Derek Hernandez
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Derek Hernandez Email & Phone Number

Senior Producer at Night Street Games
Location: Seattle, Washington, United States 13 work roles
1 work email found @bentoboxinteractive.com 8 phones found area 702, 956, 714, 425, and 222 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 8 phones

Work email d****@bentoboxinteractive.com
Direct phone (702) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Producer
Location
Seattle, Washington, United States

Who is Derek Hernandez? Overview

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Quick answer

Derek Hernandez is listed as Senior Producer at Night Street Games, based in Seattle, Washington, United States. AeroLeads shows a work email signal at bentoboxinteractive.com, phone signal with area code 702, 956, 714, 425, 222, and a matched LinkedIn profile for Derek Hernandez.

Derek Hernandez previously worked as Lead Producer, Live Operations (1st Party) at Amazon Games and Producer, Release Management at Amazon Games.

Company email context

Email format at Night Street Games

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{first}@bentoboxinteractive.com
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AeroLeads found 1 current-domain work email signal for Derek Hernandez. Compare company email patterns before reaching out.

Profile bio

About Derek Hernandez

Senior Producer with over 19 years of industry experience in studio and product leadership, delivering successful AAA titles and creating engaging online game worlds. Demonstrated expertise in full lifecycle game production, from initial prototype to post-launch support, with a deep understanding of development, publishing, and live operations. Known for leading cross-functional teams through complex and ambiguous challenges and fostering collaboration that drives innovation and project success. Experienced in mentoring and growing production talent, with a strong focus on best practices. Certified Scrum Master with a solid grasp of software development methodologies and the strategic insight needed for high-impact leadership in market-leading game development.Technical Skills: Software development methodologies (Scrum, Kanban, and Waterfall), task tracking software (JIRA, Hansoft, Shotgun, Monday), analytic tracking software (Google Analytics, Localytics, Flurry, and proprietary), Adobe Creative Suite, Microsoft Office, and Unreal Engine.##No outsourcing contact requests at this time, please! Thanks for understanding.##

Listed skills include Community Management, Mmo, Game Development, Mmorpg, and 30 others.

Current workplace

Derek Hernandez's current company

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Night Street Games
Night Street Games
Senior Producer
Seattle, WA, US
AeroLeads page
13 roles · 21 years

Derek Hernandez work experience

A career timeline built from the work history available for this profile.

Lead Producer, Live Operations (1St Party)

Seattle, Washington, US

  • Led Live Operations and Release Management efforts for New World, achieving a peak concurrency of over 900k simultaneous users and setting a Steam Top 5 Sales record in 2021 and 2023.Projects:
  • New World: Aeternum- v1.0 (Pre-Release)
  • New World– v2.3 Season 5: The Guardian– v2.2 Season 4: Eternal Frost– v2.1 Season 3: Rise of the Angry Earth (2nd Expansion, 1st Paid DLC)– v2.0 Season 2: Blood of the Sands– v1.9 Season 1: Fellowship & Fire– v1.8.
Jun 2022 - Jun 2024

Producer, Release Management

Seattle, Washington, US

  • Projects:
  • New World– v1.5 Arenas– v1.4 Heart of Madness– v1.3 Mutators– v1.2 Winter Convergence Festival– v1.1 Into the Void– v1.0 Launch
Aug 2021 - Jun 2022

Producer, Nba 2K Franchise (Visual Concepts)

2K

Novato, California, US

  • Managed dependencies and milestones for NBA 2K21 and NBA 2K22, shipping across 9 languages and 8 platforms, contributing to over 20 million units in sales.
  • Led the studio's UI department, overseeing scheduling, budgeting, and feature development, including a complete front-end visual overhaul.
  • Directed cross-functional teams across Design, Art, and Engineering to align creative vision with technical execution and business needs.
  • Streamlined communication and feedback between corporate, brand, and game teams, reducing revisions and accelerating decision-making.Projects:
  • NBA 2K22 - Producer (UI & Presentation)
  • NBA 2K21 - Producer (UI & Presentation)
2020 - Jun 2021

Producer, New Franchise / Lego 2K Drive (Visual Concepts)

2K

Novato, California, US

  • Led production planning from concept to execution, driving momentum for a newly licensed IP.
  • First producer hired on the project; responsible for formulating the original production plan for taking the game from concept to pre-production and production thereafter.
  • Collaborated with leadership to define project milestones and their schedule, adapting to evolving deadlines and technical challenges.
  • Led the interview process for scaling up the team, resulting in 2 additional producer hires and most of the art team, including the Art Director.
  • Served as Scrum Master for World Content and Gameplay Systems teams, guiding feature development for an open-world driving game with fully destructible environments.
  • Optimized team workflows and processes, improving performance while fostering transparency, buy-in, and accountability across teams.Projects:
Apr 2019 - 2020

Game Producer Ii (Carbine Studios)

Bellevue, WA, US

  • Managed development roadmaps for WildStar and an unannounced online action-adventure game, in cooperation with project leads and directors.
  • Created and maintained project schedules with the purpose of tracking progress against data, forecasting completion dates, and avoiding resource contention.
  • Scrum Master on independent teams responsible for exploration and development of player classes, enemy creatures, and gameplay spaces (maps).
  • Drove the art outsourcing pipeline through means of organizing creative briefs, tracking task progress, and ensuring both deliveries and feedback between external and internal team members were continuous and.
  • Collaborated across all levels of the studio to formulate, analyze, and optimize creation pipelines and processes that evolved with the needs of the project.
  • Carried out daily tasks such as hosting meetings and sprint ceremonies, investigating blockers, and performing Jira/Confluence upkeep.
Apr 2017 - Nov 2018

Live Producer Ii (Nc Interactive)

Bellevue, WA, US

  • Responsible for the successful coordination and deployment of patches for all Western published titles, having personally overseen 58 unique releases for 6 products within the first 3 months of standing up a Release.
  • Drove the Launch Readiness process leading up to the commercial release of MXM, Blade & Soul, and WildStar; ensured Development, Operations, and Publishing teams’ deliverables were on time and with impediments resolved.
  • Championed continuous improvement across the organization, resulting in an increase in uptime, reliability, and a reduction in operational costs. Efforts resulted in achieving a 99% service uptime, an increase from.
  • Oversaw the implementation of a Change Management pilot program, intended to improve service impact awareness across the company while also providing capabilities to support 3rd party security audits.
May 2014 - Apr 2017

Producer

North Hollywood, CA, US

  • Scrum Master for the Platform development team, delivering a mobile-based SDK to provide a uniformed set of community and account features.
  • Led 3 development teams to ideate, build and launch mobile apps for large entertainment IPs, such as "Alicia Keys" and "AAA", on iOS and Android.
  • Aligned development road-map against business needs; created P&L and delivery milestones and tracked daily progress, ensuring schedules were upheld.
  • Converted studio to agile in order to support quicker feedback iterations, improve product direction maneuverability, and reduce development debt.
  • Identified feature and technical requirements with multiple stakeholders and investigated how best to accomplish goals and maximize outcome while adhering to budget.
  • Created QA pipeline and supervised resources to facilitate development needs.
Jun 2013 - May 2014

Associate Producer, Online

London, Greater London, GB

  • Product Owner for 3 externally developed games, representing publisher's interest and collaborating with leads on milestone feedback and feature priority.
  • Scrum Master for the onsite Platform Development team, overhauling account management and ecommerce for our online PC and mobile titles.
  • Maintained milestone delivery schedules and roadmaps, ensuring products, expansions, and updates released on-time and within quality expectations.
  • Created executive reports on live product health and provided actionable recommendations based on real-time quantitative and qualitative data.
  • Worked across all departments to coordinate resources and remove impediments as necessary.
2010 - 2013 ~3 yrs

Director Of Production & Founding Member

SG

  • Drove the product lifecycle for 2 MMORPGs and the underlying account platform.
  • As the Producer Owner, set vision and goals for game community websites, the support website, and backend service toolsets.
  • Utilized real-time data metrics along with CRM campaigns to enhance acquisition, retention, and monetization for the live game service.
  • Key liaison for product portfolio direction and performance to other executives, external development studio heads, investors, and other corporate stakeholders.
  • Collaborated with CEO and CFO on financial P&Ls, optimizing business direction based on current and forecasted product performance.
2008 - 2010 ~2 yrs

Lead Game Master

KR

  • Responsible for regional operations and customer service of 2 MMORPGs.
  • Provided actionable feedback on a prioritized feature development roadmap, resulting in increased revenue of approx. 300% for the company’s oldest game.
  • Revamped customer support policies and championed for enhanced game security methods, drastically reducing toxicity and cheating.
2007 - 2008 ~1 yr

Game Master Tier Ii

  • Handled escalated and high priority support issues and situations.
  • Collaborated with production teams for the localization and creation of game text and lore.
  • Trained and supported distributed customer service teams for in-game moderation.
  • Supported the Community Manager on message boards for general moderation.
2007 - 2007

English Operations Manager

Karlsruhe, Baden-Württemberg, DE

  • Oversaw daily duties of the English Customer Service and Community teams.
  • Managed a volunteer Guide Program, including the formation of a training curriculum and performing general administration and auditing.
  • Authored regular live events and associated lore, aimed at improving subscriber retention and concurrency rates.
2005 - 2007 ~2 yrs
FAQ

Frequently asked questions about Derek Hernandez

Quick answers generated from the profile data available on this page.

What company does Derek Hernandez work for?

Derek Hernandez works for Night Street Games.

What is Derek Hernandez's role at Night Street Games?

Derek Hernandez is listed as Senior Producer at Night Street Games.

What is Derek Hernandez's email address?

AeroLeads has found 1 work email signal at @bentoboxinteractive.com for Derek Hernandez at Night Street Games.

What is Derek Hernandez's phone number?

AeroLeads has found 8 phone signal(s) with area code 702, 956, 714, 425, 222 for Derek Hernandez at Night Street Games.

Where is Derek Hernandez based?

Derek Hernandez is based in Seattle, Washington, United States while working with Night Street Games.

What companies has Derek Hernandez worked for?

Derek Hernandez has worked for Night Street Games, Amazon Games, 2K, Ncsoft, and Bento Box Entertainment Llc.

How can I contact Derek Hernandez?

You can use AeroLeads to view verified contact signals for Derek Hernandez at Night Street Games, including work email, phone, and LinkedIn data when available.

What skills is Derek Hernandez known for?

Derek Hernandez is listed with skills including Community Management, Mmo, Game Development, Mmorpg, Video Games, Product Management, Localization, and Online Gaming.

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