Demetri Detsaridis

Demetri Detsaridis Email and Phone Number

Operating Partner, Haveli Investments @ Haveli Investments
Demetri Detsaridis's Location
Brooklyn, New York, United States, United States
Demetri Detsaridis's Contact Details

Demetri Detsaridis personal email

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About Demetri Detsaridis

Game industry executive and entrepreneur with wide experience across the AAA console, PC, mobile, social, AR/VR and LBE spaces. Veteran business and creative leader both within larger entities and at the head of small independents. Spent the past few years focused on marrying thoughtful game design with new technologies like big data, AR/VR, and mass-scale interactivity.

Demetri Detsaridis's Current Company Details
Haveli Investments

Haveli Investments

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Operating Partner, Haveli Investments
Demetri Detsaridis Work Experience Details
  • Haveli Investments
    Operating Partner
    Haveli Investments May 2023 - Present
    Bringing everything I've learned in 23 years of game development, virtual economy design and management, operating games-as-a-service, and making fun into a new frontier in the space. Haveli is defining the role of private equity and late-stage investment in the videogames industry, and I couldn't be more excited to be a part of it.
  • Experiment 7
    Co-Founder And Managing Director
    Experiment 7 Mar 2015 - Present
    Geoffrey Zatkin and I co-founded this VR development studio with the aim of establishing a social tabletop gaming ecosystem for VR platforms. We debuted with the highly-rated Magic Table Chess, followed by the Dungeons-and-Dragons-branded Dungeon Chess in 2017. Our follow-up, Catan VR, topped the charts on almost every VR platform, but we got to the party a bit early. Our games remain available, however, and one silver lining of the pandemic era was seeing our thesis validated. Better late than never!
  • Epic Games
    Product Lead, Creator Ecosystem
    Epic Games Apr 2021 - Mar 2023
    Cary, Nc, Us
    Joined Epic as Product Lead for the Fortnite Creator Ecosystem in April of 2021 with a mandate to help build the infrastructure, support, and incentive systems that creators would need as Fortnite's UGC economy matured. What does that mean day-to-day? A mixture of high- and low-level economy design, big- and small-picture product management, AAA games production, and "strike team" leadership. While not everything we developed saw the light of day as part of Fortnite's Creator Economy 2.0, I'm extremely proud of the sophisticated approaches to game economy management that this team pioneered.
  • The Madison Square Garden Company
    Executive Producer, Interactive
    The Madison Square Garden Company Jun 2019 - Nov 2020
    New York, Ny, Us
    During 2019 and '20, I was Executive Producer of a major interactive initiative for Sphere, the groundbreaking venue then under development at the Madison Square Garden Company. Featuring the world's largest and highest-resolution LED screen, an audio system verging on science-fiction, and unprecedented broadband connectivity for every patron, Sphere makes an astounding concert hall. My team's role, however, was to think past "passive" use cases, designing and developing ways in which audiences could interact with stories, performers, and one another. Live multiplayer experiences, two-screen games using mobile clients, experimental gameplay, and immersive digital theater were just some of the possibilities we explored during my tenure.
  • Based In New York
    Consultant, Advisor, And Investor
    Based In New York Apr 2013 - May 2019
    Helped gaming and technology companies answer fascinating challenges and grow their businesses. Clients ranged from lean and hungry six-person startups to several multinational household names, working both on my own and as part of the games industry's leading consultancy, Hit Detection. From strategic evaluations of game platform rollouts to virtual economy design (F2P mobile, AAA console, and all that's in-between), consulting allowed me to both put my experience to use and to stretch my skills into exciting new areas.
  • Zynga New York
    General Manager
    Zynga New York Jan 2011 - Jan 2013
    San Francisco, California, Us
    General Manager of Zynga New York (née Area/Code) for two years. Brought into the fold to meld design-driven innovation with Zynga's data/analytics expertise, I learned a tremendous amount about creating teams and products that balance the two. The New York studio worked on several projects during my tenure, but my favorite was the experimental Friend Game, which Kotaku said was "what a Facebook game should feel like".
  • Area/Code
    General Manager
    Area/Code Jan 2009 - Jan 2011
    New York, Ny, Us
    For two years, I was General Manager of one of the most creative companies in the games business, New York's indie pioneer Area/Code. We made games like Drop7, CSI: Crime City, Sharkrunners, Parking Wars, and MTV's Backchannel for platforms like Facebook, iOS, gymnasiums, the streets of Minneapolis, and television. As of our January, 2011, acquisition Area/Code became Zynga New York.
  • Massively Mobile
    Co-Founder And Creative Director
    Massively Mobile Jan 2006 - Dec 2008
    As Co-Founder and Creative Director of Massively Mobile, I was responsible for the game design and creative leadership of all of our projects. I designed and directed all five of our completed titles, including the 2008 releases Pokermillion 2009 and Ben 10: All Out Attack, as well as the mobile version of Bible Fight, developed in partnership with the Cartoon Network.
  • Gameloft
    Game Designer
    Gameloft Jan 2005 - Feb 2006
    Paris, Paris, Fr
    I joined Gameloft's just-opened New York studio in January of 2005 as their first Game Design hire. In addition to designing and leading the development of bestselling mobile title Midnight Hold ’Em Poker, I also consulted on many Gameloft projects as an in-house expert on licensed property game adaptations, producing designs for licensors such as Warner Bros., 20th Century Fox, the Cartoon Network and MTV.
  • Dc Comics
    Associate Games Producer
    Dc Comics Mar 2004 - Nov 2004
    Burbank, California, Us
    Having spent several years in the casual games field, I moved to DC Comics to take on a role that would involve producing responsibilities on several console and PC titles. While at DC, I served as Associate Producer on Constantine, 100 Bullets, Catwoman (Sorry!) and Spy vs. Spy. I also held both production and design responsibilities on DC Universe Online, an MMORPG that was (at the time) being developed in-house by Warner Bros. Unfortunately for me, when Sony took over production of DCUO, the project was relocated to San Diego, along with my position.
  • Pop & Company
    Senior Designer / Producer
    Pop & Company Aug 2001 - Mar 2004
    Seattle, Wa, Us
    Hired in the summer of 2001 as a Producer, I spent almost three years at Pop & Company, a leading New York casual games developer. Whilst there, under the tutelage of Frank Lantz (then Pop's Game Design Lead) my role expanded to include game design as well as production. During my time at Pop, I designed and/or produced over 30 casual games for clients such as the Cartoon Network, MTV, Nickelodeon, LEGO, Puma, Lifetime and Comedy Central. Titles include award winners Teen Titans: Battle Blitz, RSVP, Openhouse, and the multiple-award-winning Orbit Minigames series.
  • Thunderwave / Beyondguide
    Producer
    Thunderwave / Beyondguide Jan 1999 - Aug 2001
    I began at ThunderWave as the content coordinator of "Learning From History" an educational CD-ROM commissioned by the federal government of Germany. Upon completion of the project, I moved to the BeyondGuide division, where I led the content team for this CitySearch-style mobile phone application.

Demetri Detsaridis Skills

Game Design Casual Games Video Games Social Games Game Development Mobile Games Gameplay Entrepreneurship Creative Direction Monetization Team Leadership User Experience Product Management Digital Media Game Mechanics Computer Games Xbox 360 New Business Development Mmo Gaming Creative Concept Development Product Strategy Management Product Development Production Mobile Game Development Online Gaming Console Organizational Leadership Tableau Art Direction Business Development Negotiation Contract Negotiation Deal Execution Communication

Demetri Detsaridis Education Details

  • New York University
    New York University
    Film
  • The George Washington University
    The George Washington University
    American Studies

Frequently Asked Questions about Demetri Detsaridis

What company does Demetri Detsaridis work for?

Demetri Detsaridis works for Haveli Investments

What is Demetri Detsaridis's role at the current company?

Demetri Detsaridis's current role is Operating Partner, Haveli Investments.

What is Demetri Detsaridis's email address?

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What schools did Demetri Detsaridis attend?

Demetri Detsaridis attended New York University, The George Washington University.

What skills is Demetri Detsaridis known for?

Demetri Detsaridis has skills like Game Design, Casual Games, Video Games, Social Games, Game Development, Mobile Games, Gameplay, Entrepreneurship, Creative Direction, Monetization, Team Leadership, User Experience.

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