Senior Attraction Designer
Current• Supported the planning, design, construction, alteration, maintenance, repairs, and life
cycle of all Project assets assigned to King Kong, Super Nintendo World, Hagrid’s Magical Creatures Motorbike Adventure, **EPIC**, ********** (*will be added when announced.)
• Leveraged emerging technologies in figure animation, media delivery, ride systems, show action
equipment, control strategies, and special effects to enhance potential guest experiences.
• Supported the design and installation of the project elements as related to guest interactives, and
ensured the overall creative intent was achieved as envisioned by the Creative Director.
• Produced sketches, storyboards, or roughs to communicate ideas and explore design options in
creative/client meetings and presentation products.
3D and 2D design efforts, problem solving, art production, concepts, patenting great ideas.
Vendor management, Unreal Engine development, VR and Augmented Reality development.
3DS Max, AutoCAD, Revit, Solidworks, Unreal Engine, Substance Painter, ZBrush, Adobe Suites, and more!