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Pipeline Enhancement & Tool Solutions for ArtistsProject Organization & ConventionsShaders, Materials, & PBR Texturing
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1047 GamesAustin, Tx, Us -
Principal Technical ArtistJar Of Sparks Nov 2023 - PresentSeattle, Us -
AdvisorLudo Systems May 2024 - Present -
Lead Technical ArtistTripwire Interactive Llc Mar 2022 - Sep 2023Roswell, Georgia, Us -
Senior Technical ArtistCertain Affinity Feb 2021 - Feb 2022Austin, Tx, Us- Provided tool support for various co-dev and internal projects.- Provided shader support for various co-dev projects.- Built core material systems for internal projects.- Coordinated with leads, artists, and engineers to provide tools & guidance for new systems.- Created performance & workflow solutions using Python & Blueprints.- Maintained and enforced project conventions.- Technical writing -
Technical ArtistCertain Affinity Dec 2019 - Feb 2021Austin, Tx, Us- Maintained and improved material pipeline.- Coordinated with leads & artists to meet tooling needs.- Documented & implemented scalable naming conventions for complex systems. -
Assistant Lead Outsourcing ArtistCertain Affinity Dec 2018 - Dec 2019Austin, Tx, Us- Built up a feedback system in Shotgun Studio for vendors- Coordinated feedback and outgoing/incoming art assets from outsource vendors.- Managed, tasked, and provided guidance for small team of other artists.- Ensured internal and external artists met art direction and performance/optimization standards.- Created & documented supporting tools and standardized processes for vendors.- Relieved work flow bottlenecks and reduce wasted time with automation.- Research & development of better approaches and integration of outsourcing content. -
Material ArtistCertain Affinity Jul 2016 - Dec 2018Austin, Tx, Us- Procedural texturing in Substance Designer- Texturing props- Workflow improvements -
Contract Associate Environment ArtistCertain Affinity Sep 2015 - Jul 2016Austin, Tx, Us- UV mapping & texturing assets- Collision -
Contract ArtistHellfire Games Apr 2015 - Sep 2015Austin, Tx, UsWorked with art lead and programmers to develop MEL scripts which enhance the art pipeline.Lighting and lightmapping.Modeled and textured assets from scratch and concept, as well as optimized existing game assets. -
Freelance ArtistSelf Employed Dec 2013 - Apr 2015Provided a range of models, textures, rigs, animations, MEL scripts, and consultations relating to video game development to various clients on a per-contract basis.
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Lead Artist & Technical DirectorRetora Game Studios May 2013 - Nov 2013Austin, UsAs art lead I was responsible for modeling, texturing, rigging, and animating various game assets.As technical director I managed and enhanced work flow pipelines by writing project-specific tools for Maya. I also resolved art- and animation-related asset issues. -
Lec TutorUniversity Of Advancing Technology Jan 2012 - Jul 2013Tempe, Az, UsWorked as an LEC tutor training hundreds of students on such software as Max, Maya, ZBrush, Photoshop, Flash, and Unity3D. -
Prop Modeler & Texture ArtistPolitically Incorrect Games, Llc Nov 2010 - May 2011Modeled and hand-painted over 30 armor and weapon models from team members' and personal concepts. -
F-16 Avionics SpecialistUnited States Air Force Jan 2004 - Dec 2009Randolph Afb, Tx, UsMaintained radar, navigation, communication, flight-control and fire-control systems on F-16C and F-16D model aircraft.
Dennis Porter Skills
Dennis Porter Education Details
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University Of Advancing TechnologyGame Art & Animation
Frequently Asked Questions about Dennis Porter
What company does Dennis Porter work for?
Dennis Porter works for 1047 Games
What is Dennis Porter's role at the current company?
Dennis Porter's current role is Principal Technical Artist.
What is Dennis Porter's email address?
Dennis Porter's email address is de****@****ail.com
What is Dennis Porter's direct phone number?
Dennis Porter's direct phone number is +162382*****
What schools did Dennis Porter attend?
Dennis Porter attended University Of Advancing Technology.
What skills is Dennis Porter known for?
Dennis Porter has skills like Maya, Texturing, Zbrush, Photoshop, Game Development, Unity3d, Uv Mapping, 3d Modeling, Mel, Game Art, Animation, Modeling.
Who are Dennis Porter's colleagues?
Dennis Porter's colleagues are Soungmo Yoon, Tobias Osterhaug, Denys Mishchenko, Paweł Paczkowski, Tochi Díez Sánchez, Ian Vicknair, Michael James Cox.
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