Ui/Ux Embedded Software Engineer
Current- First-year Contract UI/UX Embedded Software Developer for General Dynamics, a Fortune 100 global aerospace technology and defense company.
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Brandon Neal is listed as C++ Software Engineer. Open to UI/UX Engineer, Technical Artist, Product Design, Embedded Software Developer roles. With 5+ years professional experience. Skills: 2D/3D, C++, QT, XML, Python, Linux, UI/UX, Unreal, Unity at General Dynamics Land Systems, a company with 3123 employees, based in Detroit, Michigan, United States. AeroLeads shows a matched LinkedIn profile for Brandon Neal.
Brandon Neal previously worked as UI/UX Embedded Software Engineer at General Dynamics Land Systems and Unreal Technical Artist at General Motors. Brandon Neal holds Computer Science, 3.83 from Wayne State University.
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Unreal Technical Artist/UI Embedded Software DeveloperMy name is Brandon Neal, and I would like to introduce myself. I am seeking a full-time position as a technical artist, graphics developer, or UI engineer.My portfolio is available at this link: https://brandonnealart.carbonmade.com/.I am a Michigan-based gaming enthusiast with 5 years GUI artist experience and 2 years tech art experience. Originally, I graduated from art school with a BFA specializing in Entertainment Arts & Illustrations minor. My original career goal was to be in the video game industry.My top 3 favorite video games of all time are: Mass Effect 2, The Elder Scrolls V: Skyrim, and Rainbow Six Siege.After working for nearly a decade in GUI, digital, and print production, I decided to go back to school to pivot careers. I am a dedicated person and take classes part-time as I work full-time. I am completing my prerequisites to enter the Master’s in Computer Science program at Wayne State University.I began my STEM career as an Unreal Technical Artist working on automotive contracting to General Motors for 2 years. Currently, I am a UI/UX Embedded Software Developer contracting for another Fortune 100 global company. Within a SAFe Agile environment, my primary focus includes working on clean, scalable, production ready projects. I have 4 years C++ experience (both professional and academic).I completed my Bachelor of Fine Arts (BFA) with a concentration in Entertainment Arts. I am a combination right brain/left brain person: As an artist, I am an extremely visual person. As a quantitative person, I enjoy deep dives to understand root causes, troubleshoot issues, and communicate findings to key stakeholders. I am passionate about growing both my technical and artistic skillsets. I strive to continue making key contributions at a technology company.If I meet the requirements of your current positions, please message me here on LinkedIn.Thank you for your consideration.Warm Regards,Brandon NealKeywords: technical art, ui/ux engineer, product design, product roadmap, qualitative testing, quantitative testing, information architecture, embedded software, software engineer, full-stack software development, gaming industry, gamification, Unreal engine, C++, QT, linux, ubuntu, jira, zbrush, blender 3d, adobe (maya, photoshop, illustrator, after effects, final cut pro), quality assurance, quality control, testing, software development, 3d artist, front-end, back-end, database, networking, system administration, digital content creation (dcc), physically based rendering
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Warren, Michigan, United States
Warren, Michigan, United States
Brighton, Michigan, United States
Troy, Michigan
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Boris Tubin
Colleague at General Dynamics Land Systems
Woodbridge, Virginia, United States, United States
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Caleb Nilson
Colleague at General Dynamics Land Systems
Sterling Heights, Michigan, United States, United States
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Qi Huang
Colleague at General Dynamics Land Systems
Detroit Metropolitan Area, United States
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Bruce Philpott
Colleague at General Dynamics Land Systems
Charleston, South Carolina, United States, United States
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Brian Garrick
Colleague at General Dynamics Land Systems
Utica, Michigan, United States, United States
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Blaine Bickley
Colleague at General Dynamics Land Systems
El Paso Metropolitan Area, United States
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Stephanie Muzquiz
Colleague at General Dynamics Land Systems
Temple, Texas, United States, United States
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Cynthia Smith
Colleague at General Dynamics Land Systems
London, Canada Metropolitan Area, Canada
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Walter Mathis
Colleague at General Dynamics Land Systems
Stafford, Virginia, United States, United States
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Chris Maxey
Colleague at General Dynamics Land Systems
Novi, Michigan, United States, United States
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Activities and Societies: Part-time studentACADEMIC PROJECTS • Algorithms, Debugging, & Data Structures: Work with different data.
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Brandon Neal works for General Dynamics Land Systems.
Brandon Neal is listed as C++ Software Engineer. Open to UI/UX Engineer, Technical Artist, Product Design, Embedded Software Developer roles. With 5+ years professional experience. Skills: 2D/3D, C++, QT, XML, Python, Linux, UI/UX, Unreal, Unity at General Dynamics Land Systems.
Brandon Neal is based in Detroit, Michigan, United States while working with General Dynamics Land Systems.
Brandon Neal has worked for General Dynamics Land Systems, General Motors, Esigns.Com, Altair, and Phoenix Online Studios.
Brandon Neal's colleagues at General Dynamics Land Systems include Boris Tubin, Caleb Nilson, Qi Huang, Bruce Philpott, and Brian Garrick.
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Brandon Neal holds Computer Science, 3.83 from Wayne State University.
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