Dennis Fraser
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Dennis Fraser Email & Phone Number

Sr. Attraction Designer, Universal Creative Studio at Universal Creative
Location: Greater Orlando, United States 10 work roles 1 school
1 work email found @universalorlando.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Current company
Role
Sr. Attraction Designer, Universal Creative Studio
Location
Greater Orlando, United States
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Dennis Fraser is listed as Sr. Attraction Designer, Universal Creative Studio at Universal Creative, a with 6916 employees, based in Greater Orlando, United States. AeroLeads shows a work email signal at universalorlando.com and a matched LinkedIn profile for Dennis Fraser.

Dennis Fraser previously worked as Senior Attraction Designer at Universal Creative and Concept and 3D Previsualization Lead at Aoa. Dennis Fraser holds Bachelor'S Degree, Biology/Biological Sciences, General from University Of Michigan.

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{first}.{last}@universalorlando.com
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Profile bio

About Dennis Fraser

As a Senior Attraction Designer at Universal Creative Studio in Orlando, FL, I bring a wealth of experience and creativity to the world of themed entertainment. With a strong foundation in ride vehicle design, show set design, and attraction design, my work is driven by a passion for creating immersive, unforgettable experiences.Over the years, I have had the privilege of contributing to some of the most iconic projects in the industry, including Nintendo, Dark Universe, Harry Potter, DreamWorks, and many more. Each project has allowed me to push the boundaries of innovation and storytelling, blending cutting-edge technology with imaginative design to captivate audiences worldwide.My expertise lies in translating complex ideas into tangible, thrilling experiences that resonate with guests of all ages. Whether it's developing a groundbreaking new ride vehicle or designing a fantastical show set, I am committed to delivering excellence and exceeding expectations.I thrive in collaborative environments, working closely with cross-functional teams to bring ambitious visions to life. My role at Universal Creative Studio not only involves creative design but also ensures that every project aligns with the highest standards of safety and functionality.As I continue to evolve in this dynamic field, I remain dedicated to shaping the future of entertainment, one attraction at a time.

Listed skills include Visual Effects, Maya, Compositing, Animation, and 37 others.

Current workplace

Dennis Fraser's current company

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Universal Creative
Universal Creative
Sr. Attraction Designer, Universal Creative Studio
orlando, florida, united states
Employees
6916
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10 roles · 21 years

Dennis Fraser work experience

A career timeline built from the work history available for this profile.

Senior Attraction Designer

Current

Orlando, Florida Area

• Supported the planning, design, construction, alteration, maintenance, repairs, and life
cycle of all Project assets assigned to King Kong, Super Nintendo World, Hagrid’s Magical Creatures Motorbike Adventure, **EPIC**, ********** (*will be added when announced.)
• Leveraged emerging technologies in figure animation, media delivery, ride systems, show action
equipment, control strategies, and special effects to enhance potential guest experiences.
• Supported the design and installation of the project elements as related to guest interactives, and
ensured the overall creative intent was achieved as envisioned by the Creative Director.
• Produced sketches, storyboards, or roughs to communicate ideas and explore design options in
creative/client meetings and presentation products.

3D and 2D design efforts, problem solving, art production, concepts, patenting great ideas.
Vendor management, Unreal Engine development, VR and Augmented Reality development.

3DS Max, AutoCAD, Revit, Solidworks, Unreal Engine, Substance Painter, ZBrush, Adobe Suites, and more!

Dec 2014 - Present

Concept And 3D Previsualization Lead

Aoa

Winter Park, Florida, United States

As the Concept and 3D Previsualization Lead at AOA Studios, I played a crucial role in the conceptualization and development of immersive creative projects and theme park attractions. Industry Trends and Innovation: Stayed abreast of the latest trends and advancements in theme park design and 3D visualization technologies. Incorporated new techniques and tools to enhance the quality and efficiency of our design processes. My primary responsibilities included:- Concept… Show more As the Concept and 3D Previsualization Lead at AOA Studios, I played a crucial role in the conceptualization and development of immersive creative projects and theme park attractions. Industry Trends and Innovation: Stayed abreast of the latest trends and advancements in theme park design and 3D visualization technologies. Incorporated new techniques and tools to enhance the quality and efficiency of our design processes. My primary responsibilities included:- Concept Development- 3D Previsualization- Client Presentations- Team Leadership- Project Management- Industry Trends and Innovation- Cross-Functional CollaborationDuring my tenure at AOA Studios, I contributed to the successful creation of several high-profile attractions that captivated audiences and set new standards in the theme park industry. My role allowed me to combine my artistic vision with technical expertise, delivering unforgettable experiences for guests worldwide. Show less

Mar 2021 - Aug 2021

Lighting Artist

Seattle, Washington, United States

As a Lighting Artist at 343 Industries, I had the privilege of contributing to the iconic Halo franchise, bringing dynamic and immersive lighting to the game environments. My key responsibilities included: Lighting Design and Implementation: Developed and implemented high-quality lighting setups for various game environments, ensuring they enhanced the mood, atmosphere, and visual storytelling of Halo. Utilized industry-standard lighting tools and techniques to achieve realistic and… Show more As a Lighting Artist at 343 Industries, I had the privilege of contributing to the iconic Halo franchise, bringing dynamic and immersive lighting to the game environments. My key responsibilities included: Lighting Design and Implementation: Developed and implemented high-quality lighting setups for various game environments, ensuring they enhanced the mood, atmosphere, and visual storytelling of Halo. Utilized industry-standard lighting tools and techniques to achieve realistic and artistic lighting effects. Collaboration with Art and Design Teams: Worked closely with environment artists, level designers, and the art director to understand the creative vision and gameplay requirements. Ensured that lighting designs complemented the overall aesthetic and supported gameplay mechanics. Performance Optimization Dynamic and Real-time Lighting Lighting Tools and Pipelines Quality Assurance and Debugging Artistic Feedback and Mentorship Research and InnovationDuring my time at 343 Industries, I played a key role in creating the visually stunning and atmospheric lighting that Halo is renowned for. My work helped bring the game's environments to life, enhancing the immersive experience for players and contributing to the overall success of the franchise. Show less

Jan 2021 - May 2021

Design | Virtual Production Supervisor- Consultant

Orlando, Florida Area

Design, art direction, and virtual production across many departments in the Walt Disney co. focusing on themed entertainment.3D/2D Design, modeling, lighting.Virtual Production, StageCraftLook Development3DS Max, AutoCAD, Revit, Unreal Engine, and more.

Sep 2009 - Feb 2021

Media And Scenic Designer, Stereo Projections

Orlando, Florida Area

As a Media and Scenic Designer at Falcon's Treehouse, I contributed to the creation of immersive and captivating environments for theme park attractions. My role encompassed a blend of media design and scenic artistry, with key responsibilities including: Concept Development: Collaborated with creative directors and design teams to develop innovative concepts for themed attractions. Created detailed sketches, storyboards, and digital renderings to visualize and communicate design… Show more As a Media and Scenic Designer at Falcon's Treehouse, I contributed to the creation of immersive and captivating environments for theme park attractions. My role encompassed a blend of media design and scenic artistry, with key responsibilities including: Concept Development: Collaborated with creative directors and design teams to develop innovative concepts for themed attractions. Created detailed sketches, storyboards, and digital renderings to visualize and communicate design ideas. Scenic Design: Designed and developed scenic elements, including set pieces, props, and backdrops, to create cohesive and immersive environments. Ensured that all scenic elements were in line with the overall thematic vision and met technical specifications. Media Design and Integration 3D Modeling and Visualization Project Collaboration Thematic Consistency Innovation and Trends Client InteractionDuring my tenure at Falcon's Treehouse, I had the opportunity to work on a variety of high-profile projects that pushed the boundaries of themed entertainment. My contributions helped create memorable and engaging experiences for guests, blending art and technology to bring stories to life. Show less

2013 - Feb 2014

Vfx, Media

Design And Visual Effects, Media

California, Multiple Locations

VFX freelance artist for film, television, and gaming. This is my freelance business's working with other studios like: Rhythm and HuesCafeFXSpinFXHydraulxMPCAwesome Inc.Maxzar

Jan 2003 - 2013

Vfx Artist / Designer

Design and VFX for Advertising / Commercial. Lighting, Modeling, Shader/ Texture creation, and Compositing. Particle Flow, FumeFX , RealFlow, and Vue. Rendering using 3DS Max / Maya and Vray.

2006 - Oct 2012

Matte Painter, Compositor

At DreamWorks Animation, My responsiblities were matte painting, visual development, and compositing for feature film and TV specials. All feature films were developed and composited for stereoscopic work flow.Compositing, Stereo Compositing, Modeling, Lighting, Visual Development, World Design.

Dec 2009 - Sep 2011

World Designer, Digital Artist

Vicious Cycle Inc.

Modeling and texture artist. Worked on Dead Head Fred and Flushed Away and other AAA titles.

Apr 2005 - Jul 2006

Designer, Lighting

Designing for GM and Ford motor company.CG / VFX for Advertising / Commercial. Lighting, Modeling, Shader/ Texture creation, and Compositing. Rendering using 3DS Max and Vray.

Feb 2004 - Dec 2005
Team & coworkers

Colleagues at Universal Creative

Other employees you can reach at universalorlando.com. View company contacts for 6916 employees →

1 education record

Dennis Fraser education

FAQ

Frequently asked questions about Dennis Fraser

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What company does Dennis Fraser work for?

Dennis Fraser works for Universal Creative.

What is Dennis Fraser's role at Universal Creative?

Dennis Fraser is listed as Sr. Attraction Designer, Universal Creative Studio at Universal Creative.

What is Dennis Fraser's email address?

AeroLeads has found 1 work email signal at @universalorlando.com for Dennis Fraser at Universal Creative.

Where is Dennis Fraser based?

Dennis Fraser is based in Greater Orlando, United States while working with Universal Creative.

What companies has Dennis Fraser worked for?

Dennis Fraser has worked for Universal Creative, Aoa, 343 Industries, The Walt Disney Company, and Falcon'S Creative Group.

Who are Dennis Fraser's colleagues at Universal Creative?

Dennis Fraser's colleagues at Universal Creative include Emily Gay, Chloe Uson, Christopher Olmeda, Naz Richardson, and Symone Jernigan.

How can I contact Dennis Fraser?

You can use AeroLeads to view verified contact signals for Dennis Fraser at Universal Creative, including work email, phone, and LinkedIn data when available.

What schools did Dennis Fraser attend?

Dennis Fraser holds Bachelor'S Degree, Biology/Biological Sciences, General from University Of Michigan.

What skills is Dennis Fraser known for?

Dennis Fraser is listed with skills including Visual Effects, Maya, Compositing, Animation, Matte Painting, Modeling, Lighting, and Nuke.

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