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* Veteran CTO, programmer and video game developer with over 17 years of experience leading multiple major projects to ship on multiple platforms.* Strong academic background: M.Sc. in Computer Science for Poker AI; graduated top of class B.Sc.; math and programming competition awards.* Projects: shipped 10 major FPS and RTS projects; built 2 engines/frameworks.* Awards: 3 projects including “Top 10 Game” and “Strategy Game of the Year”.Management:* Leader: coordinated large teams across all departments to ship on time with budget constraints. * Team Manager: directly managed up to 20 engineers; hiring across all departments.* Agile Evangelist: developed a system and accompanying toolset for strike teams, iterations, continuous improvement, backlog management, production estimates, executive team visibility.* Technology Manager: technology evaluations and decisions; business relationships..Technical:* Programmer: mastered digging in to new code bases; debugging (defect diagnosis and analysis); performance and stability management; code reviews.* Architect: design and direction of game engines, data-driven game frameworks, automated production pipelines; experienced designer (game, UI, technical) and translator from game to technical. * Game Programmer: experienced in all areas for shipped titles; as primary developer in systems including AI, networking, object management, game framework, and procedural content generation.* Backend/Web Programmer: experience with backend peer services, RESTful services, web applications, databases, metrics recording, data analytics, micro-transactions. * Languages: C++, C, C#, Perl, JavaScript, PHP, Java, Python, etc.* Development Tools: Perforce, Git, JIRA, Wiki, Google Docs, Excel, etc.* Services/Tools: MySQL, SQL Server, AWS, Google Apps, LiveGamer, etc.* Platforms: Windows, Steam, Xbox 360, PS3, iOS, Web.* Engines: Unreal Engine 3, Unity3D, Gamebryo, Proprietary.
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Director Of TechnologyAqumin, Llc Apr 2015 - PresentHouston, Tx, UsResponsible for architecture, implementation and team management for a suite of products related to visualization of data from financial services. C#, .NET, WPF, C++, OpenGL. -
President / ConsultantArriboworks, Llc Jun 2013 - PresentProviding consulting and contract work for video games, mobile apps, web. * Programming: remote and on site implementation, software architecture, technology evaluation, game design, UX.* Management: on site project management, team management, interviewing.* Projects include multiplayer, persistent backend, dedicated servers. -
CtoTimegate Studios Jan 1999 - May 2013Sugar Land, Texas, UsCTO, Director of Programming, Lead Programmer, Executive Producer. Wide range of responsibilities working with all departments to take projects to shipping on multiple platforms. * Led teams from 20-100 to ship 9 major projects on time and budget.* Led efforts to successfully coordinate with external teams for 4 other major projects.* Primarily multiplayer FPS and RTS titles on PC, Xbox 360, PS3.Management:* Instituted agile development practices, continuous improvement, tool suites for production and automation, to focus on efficient development with given resources.* Directly managed engineers and IT; Mentored engineers, IT, QA, designers, producers.* Involved in hiring for engineers, IT, designers, producers and all senior positions.Programming:* Implemented a majority of systems on first studio projects.* Architected engines and solutions for game projects and tool suites.* Established an environment to maintain and ship stable products.Major Internal Projects:* TGEngine: UE3 based data-driven gameplay engine. Used for Section 8, Section 8: Prejudice, and Minimum.* RTSE: RTS engine. Used for Kohan II and Axis & Allies.* Hydra: project management, task management, defect tracking, automation tool suite.* H5: agile methodology for game development -
Lead ProgrammerBioware May 1996 - Dec 1996Edmonton, Alberta, CaShipped the studio's first title.* Implemented and/or stabilized graphics, gameplay, networking, and AI.* Coordinated up to 4 engineers.
Denis Papp Skills
Denis Papp Education Details
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University Of AlbertaComputer Science -
University Of AlbertaComputer Science
Frequently Asked Questions about Denis Papp
What company does Denis Papp work for?
Denis Papp works for Aqumin, Llc
What is Denis Papp's role at the current company?
Denis Papp's current role is Director of Technology at Aqumin, LLC.
What is Denis Papp's email address?
Denis Papp's email address is de****@****ied.net
What is Denis Papp's direct phone number?
Denis Papp's direct phone number is +171378*****
What schools did Denis Papp attend?
Denis Papp attended University Of Alberta, University Of Alberta.
What skills is Denis Papp known for?
Denis Papp has skills like C++, Game Design, Game Development, Agile Methodologies, Agile Project Management, Xbox 360, Ps3, Perl, Artificial Intelligence, Computer Games, User Experience, Perforce.
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