Dennis Morgan Email and Phone Number
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Leading with a pioneering spirit at Harlem CoLab, my focus is on creating serious games that advance educational technology and equity. Our team's dedication to digital innovation has influenced the design of transformative applications, fostering learning enjoyment for all. The commitment to this mission is evident in our development of the Game Developers Empowerment Program, a testament to our impact in the industry.As a part-time instructor at Teachers College, Columbia University, I translate practical experience into educational enrichment, guiding future creators in advanced and introductory courses on educational game design. This role complements my expertise at Harlem CoLab, where we champion universal access to digital-career literacy through immersive, engaging content. Together with my team, we strive to deliver experiences that captivate and empower diverse audiences across the globe.
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Chief Creative Officer (Cco) & FounderHarlem Colab Apr 2015 - PresentNew York City, Ny, UsWith a rich history of crafting impactful games and digital experiences, I lead Harlem CoLab as the Founder and Chief Creative Officer. Our focus is on transformative and serious games that bring playful engagement to educational technology, fostering universal equity and learning enjoyment. My digital acumen extends across a broad spectrum, from interactive games to transformative apps, all designed to captivate and empower diverse audiences. I'm committed to pioneering digital solutions that enrich lives and allow every individual to tap into their full potential.CLIENT & PROJECT LIST> Game Developers Empowerment Program: Founder of a groundbreaking summer initiative (in partnership with Teachers College, Games Research Lab) that nurtures the next generation of talent. This 8-week program empowers 10th to 12th graders and college freshmen and sophomores, providing an immersive dive into game development and design. Participants gain hands-on experience and produce portfolio-quality work, setting them on a path to success in the games industry and STEM careers.> Sustainable Progress and Equality Collective (SPEC): Subcontractor crafting Socio-Cultural Gaming experiences within the Center to Advance Racial Equity Policy at The RAND Corporation.> TITANS Program through Whole Foods: Partnered in an internship program focusing on Loss Prevention, Asset Protection, and support for E-commerce initiatives.> Successful STEPS: Collaborator on designing and implementing strategies for STEAM education and career readiness. -
Part-Time InstructorTeachers College, Columbia University Jan 2022 - PresentNew York, New York, Us+ Advanced Design of Educational Games+ Video Games and Education (an Introduction to Learning Games Design) -
Product Manager, Mars Global Services, Digital TechnologyMars Mar 2020 - PresentMclean, Virginia, UsMarTech stack with a focus on innovative platforms creating marketing content optimization opportunities through Generative AI Web3 immersive environments, blockchain, and NFTs. MarTech workflow and automation tools implementation and global rollout. -
Director Of Product And OperationsHealthread Mar 2021 - Aug 2023 -
Senior Technical Product ManagerMichael Kors Mar 2017 - Jun 2019New York, New York, UsProvided the full scope of Product Management responsibilities (UX and delivery roadmap) for Michael Kors Digital IT and E-commerce teams. -
Lead Product ManagerPureprofile Dec 2013 - Mar 2017Surry Hills, New South Wales, AuStewarded the creation and evolution of the Pureprofile platform: a B2C and B2B visionary, human-centered, empathy-based customer experience alongside the CEO. -
Ux StrategistR/Ga Jun 2013 - Oct 2013New York, Ny, UsEntrepreneurial UX strategist responsible for bringing emerging product technology group to R/GA. -
Senior ProducerR/Ga Dec 2010 - Jun 2013New York, Ny, UsLead Producer responsible for Converse’s full business transformation from eCommerce channel to a co-creation platform on Demandware. -
Sr. Technical Project ManagerKaplan Test Prep And Admissions Nov 2009 - Dec 2010New York, Ny, UsContent authoring tools and Backend Systems. -
Lead ProducerNexon America Apr 2009 - Jul 2009El Segundo, California, UsMapleStory -
Lead ProducerNexon, Humanature Studios Jun 2008 - Jan 2009Sports MMO
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Senior Project Manager, Kaos StudiosThq Feb 2006 - Jun 2008Agoura Hills, Ca, UsFrontlines: Fuel of WarHomefront -
Senior Manager, Online Products Web & EcommerceKaplan Test Prep And Admissions Jun 2004 - Feb 2006New York, Ny, UsMedical Educational Game Designer, medEssentialsKaplan MedicalKaplan NursingKaplan DentalKaplan Pharma -
Manager Of Online ProductionKaplan Test Prep And Admissions Apr 2000 - Jun 2004New York, Ny, UseLearning Department
Dennis Morgan Skills
Dennis Morgan Education Details
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Columbia UniversityA'Lelia Bundles Community Scholars Program -
California State University, Long BeachCreative Writing -
Nottingham Trent UniversityEnglish (Semester Abroad) -
University Of La VerneOptical Technology
Frequently Asked Questions about Dennis Morgan
What company does Dennis Morgan work for?
Dennis Morgan works for Harlem Colab
What is Dennis Morgan's role at the current company?
Dennis Morgan's current role is Chief Creative Officer (CCO) & Founder | Educational Technology.
What is Dennis Morgan's email address?
Dennis Morgan's email address is fa****@****ast.net
What is Dennis Morgan's direct phone number?
Dennis Morgan's direct phone number is +121359*****
What schools did Dennis Morgan attend?
Dennis Morgan attended Columbia University, California State University, Long Beach, Nottingham Trent University, University Of La Verne.
What are some of Dennis Morgan's interests?
Dennis Morgan has interest in Board Gamer, Economic Empowerment, Civil Rights And Social Action, Education, Environment, Writer Of Fiction, Short Stories And Poetry, Video Game Player (Ios), Arts And Culture.
What skills is Dennis Morgan known for?
Dennis Morgan has skills like Video Games, Game Design, Game Development, User Experience, Scrum, Agile Methodologies, Project Management, Creative Direction, Social Games, Consumer Behaviour, Gamification, Digital Media.
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