Product & project manager in IT and gamedev. I don't create problems, I solve them.I have an experience working with various dev teams to shape the product, plan the product life cycle, deliver assets and support the product post-launch. I have also acted as a product and project manager in website development and have several projects delivered.Moreover, I have experience in game localization (more than 100 titles as translator and/or editor) and game journalism (over 10 years of experience as a reviewer and editor in online and printed media). Specialties: Product & project management, monetization, analytics, game design, product promotion and communications, brand management, community management, event organization, marketing research, game journalism, copywriting, localization and interpretation.
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Associate ProducerUbisoft Ukraine StudiosUkraine -
Associate ProducerUbisoft Ukraine Studios Mar 2022 - PresentKyiv, Kyiv City, UkraineWorking on an unannounced project as a producer, also responsible for some game design and UX design. -
ProducerVostok Games Nov 2018 - Mar 2022Kiev Region, UkraineWorking as Producer / Product Owner of Survarium, managing a team of up to 15 people (the size changed over the years).- Responsible for Survarium vision, game development plans and features: creating roadmaps, managing the project's backlog, delivery plans, and managing a team of up to 15 people- Responsible for live operations of Survarium, including monetization, in-game events, server infrastructure, communications with the players- Responsible for supporting and managing development of web services (webshop, game website, user admin and game admin panels) -
Project ManagerVostok Games Jan 2019 - Aug 2020Kyiv, Kyiv City, UkraineWorking as Project Manager for PUBG Arena game mode, codeveloped by Vostok Games for Krafton. Managing a team of 9 people on the project.- Responsible for the development plans and milestone deliveries, creating roadmaps, managing the project's backlog and a team of 9 people- Responsible for documentation and reporting to both internal and external stakeholders- Responsible for reporting and communications between Vostok Games Studio in Kyiv and two Krafton offices (Seoul and Amsterdam) -
Product And Project ManagerVostok Games Apr 2015 - Oct 2018Kiev, UkraineManaging development of Survarium web services and related game client/game server functionality and services, including gameplay features, content, UI/UX and monetization. Game website (structure, features, content, localizations), webshop (billing, features), user authorization, backend services and analytics.Managing Survarium gamedev team for UI/UX, content, data storage/analysis, and web-related features.Main tasks and responsibilities:- Managing development of backend services for game operations (game & player admin, user authorization, analytics, billing, etc.)- Managing development of game features and content, including gameplay mechanics, in-game events, split tests (UI/UX, monetization & economics), markers for tracking and analytics.- Creating long and short term dev plans, prioritizing goals.- Working with the dev team and marketing teams to create release plans and promote game updates.- Working on user engagement & acquisition (registrations) and retention (game and website features, content, newsletters)- Working on monetization: creating personal offers (tailored for specific users based on their game stats) and weekly sale promotions, analysing their results and conducting A/B tests to increase LTV.Main achievements:- Built a development process from scratch for a web team (basing on Scrum and Kanban principles), tying it up with marketing and game dev teams.- Built a development process for implementing new game features and back-end services working with the game Product Manager.- Envisioned and pushed the implementation of several new features (personal offers, lotteries, in-game shop, timed discounts, in-game events) into the game, thus increasing monetization and retention.- Planned and executed numerous A/B tests (UX, monetization, game features) to improve monetization, user engagement and retention.- Various improvements to the back end functionality of admin services, as well as adding new features. -
Project ManagerVostok Games Mar 2018 - Jul 2018Kiev Region, UkraineManaging development of a short project on UE4 from scratch focusing on art and visuals- Creating project development plans and other documentation- Planning milestones and deliverable dates, managing risks- Managing a team of 12+ people, primarily artists- Working with Lead 3D artist and Concept artist to make sure everyone on the team follows the art direction- The project was delivered successfully and on time -
Product Manager / Editor-In-ChiefLevelup Games Jan 2014 - Feb 2015KievManaging the development of a web project in videogames industry. Creating the vision, breaking it down to a list of features, working with the dev team to get the tasks done. Overseeing creation of the UI design, frontend and backend.Also acting as an editor-in-chief: creating content strategy, editing articles, contributing editorial pieces, managing editors and newsmakers.Main tasks and responsibilities:- Product vision and functionality- Creating long and short term dev plans- Writing up stories and tasks for the dev team- Creating content strategy- Managing authors and editors -
Reviewer / WriterKanobu Network Jun 2012 - Mar 2014Reviewing videogames for kanobu.ru. Full list of articles: http://www.kritikanstvo.ru/critics/793/Also acting as a translator/editor, localizing interviews and articles written in English to Russian (most of those were by Matthew Edwards and published under his own name but with my translations).
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Product/Project ManagerVogster Ukraine Aug 2011 - Mar 2014Kiev, UkraineWebsite production: communicating with clients, creating specifications for functionality and design basing on clients' requests, supporting website post launch (adding content, SEO, implementing new features), managing a team of 4 people.- Managing development and content of hospital website (meadowlandshospital.org, Vogster Healthcare’s project)- Among the other things, implemented functionality to sign up to paid medical courses via the website (course calendar, cart, payment processing)
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Pr & Marketing ManagerVogster Entertainment Feb 2007 - Jan 2014Kiev, UkraineMarketing, public relations, community management. Working with the team to shape the game features and deliver promo and advertisement assets. Managing the development of corporate website and product websites.Main tasks and responsibilities:- Marketing and public relations- Managing creation of game promo assets and ads- Managing development of product websites (robocalypse.com, unboundsaga.com, carnivoreshd.com), also managing their content and updates- Co-managing the development of CrimeCraft official website and creating content for it- Managing game and website localization (working with partners overseas, creating and providing them with loc kits, loc kit updates)- Working with partners to implement country-specific payment methods- Community management and post-launch support for CrimeCraft- Managing support department (game masters)- Acting as bizdev for CrimeCraft launch in Russian speaking territories: Russian localization, adding region specific prices and payments (WMR, payment terminals), signing deals with online digital distribution to sell game codes
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ReviewerGameland Jun 2007 - Dec 2011Reviewing videogames for "РС Игры" (PC Games) magazine.
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EditorGameland Aug 2008 - Sep 2010Editor of "PC Игры" (PC Games) magazine.Managing authors, editing articles, making sure the content is delivered in time.
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Pr & Marketing DirectorAkella Online Jun 2006 - Feb 2007Moscow, Russian FederationWas one of the people in charge of EverQuest II (with all add-ons up to Echoes of Faydwer released early 2007) launch in Russia. Responsibilities: brand management, all PR and marketing activities (including presentations and expos), overseeing production of POS-materials and packaging, managing advertisement.Main tasks and responsibilities:- Creating general strategy for EverQuest II promotion in Russian territories- Marketing and public relations- Managing relations with international publisher (Sony Online Entertainment)- Managing production of marketing materials, including Russian website, user manual, printed ads and internet banners- Post-launch support for all Akella Online’s projects (PlanetSide, EverQuest II and its addons)- Communicating marketing initiatives between the company’s departments (technical <-> community support <-> public relations)
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Pr ManagerAkella Sep 2005 - May 2006Moscow, Russian FederationHaving negotiations and signing agreements with mass-media regarding printed ads. Overseeing art production, generating ideas and copywriting for ad designs and packaging. Products presentations, public relations and marketing.Main tasks and responsibilities:- Development of advertising strategy- Managing relations with advertisers (magazines, online press, retailers)- Managing creation of printed and online ads- Managing relations with developers and international publishers (as majority of the titles were localized)- Creating and editing marketing texts- Public relations, including presentation of the products on conventions and exposKey titles: Fahrenheit, Prince of Persia: The Two Thrones, American Chopper 2, Tanita, Disciples 3
Denys Kublytskyi Education Details
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Multi-Agent Distributed Systems
Frequently Asked Questions about Denys Kublytskyi
What company does Denys Kublytskyi work for?
Denys Kublytskyi works for Ubisoft Ukraine Studios
What is Denys Kublytskyi's role at the current company?
Denys Kublytskyi's current role is Associate Producer.
What schools did Denys Kublytskyi attend?
Denys Kublytskyi attended Московский Физико-Технический Институт (Государственный Университет) (Мфти).
Who are Denys Kublytskyi's colleagues?
Denys Kublytskyi's colleagues are Anna Babayev, Roger Junior Chabot, Jing Jin, Maxime Rimbert, Vladyslav Yershov, Ju Jin, Phil Waheed.
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