Denys Kublytskyi
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Denys Kublytskyi Email & Phone Number

Producer at Dizzaract
Location: Ukraine 15 work roles 1 school
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Current company
Role
Producer
Location
Ukraine
Company size

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Quick answer

Denys Kublytskyi is listed as Producer at Dizzaract, a with 86 employees, based in Ukraine. AeroLeads shows a matched LinkedIn profile for Denys Kublytskyi.

Denys Kublytskyi previously worked as Associate Producer at Ubisoft Ukraine Studios and Associate Producer at Ubisoft Ukraine Studios. Denys Kublytskyi holds Master Of Science (M.Sc.), Multi-Agent Distributed Systems from Московский Физико-Технический Институт (Государственный Университет) (Мфти).

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Email format at Dizzaract

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Dizzaract

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Profile bio

About Denys Kublytskyi

Product & project manager in IT and gamedev. I don't create problems, I solve them.I have an experience working with various dev teams to shape the product, plan the product life cycle, deliver assets and support the product post-launch. I have also acted as a product and project manager in website development and have several projects delivered.Moreover, I have experience in game localization (more than 100 titles as translator and/or editor) and game journalism (over 10 years of experience as a reviewer and editor in online and printed media). Specialties: Product & project management, monetization, analytics, game design, product promotion and communications, brand management, community management, event organization, marketing research, game journalism, copywriting, localization and interpretation.

Current workplace

Denys Kublytskyi's current company

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Dizzaract
Dizzaract
Producer
Ukraine
Website
Employees
86
AeroLeads page
15 roles

Denys Kublytskyi work experience

A career timeline built from the work history available for this profile.

Associate Producer

Kyiv, Kyiv City, Ukraine

Working on an unannounced project as a producer, also responsible for some game design and UX design.

Producer

Kiev Region, Ukraine

Working as Producer / Product Owner of Survarium, managing a team of up to 15 people (the size changed over the years).- Responsible for Survarium vision, game development plans and features: creating roadmaps, managing the project's backlog, delivery plans, and managing a team of up to 15 people- Responsible for live operations of Survarium, including monetization, in-game events, server infrastructure, communications with the players- Responsible for supporting and managing development of web services (webshop, game website, user admin and game admin panels)

Nov 2018 - Mar 2022

Project Manager

Kyiv, Kyiv City, Ukraine

Working as Project Manager for PUBG Arena game mode, codeveloped by Vostok Games for Krafton. Managing a team of 9 people on the project.- Responsible for the development plans and milestone deliveries, creating roadmaps, managing the project's backlog and a team of 9 people- Responsible for documentation and reporting to both internal and external stakeholders- Responsible for reporting and communications between Vostok Games Studio in Kyiv and two Krafton offices (Seoul and Amsterdam)

Jan 2019 - Aug 2020

Product And Project Manager

Kiev, Ukraine

Managing development of Survarium web services and related game client/game server functionality and services, including gameplay features, content, UI/UX and monetization. Game website (structure, features, content, localizations), webshop (billing, features), user authorization, backend services and analytics.Managing Survarium gamedev team for UI/UX, content, data storage/analysis, and web-related features.Main tasks and responsibilities:- Managing development of backend services for game operations (game & player admin, user authorization, analytics, billing, etc.)- Managing development of game features and content, including gameplay mechanics, in-game events, split tests (UI/UX, monetization & economics), markers for tracking and analytics.- Creating long and short term dev plans, prioritizing goals.- Working with the dev team and marketing teams to create release plans and promote game updates.- Working on user engagement & acquisition (registrations) and retention (game and website features, content, newsletters)- Working on monetization: creating personal offers (tailored for specific users based on their game stats) and weekly sale promotions, analysing their results and conducting A/B tests to increase LTV.Main achievements:- Built a development process from scratch for a web team (basing on Scrum and Kanban principles), tying it up with marketing and game dev teams.- Built a development process for implementing new game features and back-end services working with the game Product Manager.- Envisioned and pushed the implementation of several new features (personal offers, lotteries, in-game shop, timed discounts, in-game events) into the game, thus increasing monetization and retention.- Planned and executed numerous A/B tests (UX, monetization, game features) to improve monetization, user engagement and retention.- Various improvements to the back end functionality of admin services, as well as adding new features.

Apr 2015 - Oct 2018

Project Manager

Kiev Region, Ukraine

Managing development of a short project on UE4 from scratch focusing on art and visuals- Creating project development plans and other documentation- Planning milestones and deliverable dates, managing risks- Managing a team of 12+ people, primarily artists- Working with Lead 3D artist and Concept artist to make sure everyone on the team follows the art direction- The project was delivered successfully and on time

Mar 2018 - Jul 2018

Product Manager / Editor-In-Chief

Kiev

Managing the development of a web project in videogames industry. Creating the vision, breaking it down to a list of features, working with the dev team to get the tasks done. Overseeing creation of the UI design, frontend and backend.Also acting as an editor-in-chief: creating content strategy, editing articles, contributing editorial pieces, managing editors and newsmakers.Main tasks and responsibilities:- Product vision and functionality- Creating long and short term dev plans- Writing up stories and tasks for the dev team- Creating content strategy- Managing authors and editors

Jan 2014 - Feb 2015

Reviewer / Writer

Kanobu Network

Reviewing videogames for kanobu.ru. Full list of articles: http://www.kritikanstvo.ru/critics/793/Also acting as a translator/editor, localizing interviews and articles written in English to Russian (most of those were by Matthew Edwards and published under his own name but with my translations).

Jun 2012 - Mar 2014

Product/Project Manager

Vogster Ukraine

Kiev, Ukraine

Website production: communicating with clients, creating specifications for functionality and design basing on clients' requests, supporting website post launch (adding content, SEO, implementing new features), managing a team of 4 people.- Managing development and content of hospital website (meadowlandshospital.org, Vogster Healthcare’s project)- Among the other things, implemented functionality to sign up to paid medical courses via the website (course calendar, cart, payment processing)

Aug 2011 - Mar 2014

Pr & Marketing Manager

Vogster Entertainment

Kiev, Ukraine

Marketing, public relations, community management. Working with the team to shape the game features and deliver promo and advertisement assets. Managing the development of corporate website and product websites.Main tasks and responsibilities:- Marketing and public relations- Managing creation of game promo assets and ads- Managing development of product websites (robocalypse.com, unboundsaga.com, carnivoreshd.com), also managing their content and updates- Co-managing the development of CrimeCraft official website and creating content for it- Managing game and website localization (working with partners overseas, creating and providing them with loc kits, loc kit updates)- Working with partners to implement country-specific payment methods- Community management and post-launch support for CrimeCraft- Managing support department (game masters)- Acting as bizdev for CrimeCraft launch in Russian speaking territories: Russian localization, adding region specific prices and payments (WMR, payment terminals), signing deals with online digital distribution to sell game codes

Feb 2007 - Jan 2014

Reviewer

Gameland

Reviewing videogames for "РС Игры" (PC Games) magazine.

Jun 2007 - Dec 2011

Editor

Gameland

Editor of "PC Игры" (PC Games) magazine.Managing authors, editing articles, making sure the content is delivered in time.

Aug 2008 - Sep 2010

Pr & Marketing Director

Akella Online

Moscow, Russian Federation

Was one of the people in charge of EverQuest II (with all add-ons up to Echoes of Faydwer released early 2007) launch in Russia. Responsibilities: brand management, all PR and marketing activities (including presentations and expos), overseeing production of POS-materials and packaging, managing advertisement.Main tasks and responsibilities:- Creating general strategy for EverQuest II promotion in Russian territories- Marketing and public relations- Managing relations with international publisher (Sony Online Entertainment)- Managing production of marketing materials, including Russian website, user manual, printed ads and internet banners- Post-launch support for all Akella Online’s projects (PlanetSide, EverQuest II and its addons)- Communicating marketing initiatives between the company’s departments (technical <-> community support <-> public relations)

Jun 2006 - Feb 2007

Pr Manager

Akella

Moscow, Russian Federation

Having negotiations and signing agreements with mass-media regarding printed ads. Overseeing art production, generating ideas and copywriting for ad designs and packaging. Products presentations, public relations and marketing.Main tasks and responsibilities:- Development of advertising strategy- Managing relations with advertisers (magazines, online press, retailers)- Managing creation of printed and online ads- Managing relations with developers and international publishers (as majority of the titles were localized)- Creating and editing marketing texts- Public relations, including presentation of the products on conventions and exposKey titles: Fahrenheit, Prince of Persia: The Two Thrones, American Chopper 2, Tanita, Disciples 3

Sep 2005 - May 2006
1 education record

Denys Kublytskyi education

FAQ

Frequently asked questions about Denys Kublytskyi

Quick answers generated from the profile data available on this page.

What company does Denys Kublytskyi work for?

Denys Kublytskyi works for Dizzaract.

What is Denys Kublytskyi's role at Dizzaract?

Denys Kublytskyi is listed as Producer at Dizzaract.

Where is Denys Kublytskyi based?

Denys Kublytskyi is based in Ukraine while working with Dizzaract.

What companies has Denys Kublytskyi worked for?

Denys Kublytskyi has worked for Dizzaract, Ubisoft Ukraine Studios, Vostok Games, Levelup Games, and Kanobu Network.

How can I contact Denys Kublytskyi?

You can use AeroLeads to view verified contact signals for Denys Kublytskyi at Dizzaract, including work email, phone, and LinkedIn data when available.

What schools did Denys Kublytskyi attend?

Denys Kublytskyi holds Master Of Science (M.Sc.), Multi-Agent Distributed Systems from Московский Физико-Технический Институт (Государственный Университет) (Мфти).

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