Bridging the Artistic and Technical Art worlds, I collaborate with Machine Learning Engineers to create realistic Agents + visual content used for synthetic data generation. Solving problems related to variety at-scale along with building more efficient ways to create content.Skills include: create benchmark AAA Hero content (all 2D concept, 3D modeling, Surfacing/Materials, UV/Map Baking/Optimization), establish documented Pipelines (internal + external-facing), OS production management, Art Direction, Team Management, Python scripting, author DCC expansion tools (Maya, Unreal Engine) and Procedural Asset generation (UE5 Blueprint). Specialization in Physically-Based Surfacing/Material creation + rendering.Ultimately I make pretty pixels and work to create noticeable impact in both the digital and non-digital worlds, while raising a family and living the dream.3D expertise : high resolution modeling (polygons, sub-D, NURBS), optimized low-resolution modeling with high-to-low baking - or - optimized high-poly with clean surface normals (*see Porsche 911),procedural asset generation (Unreal Blueprint, Maya)2D expertise : texture map creation (hand-painted and procedural), material creation (Unreal Master Material, Designer + Painter), Physically-Based Rendering shader and material principlesOutsourcing Team management and direction (local + overseas) Scripting/Tools: Python automation tools in Maya + Unreal 5, Blueprint and Blueprint Component creationShipped AAA Titles:EA Sports Tiger Woods PGA Tour 10Call of Duty: Black OpsCall of Duty: Modern Warfare 3Call of Duty: Black Ops IICall of Duty: Advanced WarfareCall of Duty: GhostsCall of Duty: Black Ops IIICall of Duty: Infinite WarfareCall of Duty: Modern Warfare - RemasteredCall of Duty: Black Ops - Cold WarCall of Duty: Warzone
Listed skills include Video Games, Zbrush, Uv Mapping, Texturing, and 5 others.