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Recently worked at Synergy Blue as a game developer building skill based gambling machines. I would develop games that a user would play and based on how well they did they could influence their odds while gambling. While there we released one title Blizzard Blast/ Winter Blast a block tapping game where the player needed to reach certain goals to get stars and complete levels. Along with that I worked on other unreleased projects for the company. While there I worked closely with design and art to build the games. Along with having to collaborate with the math department and backend to ensure everything ran correctly and in regulation. Was a video game programmer at Kaio Interactive. Mainly work in Unity using C#. Working on projects ranging from building our own games for the Vive, Occulus, Nintendo DS, and mobile. To porting projects to PlayStation VR and Nintendo Switch. Along with many interesting tech demos using items such as Hololense, Magic Leap, and depth sensing technology.
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Game DeveloperKyoso InteractiveLynnwood, Wa, Us -
Unity Developer 2Hashbang Games May 2021 - PresentKenmore, Washington, UsFrom May 2021 through November 2021 I was on contract to work on Hitman Sniper: The Shadows. I mainly did UI and bug fixing. Such as implementing the weapon and character turntables and purchasing menus.https://hitmansniper.square-enix-games.com/?After that I worked on Trivia Blitz by Joyride. Again with a focus on UI implementation and bug fixing.https://appadvice.com/app/trivia-blitz-quiz-game/1567366298Followed by a couple of unreleased titles where I built features such as stripe integration and idle game mechanics.Then I built the front end functionality and UI along with some of the backend functionality for the fertility app Simplina.https://play.google.com/store/apps/details?id=com.oxfordnutrition.simplina&hl=en&gl=USI also worked on Block Chain Brawlers implementing menu UI and bug fixing.https://www.bcbrawlers.com/I was on a small team implementing new features into Funko Pop Blitz such as the Popinator and updated the FTUE.https://www.funkopopblitz.com/Atomic Titans, Light Violence a multiplayer party game coming soon. I worked on all of the store functionality and UI along with the weapon upgrade menu functionality and UI. Farming Simulator Kids where I worked on adding new features and content along with bug fixing and android specific functionality.https://play.google.com/store/apps/details?id=com.giantssoftware.fskids.google&hl=en_UShttps://apps.apple.com/us/app/farming-simulator-kids/id1614815330https://www.nintendo.com/us/store/products/farming-simulator-kids-switch/ -
Game DeveloperSynergy Blue Sep 2019 - Feb 2021Developed skill based games for gambling machines. Mainly with Unity and C#. Shipped the title Blizzard Blast, a tile matching game. I worked with 1 other programmer to build the gameplay and ui along with implementing the gambling systems.
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ProgrammerKaio Interactive Llc Jan 2016 - Jul 2019Puyallup, Washington, UsBuilt tech demos and games using Unity and C#.Fully responsible for gameplay and ui involved in the Magic and Magnums interactive sandbox tech demo. Built gameplay and ui for Leave the Nest along with most of the Steam and Playstation integration. Co programmer working on the port of Redwall the Scout to Playstation.Sole programmer on the VR escape the room, VR on rails shooter, VR zombie game, Simian Skies, card game demos. Gameplay and UI programmer on Rolling Path mobile game. Assisted on Stroodle Doodle with mesh generation and functionality. Primary programmer on Light Rangers. "Magic and Magnums" Realsense Sand Table - see videos below."Leave the Nest" on steam for the HTC Vive. Also PS4 with PSVRhttp://store.steampowered.com/app/471270/https://www.playstation.com/en-us/games/leave-the-nest-ps4/Simian Skies (Nintendo 3DS) Shown at IFest shelved for now. VR Detective / Escape The Room demo - unreleased prototype built for Vive and OcculusVR On Rails Shooter - unreleased prototype built for Vive and Occulus.2D Mobile Platformer - unreleased prototypeRolling Path - https://itunes.apple.com/us/app/rolling-path/id1259462083?mt=8Sky Racers - Augmented reality exhibit 2018 at the Pacific Science Center in Seattle. Stroodle Doodle - assisted with mesh generation http://www.stroodledoodle.com/Card Game for 3DS - UnreleasedUnreleased VR Zombie Locomotion Game - built to test a new form of locomotion using Vive and OcculusLight Rangers (Rebuilt in Unity for mobile awaiting release)Redwall The Scout (Port to PS4) -
Contract ProgrammerLitesprite Jun 2015 - Jan 2016Seattle, UsBuilding any part of the app needed. Notable feature added during this time is the augmented reality butterfly walk. -
ProgrammerEscape Fuel Studios Aug 2014 - Jan 2015Game programmer worked on Commander Kamala Lays Down The Law. Notable features include the weapons systems, enemy AI, missions, and UI.
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Programming InternLitesprite Mar 2014 - Sep 2014Seattle, UsBuilt sections of their Sinasprite mental health app for Ios and Android -
Student TeacherAcademy Of Interactive Entertainment May 2013 - Jun 2014Watson, Act, AuTaught high school students how to build basic video games. Used C# and Unity. Also lead programming workshops at AIE Interactive Experience Days -
Summer Camp TeacherAcademy Of Interactive Entertainment Jun 2013 - Aug 2013Watson, Act, AuTaught the C# and Unity summer camps for AIE. -
Teachers AssistantHighline School District Jul 2007 - Aug 2007Burien, Wa, UsHelped students with project fun for the Digipen summer programming course.
Deven Smith Education Details
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Academy Of Interactive Entertainment Seattle CampusUnity -
Highline CollegeMathematics -
International Academy Of Design And TechnologyVideo Game Design And Development
Frequently Asked Questions about Deven Smith
What company does Deven Smith work for?
Deven Smith works for Kyoso Interactive
What is Deven Smith's role at the current company?
Deven Smith's current role is Game Developer.
What is Deven Smith's email address?
Deven Smith's email address is ds****@****blue.us
What is Deven Smith's direct phone number?
Deven Smith's direct phone number is +120681*****
What schools did Deven Smith attend?
Deven Smith attended Academy Of Interactive Entertainment Seattle Campus, Highline College, International Academy Of Design And Technology.
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