Portfolio: https://www.artstation.com/deuflorean
-
Art DirectorXdevs Ltd Jul 2022 - PresentCyprusProject:- War of Tanks (Unity/Mobile)Responsibilities:- Setting the overall artistic vision for the game- Managing a team of 2D/3D artists, ensuring their work is in line with the artistic vision and meeting project deadlines. Providing guidance and feedback to artists. Creating and monitoring tasks in task trackers.- Developing pipelines for the art team. Search and integration of technologies to improve the project. Improving skills of the art team- Interaction with other members of the development team including game designers, programmers and producers- Reviewing in-progress and completed work to ensure that it meets the technical and artistic standards of the project -
3D Environment ArtistXdevs Ltd Jan 2021 - PresentMoscowProject:- Modern Gun: Shooting War Games (Unity/Mobile)- War of Tanks (Unity/Mobile)Responsibilities:- Level-design, level blockout- Level-art. Creating stylized environments inspired with real places- Setting up technical stuff for levels, level/lightmap baking, AI/Navigation setup, scripts, colliders and stuff like that.- Setting up various scripts, prefabs for characters, weapons and etc- Render screenshots, icons, collection cards and etc- Provide guidance and mentorship to junior artists. Providing tech documents- Сreation of high-poly and low-poly models of guns, building, props. UV-mapping, baking, texturing (substance and photoshop) Optimization and remaking of existing 3d-assets -
3D-ArtistMail.Ru Group Aug 2018 - Jan 2020MoscowProject:- Frontline Guard (Unity/Mobile)Responsibilities:- Сreation of high-poly and low-poly models of weapons, vehicles, props. UV-mapping, texture baking, texturing (substance and photoshop)- Minor work with level-design- Integration of objects into the engine, creation and configuration of prefabs -
3D-ArtistAzur Games Interactive Jul 2017 - Aug 2018MoscowProjects:- Pixel's Unknown Battle Ground (Unity/Mobile)- King of Sails (Unity/Mobile)- GTR Speed Rivals (Unity/Mobile)- GTR Traffic Rivals (Unity/Mobile)Responsibilities:- Сreation of high-poly and low-poly models of cars, ships, environments, building, props. UV-mapping, baking, texturing (substance and photoshop)- Minor work with rigging, skinning and animation- Minor work with level-art- Integration of objects into the engine, creation and configuration of prefabs- Optimization and remaking of existing 3d-assets -
3D-ArtistFreelance Feb 2016 - May 2017Moscow3D high-poly/low-poly modelling, texturing, sculpting, UV-unwrapping, topology optimization, rigging/skinning and animation.
Andrey Makeev Education Details
-
СollegeDesign
Frequently Asked Questions about Andrey Makeev
What company does Andrey Makeev work for?
Andrey Makeev works for Xdevs Ltd
What is Andrey Makeev's role at the current company?
Andrey Makeev's current role is Senior 3D Artist.
What schools did Andrey Makeev attend?
Andrey Makeev attended Сollege.
Not the Andrey Makeev you were looking for?
-
1gmail.com
-
3gmail.com, gmail.com, fda.gov
-
Andrey Makeev
Florianópolis, Sc -
-
Andrey Makeev
London
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial