Derek Bowman personal email
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I've worked as a video game artist for twenty years; fifteen of which were in leadership roles. I have managed both large and small art teams with simultaneous onsite and over-seas collaborations. My experience includes a wide variety of projects from movie license adaptations, longstanding AAA franchises, and new intellectual properties where previous experience was essential. These experiences have taught me both how to read and lead teams to success whether it’s to execute outside vision, or provide direction myself.
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ProducerCamouflaj Apr 2021 - PresentBellevue, Wa, Us -
Associate Art DirectorKeywords Studios Aug 2020 - Apr 2021Dublin, Ireland, Ie• Art Direct, Co-Develop and visually define art benchmarks across multiple projects • Interface with client regularly to find production solutions, and form a solid working relationship• Oversee production and develop estimates for internal, and external art teams (75+ artists)• Create Tutorials and documentation to ensure all teams are inline with industry standards• Prioritize and provide clear art direction across multiple projects -
Art LeadAquent Aug 2016 - Aug 2019• Final art review from Vehicle team, and Art QA team • Developed T&M estimates on Vehicle art; negotiating time and labor contracts with Microsoft• Creating compliance and quality checklists for client(s) Aquent, and Microsoft • Forecasting of staffing needs; working with flow charts to identify those needs• Daily check-ins and reviews; managed Car Art Team daily workload
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3D ArtistTurn 10 Studios Aug 2013 - Aug 2016• Final Vehicle Polish for Art and Licensing review• Art optimization and budget adherence (memory, framerate, LODs) • Working in tandem with multiple outsourced vendors • Worked on three major Forza titles, and multiple DLC pack releases
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Environment Lead / Senior Environment ArtistZipper Interactive Apr 2005 - Dec 2010Us• Managed Level Art team daily workload and held weekly level reviews• Balanced Level and asset authoring with lead role; final polish• Working with Art Manager and PM to manage resources and track milestones• Cross-training artists to maintain engagement and meet deadlines• Scrum with Design, Cinematic, Tools, and Engine team leads -
Environment Artist / LeadAmaze Entertainment Aug 2002 - Apr 2005Environment Lead5/ 2004 – 4/ 2005Lemony Snicket: A Series of Unfortunate Events (PS2, GC, XBOX) Environment Artist 5/ 2002 – 4/ 2004Samurai Jack (PS2, GC) -
Environment ArtistBoss Game Studios Jan 2001 - Jun 2002* Environment ArtistRacing Game (XBox)January 2001 - June 2002
Derek Bowman Skills
Derek Bowman Education Details
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FuturepolyZbrush For Games -
MesmerAlias|Wavefront Certification -
Bellevue CollegeGraphics And Animation
Frequently Asked Questions about Derek Bowman
What company does Derek Bowman work for?
Derek Bowman works for Camouflaj
What is Derek Bowman's role at the current company?
Derek Bowman's current role is Studio Art Producer.
What is Derek Bowman's email address?
Derek Bowman's email address is dr****@****hoo.com
What schools did Derek Bowman attend?
Derek Bowman attended Futurepoly, Mesmer, Bellevue College.
What skills is Derek Bowman known for?
Derek Bowman has skills like Game Development, Ps3, Texturing, Xbox, Xbox 360, Level Design, Modeling, Psp, Environment Art, Maya, Lighting, Web Design.
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