Dennis Porter

Dennis Porter Email and Phone Number

Principal Technical Artist @ 1047 Games
Austin, TX, US
Dennis Porter's Location
Austin, Texas, United States, United States
Dennis Porter's Contact Details

Dennis Porter personal email

Dennis Porter phone numbers

About Dennis Porter

Pipeline Enhancement & Tool Solutions for ArtistsProject Organization & ConventionsShaders, Materials, & PBR Texturing

Dennis Porter's Current Company Details
1047 Games

1047 Games

View
Principal Technical Artist
Austin, TX, US
Website:
1047games.com
Employees:
140
Dennis Porter Work Experience Details
  • 1047 Games
    1047 Games
    Austin, Tx, Us
  • Jar Of Sparks
    Principal Technical Artist
    Jar Of Sparks Nov 2023 - Present
    Seattle, Us
  • Ludo Systems
    Advisor
    Ludo Systems May 2024 - Present
  • Tripwire Interactive Llc
    Lead Technical Artist
    Tripwire Interactive Llc Mar 2022 - Sep 2023
    Roswell, Georgia, Us
  • Certain Affinity
    Senior Technical Artist
    Certain Affinity Feb 2021 - Feb 2022
    Austin, Tx, Us
    - Provided tool support for various co-dev and internal projects.- Provided shader support for various co-dev projects.- Built core material systems for internal projects.- Coordinated with leads, artists, and engineers to provide tools & guidance for new systems.- Created performance & workflow solutions using Python & Blueprints.- Maintained and enforced project conventions.- Technical writing
  • Certain Affinity
    Technical Artist
    Certain Affinity Dec 2019 - Feb 2021
    Austin, Tx, Us
    - Maintained and improved material pipeline.- Coordinated with leads & artists to meet tooling needs.- Documented & implemented scalable naming conventions for complex systems.
  • Certain Affinity
    Assistant Lead Outsourcing Artist
    Certain Affinity Dec 2018 - Dec 2019
    Austin, Tx, Us
    - Built up a feedback system in Shotgun Studio for vendors- Coordinated feedback and outgoing/incoming art assets from outsource vendors.- Managed, tasked, and provided guidance for small team of other artists.- Ensured internal and external artists met art direction and performance/optimization standards.- Created & documented supporting tools and standardized processes for vendors.- Relieved work flow bottlenecks and reduce wasted time with automation.- Research & development of better approaches and integration of outsourcing content.
  • Certain Affinity
    Material Artist
    Certain Affinity Jul 2016 - Dec 2018
    Austin, Tx, Us
    - Procedural texturing in Substance Designer- Texturing props- Workflow improvements
  • Certain Affinity
    Contract Associate Environment Artist
    Certain Affinity Sep 2015 - Jul 2016
    Austin, Tx, Us
    - UV mapping & texturing assets- Collision
  • Hellfire Games
    Contract Artist
    Hellfire Games Apr 2015 - Sep 2015
    Austin, Tx, Us
    Worked with art lead and programmers to develop MEL scripts which enhance the art pipeline.Lighting and lightmapping.Modeled and textured assets from scratch and concept, as well as optimized existing game assets.
  • Self Employed
    Freelance Artist
    Self Employed Dec 2013 - Apr 2015
    Provided a range of models, textures, rigs, animations, MEL scripts, and consultations relating to video game development to various clients on a per-contract basis.
  • Retora Game Studios
    Lead Artist & Technical Director
    Retora Game Studios May 2013 - Nov 2013
    Austin, Us
    As art lead I was responsible for modeling, texturing, rigging, and animating various game assets.As technical director I managed and enhanced work flow pipelines by writing project-specific tools for Maya. I also resolved art- and animation-related asset issues.
  • University Of Advancing Technology
    Lec Tutor
    University Of Advancing Technology Jan 2012 - Jul 2013
    Tempe, Az, Us
    Worked as an LEC tutor training hundreds of students on such software as Max, Maya, ZBrush, Photoshop, Flash, and Unity3D.
  • Politically Incorrect Games, Llc
    Prop Modeler & Texture Artist
    Politically Incorrect Games, Llc Nov 2010 - May 2011
    Modeled and hand-painted over 30 armor and weapon models from team members' and personal concepts.
  • United States Air Force
    F-16 Avionics Specialist
    United States Air Force Jan 2004 - Dec 2009
    Randolph Afb, Tx, Us
    Maintained radar, navigation, communication, flight-control and fire-control systems on F-16C and F-16D model aircraft.

Dennis Porter Skills

Maya Texturing Zbrush Photoshop Game Development Unity3d Uv Mapping 3d Modeling Mel Game Art Animation Modeling Video Games Substance Painter Environment Art Rigging 3d Studio Max Marmoset Level Design X Normal Perforce Academic Tutoring Html Substance Designer Css Fusion 360 Shotgun Tortoise Svn Ndo Hula Hoop Flash

Dennis Porter Education Details

  • University Of Advancing Technology
    University Of Advancing Technology
    Game Art & Animation

Frequently Asked Questions about Dennis Porter

What company does Dennis Porter work for?

Dennis Porter works for 1047 Games

What is Dennis Porter's role at the current company?

Dennis Porter's current role is Principal Technical Artist.

What is Dennis Porter's email address?

Dennis Porter's email address is de****@****ail.com

What is Dennis Porter's direct phone number?

Dennis Porter's direct phone number is +162382*****

What schools did Dennis Porter attend?

Dennis Porter attended University Of Advancing Technology.

What skills is Dennis Porter known for?

Dennis Porter has skills like Maya, Texturing, Zbrush, Photoshop, Game Development, Unity3d, Uv Mapping, 3d Modeling, Mel, Game Art, Animation, Modeling.

Who are Dennis Porter's colleagues?

Dennis Porter's colleagues are Soungmo Yoon, Tobias Osterhaug, Denys Mishchenko, Paweł Paczkowski, Tochi Díez Sánchez, Ian Vicknair, Michael James Cox.

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