously worked as President / Consultant at Arriboworks, Llc and CTO at Timegate Studios. Denis Papp holds M.Sc., Computer Science from University Of Alberta.
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AeroLeads found 1 current-domain work email signal for Denis Papp. Compare company email patterns before reaching out.
* Veteran CTO, programmer and video game developer with over 17 years of experience leading multiple major projects to ship on multiple platforms.* Strong academic background: M.Sc. in Computer Science for Poker AI; graduated top of class B.Sc.; math and programming competition awards.* Projects: shipped 10 major FPS and RTS projects; built 2 engines/frameworks.* Awards: 3 projects including “Top 10 Game” and “Strategy Game of the Year”.Management:* Leader: coordinated large teams across all departments to ship on time with budget constraints. * Team Manager: directly managed up to 20 engineers; hiring across all departments.* Agile Evangelist: developed a system and accompanying toolset for strike teams, iterations, continuous improvement, backlog management, production estimates, executive team visibility.* Technology Manager: technology evaluations and decisions; business relationships..Technical:* Programmer: mastered digging in to new code bases; debugging (defect diagnosis and analysis); performance and stability management; code reviews.* Architect: design and direction of game engines, data-driven game frameworks, automated production pipelines; experienced designer (game, UI, technical) and translator from game to technical. * Game Programmer: experienced in all areas for shipped titles; as primary developer in systems including AI, networking, object management, game framework, and procedural content generation.* Backend/Web Programmer: experience with backend peer services, RESTful services, web applications, databases, metrics recording, data analytics, micro-transactions. * Languages: C++, C, C#, Perl, JavaScript, PHP, Java, Python, etc.* Development Tools: Perforce, Git, JIRA, Wiki, Google Docs, Excel, etc.* Services/Tools: MySQL, SQL Server, AWS, Google Apps, LiveGamer, etc.* Platforms: Windows, Steam, Xbox 360, PS3, iOS, Web.* Engines: Unreal Engine 3, Unity3D, Gamebryo, Proprietary.
Listed skills include C++, Game Design, Game Development, Agile Methodologies, and 45 others.
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Houston, Tx, Us
Responsible for architecture, implementation and team management for a suite of products related to visualization of data from financial services. C#, .NET, WPF, C++, OpenGL.
Providing consulting and contract work for video games, mobile apps, web. * Programming: remote and on site implementation, software architecture, technology evaluation, game design, UX.* Management: on site project management, team management, interviewing.* Projects include multiplayer, persistent backend, dedicated servers.
Sugar Land, Texas, Us
CTO, Director of Programming, Lead Programmer, Executive Producer. Wide range of responsibilities working with all departments to take projects to shipping on multiple platforms. * Led teams from 20-100 to ship 9 major projects on time and budget.* Led efforts to successfully coordinate with external teams for 4 other major projects.* Primarily multiplayer FPS and RTS titles on PC, Xbox 360, PS3.Management:* Instituted agile development practices, continuous improvement, tool suites for production and automation, to focus on efficient development with given resources.* Directly managed engineers and IT; Mentored engineers, IT, QA, designers, producers.* Involved in hiring for engineers, IT, designers, producers and all senior positions.Programming:* Implemented a majority of systems on first studio projects.* Architected engines and solutions for game projects and tool suites.* Established an environment to maintain and ship stable products.Major Internal Projects:* TGEngine: UE3 based data-driven gameplay engine. Used for Section 8, Section 8: Prejudice, and Minimum.* RTSE: RTS engine. Used for Kohan II and Axis & Allies.* Hydra: project management, task management, defect tracking, automation tool suite.* H5: agile methodology for game development
Edmonton, Alberta, Ca
Shipped the studio's first title.* Implemented and/or stabilized graphics, gameplay, networking, and AI.* Coordinated up to 4 engineers.
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Denis Papp works for Aqumin, LLC.
Denis Papp is listed as Director of Technology at Aqumin, LLC.
AeroLeads has found 1 work email signal at @accessdenied.net for Denis Papp at Aqumin, LLC.
AeroLeads has found 4 phone signal(s) with area code 713, 281, 850 for Denis Papp at Aqumin, LLC.
Denis Papp is based in Houston, Texas, United States while working with Aqumin, LLC.
Denis Papp has worked for Aqumin, Llc, Arriboworks, Llc, Timegate Studios, and Bioware.
You can use AeroLeads to view verified contact signals for Denis Papp at Aqumin, LLC, including work email, phone, and LinkedIn data when available.
Denis Papp holds M.Sc., Computer Science from University Of Alberta.
Denis Papp is listed with skills including C++, Game Design, Game Development, Agile Methodologies, Agile Project Management, Xbox 360, Ps3, and Perl.
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