Dennis Flath Email & Phone Number
@propellercommunicates.com
1 phone found area 212
LinkedIn matched
Who is Dennis Flath? Overview
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Dennis Flath is listed as SVP, Operations at PROPELLER at PROPELLER, a company with 41 employees, based in New York City Metropolitan Area, United States, United States. AeroLeads shows a work email signal at propellercommunicates.com, phone signal with area code 212, and a matched LinkedIn profile for Dennis Flath.
Dennis Flath previously worked as SVP Operations at Propeller and VP, Operations at Propeller. Dennis Flath holds Bachelor Of Science, Media Arts And Animation from The Art Institutes.
Email format at PROPELLER
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AeroLeads found 1 current-domain work email signal for Dennis Flath. Compare company email patterns before reaching out.
About Dennis Flath
Dennis began his professional animation career in the television, film, and game industries. His work has been seen on Nickelodeon and featured on the PC, Nintendo Wii, Xbox 360, and iOS devices.Before joining Propeller Communications he worked at the game developer N-Fusion Interactive. Dennis rose through the ranks from 3D Artist to Lead Character Artist, Technical Art & Animation Director, and Producer. Through these roles he gained a comprehensive knowledge of interactive storytelling, art direction, software development, and project management. Dennis worked on titles such as Deus Ex: The Fall, Leisure Suit Larry: Reloaded, Jim Henson's Pajanimals, Deepak Chopra's Leela and Air Mail. In addition he worked on the creation and design of several new IPs including the 2016 role-playing game Ember.He has a passion for education and worked as an instructor at the Digital Media Academy in Philadelphia and the 3D Training Institute in New York City. He has also been a guest lecture at the Art Institute and Towson University. Dennis joined Propeller Communications in 2013 as a 3D Animation Manager and is currently the Senior Director of Digital Experiences and Project Management. For 8 years Dennis lead a team of 3D animators in the creation of high quality animations and interactive AR/360 VR projects. During the past year he also created the department of Digital Production & Project Management at Propeller. He oversees 15+ employees between his two departments, creates standard processes across the entire organization, optimizes internal operations, and works cross-department to ensure best-in-class medical marketing products.
Listed skills include Maya, Character Animation, Zbrush, 3D Studio Max, and 33 others.
Dennis Flath's current company
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Dennis Flath work experience
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Vp, Operations
Senior Director Of Digital Experiences & Project Management
Director Of Digital Strategy And Experiences
Director Of 3D Animation And Digital Experiences
3D Animation Manager
-Manager of 3D Projects.-Management of personnel on the 3D team.-Creation and management of timelines and applicable documents to assist in workflow and production of projects from concept to execution.-Working with Director of Digital Production to meet objectives and hit key milestones.-Creation of 3D models and animations as applicable to assist in.
Freelance Artist
CurrentFreelance digital artist creating 2d concepts, 3d modeling (characters, environments, and props), texturing and surfacing, rigging, animation,lighting, and compositing.
Technical Art & Animation Director
-Establishes the art pipeline for 3D & 2D projects, assesses workflow, and makes improvements as needed.-Creates art documentation such as Art Design Documents & Style Guides for studio leads and art department.-Collaborates with studio leads to ensure high quality art work is created and falls under technical specifications.-Particates in defining art.
Lead Character Artist
-Leads character team in the development of high quality character models.-Creates AAA quality characters by modeling, texturing, and UVing meshes.-Develops and executes NPC character kits to populate game with dozens of in-game characters.-Acts as a consultant and liason between outsourcing artists and internal character team.
Producer
-Created and maintained game development schedule. -Assessed daily development hurdles, adjusted scheduling on the fly and mitigated long term damages.-Collaborated with developer, co-developer, and publisher executives to deliver title on time.-Participated in interviewing and hiring key development staff.-Participated in production meetings discussing.
Character Artist & 3D Artist
Designed, modeled, and textured props, environments, and characters for titles on the Xbox 360, Wii and PC. Other tasks include creation of shaders, lightmaps, animation, rigging and user interface design.
3D Character Animation & Adv. Character Modeling Instructor
Instructed students on the principles of character modeling, texturing, rigging, and animation using 3DS Max & Maya through webinars & video lectures.
3D Game Design & Character Modeling Instructor
Lectured students on the principles, theories, and creation of 3D game designing. Classes were taught through lectures and hands-on demonstration. Students learned to create playable custom levels and custom characters.
Freelance 3D Artist
Created models, textures, character animation, motion graphics, and architectural assets for film trailers, sizzle reels, and web video.
Animation Intern
Created 3D character & prop models, designed logos, composited graphics, and conceptualized station IDs.
Colleagues at PROPELLER
Other employees you can reach at propellercommunicates.com. View company contacts for 41 employees →
Najeekah Obas
Colleague at Propeller
Summit, New Jersey, United States, United States
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MG
Matthew Gero
Colleague at Propeller
Madison, New Jersey, United States, United States
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TB
Trevor Benton
Colleague at Propeller
Somerville, New Jersey, United States, United States
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TD
Taylor De Block (Leentjes)
Colleague at Propeller
New York City Metropolitan Area, United States
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AP
Alex Pryymak 🇺🇦
Colleague at Propeller
Summit, New Jersey, United States, United States
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LK
Lauren K.
Colleague at Propeller
New York City Metropolitan Area, United States
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JH
Jonathan Hussar
Colleague at Propeller
Binghamton, New York, United States, United States
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SB
Sam Bidwell
Colleague at Propeller
Punta Gorda, Florida, United States, United States
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SD
Sean Dougherty
Colleague at Propeller
San Diego, California, United States, United States
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KS
Kristin Salerno Kuchinsky
Colleague at Propeller
Summit, New Jersey, United States, United States
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Dennis Flath education
Bachelor Of Science, Media Arts And Animation
Master Classes On Visual Effects And Game Art
3D Modeling And Animation
Frequently asked questions about Dennis Flath
Quick answers generated from the profile data available on this page.
What company does Dennis Flath work for?
Dennis Flath works for PROPELLER.
What is Dennis Flath's role at PROPELLER?
Dennis Flath is listed as SVP, Operations at PROPELLER at PROPELLER.
What is Dennis Flath's email address?
AeroLeads has found 1 work email signal at @propellercommunicates.com for Dennis Flath at PROPELLER.
What is Dennis Flath's phone number?
AeroLeads has found 1 phone signal(s) with area code 212 for Dennis Flath at PROPELLER.
Where is Dennis Flath based?
Dennis Flath is based in New York City Metropolitan Area, United States, United States while working with PROPELLER.
What companies has Dennis Flath worked for?
Dennis Flath has worked for Propeller, Propeller Communications, Inc., Dennis Flath Animation, N-Fusion Interactive, and 3D Training Institute.
Who are Dennis Flath's colleagues at PROPELLER?
Dennis Flath's colleagues at PROPELLER include Najeekah Obas, Matthew Gero, Trevor Benton, Taylor De Block (Leentjes), and Alex Pryymak 🇺🇦.
How can I contact Dennis Flath?
You can use AeroLeads to view verified contact signals for Dennis Flath at PROPELLER, including work email, phone, and LinkedIn data when available.
What schools did Dennis Flath attend?
Dennis Flath holds Bachelor Of Science, Media Arts And Animation from The Art Institutes.
What skills is Dennis Flath known for?
Dennis Flath is listed with skills including Maya, Character Animation, Zbrush, 3D Studio Max, Animation, 3D Modeling, Computer Animation, and Modeling.
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