Derek Yau

Derek Yau Email and Phone Number

Senior Software Engineer at Facebook @ Facebook
Derek Yau's Location
Santa Clara, California, United States, United States
Derek Yau's Contact Details
About Derek Yau

Derek Yau is a Senior Software Engineer at Facebook at Facebook. He possess expertise in perforce, xbox 360, game development, gameplay, ps3 and 13 more skills. Colleagues describe him as "I had the pleasure of working with Derek at Smoking Gun Interactive. I found Derek to be a very friendly, approachable and driven individual, who is incredibly knowledgeable and and a very clear communicator. His constantly positive attitude and proactive attitude makes him fantastic to work with. I would highly recommend Derek, and look forward to the opportunity to work with him again in the future."

Derek Yau's Current Company Details
Facebook

Facebook

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Senior Software Engineer at Facebook
Derek Yau Work Experience Details
  • Facebook
    Senior Software Engineer
    Facebook Aug 2020 - Present
    Building the metaverse. Led the development of the centralized audio platform on the Orion AR glasses. https://about.fb.com/news/2024/09/introducing-orion-our-first-true-augmented-reality-glasses/amp/
  • Amazon
    Software Development Engineer
    Amazon Nov 2017 - Aug 2020
    Seattle, Wa, Us
    Alexa Automotive Team - Leading a team of six on two projects designed to improve the flexibility and ease of integrating our software into customer’s systems. ● Designed and implemented DDL, a meta-language which compiles into a modular structured data set, which can then be fed into arbitrary templates, such as HTML documentation, C++ serializing classes, etc. Alexa Local Voice Control Team- Led a team of five to deliver the “Hybrid Proxy”, an augmentation on top of the open source Alexa Device SDK. It enables a synchronized and simultaneous communication to both Alexa Cloud and the Alexa Local Voice Control (an offline version of Alexa).
  • Stars Technologies Services
    Senior Software Engineer
    Stars Technologies Services May 2015 - Nov 2017
    Richmond Hill, Ontario, Ca
    Client Cocos engine team- Collaborated with other senior engineers to rewrite the existing game client using the Cocos2d engine. Client was successfully rolled out on Windows, Mac, Android, iPhone, and HTML5.- Heavily modified vanilla open source Cocos engine in order to support features like multiple windows, dynamic font step-resizing, custom class loading, and a generalized UI algorithm.
  • Electronic Arts (Ea)
    Software Engineer
    Electronic Arts (Ea) Jan 2014 - Apr 2015
    Redwood City, Ca, Us
    Frostbite Animation & Cinematics Team Frostbite is the game engine powering games like Battlefield 1, Star Wars Battlefront, the newest FIFA games, and many other products.- As a senior member of the prototyping team, planned the 5-year engineering roadmap to merge two AAA game engines - each several million lines of code - while minimizing any negative impact on teams that are reliant on them.- Optimized character creation workflows and created the vision of its most ideal implementation, with a multi-year roadmap to get there
  • Capcom Game Studio Vancouver
    Software Engineer
    Capcom Game Studio Vancouver Aug 2011 - Jan 2014
    Dead Rising 3 - Zombie Team (​http://en.wikipedia.org/wiki/Dead_Rising_3​) - Collaborated with a team of 200 to develop a custom game engine with Havok physics integration. - Implemented half of the zombie AI and combat subsystems. These systems were multithreaded and highly optimized to simulate over 7000 zombies at the same time. - Owned the design and implementation of the ragdoll subsystem. Delivered a system which supported powered ragdolls, constrained ragdolls, dismemberment, recovery from prone state or partial penetration, and a custom build pipeline to ingest ragdoll metadata (such as the skeleton). - Designed and developed the zombie car-clinging combat system. The system was novel in how it married physics and gameplay together in a way that wasn’t really done in the AAA space at the time. - Implemented several procedural animation systems, such as head tracking, for zombies (which unfortunately had to be cut for optimization reasons).
  • Smoking Gun Interactive
    Software Engineer
    Smoking Gun Interactive Jan 2009 - Aug 2011
    Vancouver, British Columbia, Ca
    Tools- Implemented profiling tool able to remotely access any games compiled with it. In addition to profiling, the tool is also able to pause and step through individual frames, as well as show metrics. Kinect Fun Labs games: Googly Eyes and Kinect Me - Integrated Kinect 3D object capture and digitization, developed by Microsoft’s Good Science team. - Implemented game flow, scene director, and UI. Unreleased Microsoft Project (cancelled in mid 2008) - Programmed the animation system, NPC dancer AI, visual feedback, camera director, and object interaction in C++ and Unreal Script for a yet-to-be-announced project funded by Microsoft. 20,000 Leaks (​http://en.wikipedia.org/wiki/Kinect_Adventures​) - Microsoft first party title bundled together with the Kinect. - Implemented the Gameplay Systems and animation code support using C++ and Unreal Script. Exoriare (​http://arg.exoriare.com/​) - Programmed and co-designed Global Forager, the main Flash game experience on the website. - Developed the back end server system with customized forums. At its peak, there were about 6000 concurrent users
  • Electronic Arts
    Software Engineer
    Electronic Arts Mar 2007 - Oct 2008
    Redwood City, Ca, Us
    Shipped products: NBA 08 PS2/PC, NHL 08 PS2/PC, Rugby 08 PS2/PC, Euro 08 PS2/PSP/PC, NBA 09 Wii/PS2/PSP, NHL 09 PS2/PC. Wii Prototype - Designed and programmed a game prototype for the Nintendo Wii. - A key feature in the prototype was the 1-2 frame response time from Wiimote “waggle” to game

Derek Yau Skills

Perforce Xbox 360 Game Development Gameplay Ps3 C++ Game Design Animation Multiplayer Xbox Python Game Programming Kinect Game Mechanics Artificial Intelligence Unreal Engine 3 Unity3d Engine Architecture

Derek Yau Education Details

  • University Of Toronto Scarborough
    University Of Toronto Scarborough
    Computer Science

Frequently Asked Questions about Derek Yau

What company does Derek Yau work for?

Derek Yau works for Facebook

What is Derek Yau's role at the current company?

Derek Yau's current role is Senior Software Engineer at Facebook.

What is Derek Yau's email address?

Derek Yau's email address is dy****@****zon.com

What schools did Derek Yau attend?

Derek Yau attended University Of Toronto Scarborough.

What skills is Derek Yau known for?

Derek Yau has skills like Perforce, Xbox 360, Game Development, Gameplay, Ps3, C++, Game Design, Animation, Multiplayer, Xbox, Python, Game Programming.

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