Derek Bronson Email & Phone Number
Who is Derek Bronson? Overview
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Derek Bronson is listed as Senior Director of Production Forte at Forte, based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Derek Bronson.
Derek Bronson previously worked as Senior Director of Production at Forte and Director of Platform Production at Forte. Derek Bronson holds Bachelor Of Science (B.S.), Business Administration And Management, General from University Of Oregon - Charles H. Lundquist College Of Business.
Email format at Forte
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About Derek Bronson
Derek Bronson is a Senior Director of Production Forte at Forte. Colleagues describe them as "I have worked closely with Derek Bronson for over a years, and I have always been impressed with his expertise in platform production. As the Director of Platform Production at Forte, Derek has consistently demonstrated his ability to lead his team to deliver top-quality results on time and within budget. Derek's excellent communication skills, attention to detail, and creative problem-solving abilities make him an excellent manager and a valuable team member. It is my pleasure to recommend Derek for any role that he may be pursuing in the future." and "Derek demonstrated a broad knowledge and aptitude for management and game development. He is passionate about the projects and companies for which he works, and consistently strives to push them forward. I admire Derek's ability to speak intelligently to all components of a project, and believe he has a natural knack for game design."
Derek Bronson's current company
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Derek Bronson work experience
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Director Of Platform Production
Software Development Manager
Managed three teams working on the Open 3D Engine (formally known as Lumberyard) focusing on the asset pipeline, networking and AWS integrations.
Software Development Manager
Managing a team responsible for the issuance, validation and revocation of SSL certificates as part of Amazon Certificate Manager.
Software Development Manager
Senior Technical Program Manager, Amazon Go
Senior Technical Product Manager
Product Manager
Senior Technical Program Manager, Amazon Go
I managed a launch team of TPMs for Amazon Go and established the launch drum beat for the pilot store.
Technical Program Manager, Amazon Lumberyard And Amazon Gamelift
I was on the core TPM for the new Amazon Lumberyard game engine. My primary focus was the creation of the new AWS product Amazon GameLift which helps game developers create, manage and scale servers for their online games.• I helped drive Amazon GameLift from ideation to creation. Initially focusing on vision and roadmap definition and then switching to execution.• Drove the definition of the pricing strategy for Amazon GameLift.• Worked across 20+ AWS organizations to get support for the GameLift launch.• Managed the migration from Rally to JIRA. This included setting up the initial project structure and providing examples for teams on how to best utilize JIRA for agile management.• Setup the structure for launch readiness reporting for the launch of Amazon Lumberyard and Amazon GameLift.
Technical Program Manager, Fire Phone
I was on the Launch team for the Amazon Fire Phone. • I was the release manager for the first point release and the international expansion of the Fire Phone. Defining and driving key program milestones, reviewing program status daily and ensuring all teams were aligned on requirements.• For the 1.0 launch, I drove the use of JIRA/Confluence for reviewing the overall status of the program across multiple teams/projects.• Drove interactions with the UX team and the team responsible for the unique 3D UI. This included defining design specifications, driving schedules across both teams and helping find unique solutions to help bring designs ideas to reality.
Program Manager
As a program manager I acted as an interface between UX and engineering in a complete redesign of the UX for the Amazon Fire Phone. I was responsible for the following:• Establishing schedules for the engineering team• Working with the UX and engineering teams to solidify specs• Helping the UX team understand the underlying technology so they could take full advantage in their designs
Product Manager/Producer
• Produced and designed 3 Step Studio, a multi-million dollar project aimed at helping young aspirational game developers get started making their first games, from concept to launch with a team of web developers, artists, engineers, designers, doc writers and marketers. Currently working on an updated release with the same team.• Managed an R&D game engine project and acted as tool design lead.• Worked with the CEO and company owners on setting the company strategy for 2012.• Produced the most recent update to Torque 3D, GarageGames’ main game engine, which featured a 100+ page tutorial, new art, features and improvements to the engine and tools and updates to the website.• Designed and managed a website update that helped create a hub for information about the product, community interaction and documentation.
Associate Producer / Project Manager
I was the Associate Producer / Project Manager for our Torque line of game engines.• Worked with the Program Manager on developing new agile project management processes, which resulted in more accurate forecasting and a higher degree of quality.• Developed strategy as part of a business development team for the Torque game engine business unit, resulting in several new promising initiatives.• Sparked new relationships with other key business units in the company, increasing Torque’s internal credibility and starting new cross unit projects.• Worked with our legal team on all contracts that went through the Torque engine division, which increased the overall accuracy of our contracts and helped speed up contract approval.• Implemented SCRUM alongside our current waterfall practice leading to a hybrid approach of project management which allowed for rapid development while still maintaining high level plans and dates.
3Rd Party Development Manager
As a 3rd Party Development Manager my role was to manage our online 3rd party marketplace of extensions for our Torque line of game engines. This included art assets, code extensions, music assets, full game kits and more.• Brought over 40 new products to our developer store, greatly increasingly the stores revenues.• Worked with 3rd party developers to produce solutions that targeted our unique customer base.• Established key partnerships with other middleware developers which increased our brand exposure and drove new sales.• Helped drive strategic decisions for our business unit as a whole, resulting in new platform development and our most successful product launch to date.
Sales - Education
• Developed business plans for various educational initiatives that increased our exposure and sales.• Worked with various levels of management to provide them with information on our unit for better decision making.• Helped drive direct sales for both education and other commercial customers.• Demonstrated our technology to potential customers which increased our customer acquisition percentage.
Derek Bronson education
Frequently asked questions about Derek Bronson
Quick answers generated from the profile data available on this page.
What company does Derek Bronson work for?
Derek Bronson works for Forte.
What is Derek Bronson's role at Forte?
Derek Bronson is listed as Senior Director of Production Forte at Forte.
Where is Derek Bronson based?
Derek Bronson is based in Seattle, Washington, United States while working with Forte.
What companies has Derek Bronson worked for?
Derek Bronson has worked for Forte, Amazon Web Services (Aws), Amazon, Unity Technologies, and Unikrn.
How can I contact Derek Bronson?
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What schools did Derek Bronson attend?
Derek Bronson holds Bachelor Of Science (B.S.), Business Administration And Management, General from University Of Oregon - Charles H. Lundquist College Of Business.
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