Ui/Ux Embedded Software Engineer
Current• First-year Contract UI/UX Embedded Software Developer for General Dynamics, a Fortune 100 global aerospace technology and defense company.
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Brandon Neal is listed as C++ Software Engineer. Open to UI/UX Engineer, Technical Artist, Product Design, Embedded Software Developer roles. With 5+ years professional experience. Skills: 2D/3D, C++, QT, XML, Python, Linux, UI/UX, Unreal, Unity at General Dynamics Land Systems, a with 3123 employees, based in Detroit, Michigan, United States. AeroLeads shows a matched LinkedIn profile for Brandon Neal.
Brandon Neal previously worked as UI/UX Embedded Software Engineer at General Dynamics Land Systems and Unreal Technical Artist at General Motors. Brandon Neal holds Computer Science, 3.83 from Wayne State University.
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Unreal Technical Artist/UI Embedded Software DeveloperMy name is Brandon Neal, and I would like to introduce myself. I am seeking a full-time position as a technical artist, graphics developer, or UI engineer.My portfolio is available at this link: https://brandonnealart.carbonmade.com/.I am a Michigan-based gaming enthusiast with 5 years GUI artist experience and 2 years tech art experience. Originally, I graduated from art school with a BFA specializing in Entertainment Arts & Illustrations minor. My original career goal was to be in the video game industry.My top 3 favorite video games of all time are: Mass Effect 2, The Elder Scrolls V: Skyrim, and Rainbow Six Siege.After working for nearly a decade in GUI, digital, and print production, I decided to go back to school to pivot careers. I am a dedicated person and take classes part-time as I work full-time. I am completing my prerequisites to enter the Master’s in Computer Science program at Wayne State University.I began my STEM career as an Unreal Technical Artist working on automotive contracting to General Motors for 2 years. Currently, I am a UI/UX Embedded Software Developer contracting for another Fortune 100 global company. Within a SAFe Agile environment, my primary focus includes working on clean, scalable, production ready projects. I have 4 years C++ experience (both professional and academic).I completed my Bachelor of Fine Arts (BFA) with a concentration in Entertainment Arts. I am a combination right brain/left brain person: As an artist, I am an extremely visual person. As a quantitative person, I enjoy deep dives to understand root causes, troubleshoot issues, and communicate findings to key stakeholders. I am passionate about growing both my technical and artistic skillsets. I strive to continue making key contributions at a technology company.If I meet the requirements of your current positions, please message me here on LinkedIn.Thank you for your consideration.Warm Regards,Brandon NealKeywords: technical art, ui/ux engineer, product design, product roadmap, qualitative testing, quantitative testing, information architecture, embedded software, software engineer, full-stack software development, gaming industry, gamification, Unreal engine, C++, QT, linux, ubuntu, jira, zbrush, blender 3d, adobe (maya, photoshop, illustrator, after effects, final cut pro), quality assurance, quality control, testing, software development, 3d artist, front-end, back-end, database, networking, system administration, digital content creation (dcc), physically based rendering
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• First-year Contract UI/UX Embedded Software Developer for General Dynamics, a Fortune 100 global aerospace technology and defense company.
Warren, Michigan, United States
• Second-year Contract Technical Artist to General Motors, a Fortune 500 company (rank 25 as of year-end 2022).• Perform technical reviews on employee work.• Report to Vice President to discuss employee and team performance.• Hold performance plan meetings with employees and discuss action plans.• Troubleshoot a priority one (P1) manufacturing defect related to the infotainment display and help bring the GM vehicles back onto the production line within 2 weeks.• Diagnose a separate complex, optimization P1 defect and brought production back online after 2 months of vehicle assembly stoppage.• Work in Unreal Engine Blueprint scripting to solve application defects.• Train two team members to use Android studio to run applications on hardware. • Coach one team member to setup GM test bench hardware.
Warren, Michigan, United States
Unreal 3D Duties:• Set up General Motors hardware and install test builds using Android Studio for presentations and demonstrations of vehicle infotainment systems.• Create gameplay functions and debug applications using Unreal Engine 4 Blueprint and Microsoft Visual Studio Code in C++.• Use Perfetto and Unreal Insights for memory traces to pinpoint trim memory issues on GM hardware.• Use Android studio to create APK files for demonstrations and technical reviews.• Manage Perforce files for 3D Team.• Resolve Android studio issues for coworker and escalate to senior team members, as needed.• Examine test builds to isolate issues, then forward to Epic Engine team or GM team accordingly.QA Duties:• From a development team of about 10 people, one of two U.S. team members primarily responsible for end-to-end usability testing.• Under guidance of new Lead Unreal Developer, became primary QA tester for hardware prototype.• Perform root cause analyses by applying analytical and critical thinking skills to identify, control, resolve, and mitigate failures and malfunctions.• Participate in sprint meetings and design/testing reviews with North American onshore and offshore (India, China) colleagues across international time zones.• Work with the development team to identify defects, debug code, correct errors, and troubleshoot any issues with software code and hardware prototype.• Flash hardware test builds to review usability between system calibration and infotainment software.• Troubleshoot GM emulator to run infotainment software and to detect any defects.• Analyze test results and report to the development team.• Complete tutorials to enhance knowledge of testing environments and testing protocols.• Interact weekly with Lead Developer on 1-1 mentoring meetings by conducting prior research, completing reading materials, viewing tutorials, notetaking, and tracking log of questions.
Brighton, Michigan, United States
• Graphics Editor & Retoucher with about 3 years’ experience managing high-quality production projects from start to finish.• Train six new hires to complete job responsibilities up to company standards (including specifications, deadlines, and budget).• Prioritize and coordinate with team of 10 production members to ensure smooth production process of deliverables.• Communicate daily with Supervisor and Management to log any product issues, track status of products, and note completion status.• Serve as Graphics Editor for customer artwork with Adobe Photoshop and Illustrator and oversee quality of production materials.• Manage projects from start to finish including editing, ripping, reviewing, and finalizing product.• Serve as Vutek GSR printer technician by operating the machine and perform light maintenance and cleaning, as needed.
Troy, Michigan
• Produce variety of graphic assets per direction of project managers and engineers.• Work within GUI team to maintain aesthetics across internal software products.• Coordinate and schedule discussion meetings with project managers and engineers to produce art assets for software programs.• Test and review products for production team to help with internal quality research.
Other employees you can reach at gdls.com. View company contacts for 3123 employees →
Brendan Bonnar
Colleague at General Dynamics Land SystemsSundridge, Ontario, Canada
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Micheal Lim
Colleague at General Dynamics Land SystemsGreater Lansing, United States
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Corie O'Bryan
Colleague at General Dynamics Land SystemsLima, Ohio, United States
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Andrew Mitchell
Colleague at General Dynamics Land SystemsLondon, Ontario, Canada
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Michael Stalmach
Colleague at General Dynamics Land SystemsSarnia, Ontario, Canada
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Bill Jamison
Colleague at General Dynamics Land SystemsOlympia, Washington, United States
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George Edwards
Colleague at General Dynamics Land SystemsCarbondale, Pennsylvania, United States
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Marika J.
Colleague at General Dynamics Land SystemsLondon, Ontario, Canada
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Joseph Filbin
Colleague at General Dynamics Land SystemsEast Lansing, Michigan, United States
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Cody Shoaf
Colleague at General Dynamics Land SystemsTallahassee, Florida, United States
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Activities and Societies: Part-time studentACADEMIC PROJECTS • Algorithms, Debugging, & Data Structures: Work with different data.
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Brandon Neal works for General Dynamics Land Systems.
Brandon Neal is listed as C++ Software Engineer. Open to UI/UX Engineer, Technical Artist, Product Design, Embedded Software Developer roles. With 5+ years professional experience. Skills: 2D/3D, C++, QT, XML, Python, Linux, UI/UX, Unreal, Unity at General Dynamics Land Systems.
Brandon Neal is based in Detroit, Michigan, United States while working with General Dynamics Land Systems.
Brandon Neal has worked for General Dynamics Land Systems, General Motors, Esigns.Com, Altair, and Phoenix Online Studios.
Brandon Neal's colleagues at General Dynamics Land Systems include Brendan Bonnar, Micheal Lim, Corie O'Bryan, Andrew Mitchell, and Michael Stalmach.
You can use AeroLeads to view verified contact signals for Brandon Neal at General Dynamics Land Systems, including work email, phone, and LinkedIn data when available.
Brandon Neal holds Computer Science, 3.83 from Wayne State University.
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