Destiny Freeman Email & Phone Number
@redstorm.com
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Who is Destiny Freeman? Overview
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Destiny Freeman is listed as Lead Technical Animator on Sid Meier's Civilization at Firaxis Games, based in United States. AeroLeads shows a work email signal at redstorm.com and a matched LinkedIn profile for Destiny Freeman.
Destiny Freeman previously worked as Lead Technical Animator at Firaxis Games and Rigging/MoCap/Technical/Origami at Technical D. Destiny Freeman holds Bs, Computer Animation from Full Sail University.
Email format at Firaxis Games
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AeroLeads found 1 current-domain work email signal for Destiny Freeman. Compare company email patterns before reaching out.
About Destiny Freeman
By nature, I'm a rigger. (see also: technical animator, setup artist, vert wrangler, boneologist, skeletal layout artist, soothsayer, character TD.)I have recently joined the ranks among the greats at Firaxis on the Civilization's team, as a technical animator (fancy term for a character TD with mocap experience) doing all the things related to character and gear setups.My past as a setup artist includes the highly esteemed Lara Croft and company, preproduction R&D on Crystal Dynamics' Avengers' characters, along with hundreds of skeletal setups for motion capture actors and characters that have been lovingly played and killed by thousands, if not millions. Motion capture experience includes shoot and actor setups, recording, and post production on everything from camels to actors on stilts (there was even a snake at some point). I have worked with and for a lot of brilliant and wonderful people, and most recently past, those on the Heartland team at Red Storm Entertainment. I've also had the pleasure and honor of working on military and space sims.In the outside world, I like to be outside... Observing life, hiking/camping, archery, shooting, gardening, hanging out with large animals, paddle boarding, and cycling to name a few. On the inside: gaming, some reading, BJJ, keeping my cat occupied (his name is Nerf), playing bass, building computers, and working on random and various art projects. (I'm also a huge supporter and fan of the Oxford comma.)Ultimately, I enjoy getting the chance to be around, nurture, and create an awesome group of people; a team of people that love what they do, are willing to put in a lot of effort, and want to do their best at it.
Listed skills include Maya, Autodesk Motionbuilder, Motion Capture, Computer Animation, and 45 others.
Destiny Freeman's current company
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Destiny Freeman work experience
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Rigging/Mocap/Technical/Origami
Current
Expert Technical Animator
Technical Artist
Technical Artist Ii
swiss army knife and soothsayer. owner of all things mocap and processing. rigging, pipeline, and scripting supporter, both moral and physical.Titles:The Avengers Project (unreleased)Rise of the Tomb Raider associated content: -20yr Celebration Lara Croft and the Temple of Osiris
Body/Face Setup And Technical Artist
Projects:Army of Two: The Devil's CartelGod of War: AscensionDead Space 3Call of Duty: Black Ops IIMedal of Honor: WarfighterGears of War 3WWE '12. '13, 2K14,UFC TrainerUncharted 2Halo: ReachRed DawnSuper 8J. EdgarJourney 2Tron: LegacyResponsible for all motion capture skeletal setups including: new skeletal builds, constraint configuration, updating actor skeletal constraints and solving. Oversees and approves quality of all motion and solves of data to be delivered raw or pushed through production pipeline. Updates existing scripts and provides job specific and generic supplemental scripts as well as tools using house scripting language. Worked on and overseen the production of motion capture shoots both on technical and practical sides; responsibilities including in depth knowledge of: full facial, body and finger markering, running real time actor to character setups, and working with actors and performers. Experience with electro-oculography setup, capture and data. Capable of labeling, tracking and cleaning captured data. Fully experienced in effective, efficient and beginning-to-end team work
Studio Artist, Rigging And Scripting, Finals Dept., Computer Animation
Responsibilities included helping, guiding and creating quality learning tools for students specializing in rigging and scripting discipline along with other computer animation disciplines. Evaluated student and colleague work via panels or one on one critique to ensure top of the line and cutting edge industry standard work. Taught with critical thought and reasoning to help students better understand concepts and to reevaluate their work.
Intern: Scripting Basics And Character Setup
Learning Python scripting and helping develop a new scripting course.
Destiny Freeman education
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Full Sail University
Frequently asked questions about Destiny Freeman
Quick answers generated from the profile data available on this page.
What company does Destiny Freeman work for?
Destiny Freeman works for Firaxis Games.
What is Destiny Freeman's role at Firaxis Games?
Destiny Freeman is listed as Lead Technical Animator on Sid Meier's Civilization at Firaxis Games.
What is Destiny Freeman's email address?
AeroLeads has found 1 work email signal at @redstorm.com for Destiny Freeman at Firaxis Games.
Where is Destiny Freeman based?
Destiny Freeman is based in United States while working with Firaxis Games.
What companies has Destiny Freeman worked for?
Destiny Freeman has worked for Firaxis Games, Technical D, Red Storm Entertainment, Saic, and Crystal Dynamics.
How can I contact Destiny Freeman?
You can use AeroLeads to view verified contact signals for Destiny Freeman at Firaxis Games, including work email, phone, and LinkedIn data when available.
What schools did Destiny Freeman attend?
Destiny Freeman holds Bs, Computer Animation from Full Sail University.
What skills is Destiny Freeman known for?
Destiny Freeman is listed with skills including Maya, Autodesk Motionbuilder, Motion Capture, Computer Animation, Rigging, Character Animation, Character Rigging, and Video Games.
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