Alexandre Chaves
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Alexandre Chaves Email & Phone Number

Freelancer Game and Level Designer at Magic Media
Location: Brazil 13 work roles 1 school
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Current company
Role
Freelancer Game and Level Designer
Location
Brazil
Company size

Who is Alexandre Chaves? Overview

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Alexandre Chaves is listed as Freelancer Game and Level Designer at Magic Media, a with 261 employees, based in Brazil. AeroLeads shows a matched LinkedIn profile for Alexandre Chaves.

Alexandre Chaves previously worked as Game/Level Designer at Magic Media and Game Content Designer / Level Designer at Freelance (Self Employed). Alexandre Chaves holds Bachelor Of Arts (B.A.), Game And Interactive Media Design from Universidade Do Vale Do Itajaí.

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Magic Media

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Profile bio

About Alexandre Chaves

Dedicated and skilled Game Designer with over 10 years of experience in the game industry. Multiple levels created for games on consoles, PC, and Mobile. Strong knowledge of game systems, level design fundamentals and game theory. Passionate about creating innovative game levels and mechanics that enhance storytelling. Effective team leader with a track record of meeting project deadlines. Excited to contribute expertise and improve English language skills in a multi-cultural game company.

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Magic Media
Magic Media
Freelancer Game and Level Designer
Brazil
Employees
261
AeroLeads page
13 roles

Alexandre Chaves work experience

A career timeline built from the work history available for this profile.

Freelancer Game And Level Designer

Brazil

Game/Level Designer

Current

• Create detailed documentation of the levels designed for the team and the client• Create level blockouts that fit with game mechanics• Design visual themes and look for game areas• Design, build and balance the levels and maps• Evaluation and iteration of map flows to ensure the best possible gameplay experience• Optimizing and decorating maps together with the art type to achieve a visuallycompelling look besides a highly engaging experience• Eye for art composition, architectural concepts, and an ability to create evocative shapes• Design the levels together with the developers to ensure a good framerate in the game• Creation of in-game cinematics using the engine tools• Coach teammates in level design tasks• Communicate and cooperate with Customers and other Stakeholders• Work in collaboration with the creative direction, design and art department• Participate in different Design Department activities to collaborate and coordinate withfellow game designers

Feb 2024 - Present

Game Content Designer / Level Designer

Current

• Prototype new levels to multiplayer party royale game.• Blockout 3D levels and modular 3D pieces.• Give consultancy about level design and game design.• Use Unreal and Unity to bring levels to life.• Visual Script and C# scriping to prototype mechanics.• Create visual presentations to pitch levels and features to creative directors.

Oct 2023 - Present

Technical Artist

• Implemented UI, animations, Houdini pipelines, and graphics exploration.• Contributed to a multi-cultural game company, improving language skills.• Worked alongside designers to bring their visions to life and ensure seamless integration of technical aspects with artistic design.• Actively participated in brainstorming and problem-solving sessions, providing valuable input to enhance gameplay mechanics and user experience.• Worked on cross-disciplinary teams, fostering a dynamic and collaborative environment that led to successful project outcomes.

Dec 2020 - Mar 2023

Team Leader - Technical & Creative

• Deliver builds for milestone releases and continuously integrated new features with other teams.• Provide feedback to all deliveribles aiming to improve, narrative, systems, balance and technical implementation.• Supported and coordinated the crew to achieve technical goals for each milestone.• Dialogue with the team about missions, characters, enemies, UI and almost all the aspects of the game.

Jun 2019 - Dec 2020

Game Design Consultancy

• Write down feedback documentation over the whole game experience.• Give feedback to improve gameplay, systems, level and combat design.

Jun 2020 - Oct 2020

Technical Artist

Florianópolis E Região

• Create tools and prefabs to the MOBA Heavy Metal Machine• Implement creative solutions in asset pipeline and procedural creation.• Improve tool systems and lighting of scenes.

Feb 2019 - Dec 2019

Creative Director, Game Designer And Level Designer

• Create the whole world of Tetragon, documenting features, stories, and pipelines.• Led a small team of talented professionals to successfully meet the project deadlines.• Direct artists to create compelling cinematic moments that enhance the game experience. • Pace a four-hour puzzle game, with 43 different levels and multiple narrative events.Iterate over player’s and team's feedback and improve the game experience based on them.• Make sure of the narrative consistency of the whole world of Tetragon.• Keep my team’s morale, so they can give their best without feeling drained.• Prototype gameplay and narrative events using C# and Unity.

Feb 2017 - Apr 2019

Level Designer

Behemutt

Working as a freelancer Level Designer to deliver more than a hundred level for a 2D rogue-like game called Mana Spark.

Jul 2018 - Sep 2018

Game Indie Developer

Www.Spacegiraff3.Com

Florianópolis E Região, Brasil

I worked as an indie game developer, prototyping my own game concepts, completing multiple times the full cycle of creating and delivery a complete game.

Apr 2015 - Oct 2017

Game Designer

Xmile Learning

Florianópolis E Região, Brasil

Work with Unity2D/C#, AS3/Starling. Blubka is a educational game for 4th-5th grade of the elementary school developed by Xmile Educational Systems with a help from Ludium Creative Gamification.Once upon a time, a lonely space traveler had a problem with his spaceship who fell into the world of Blubka. There he finds Flix, a happy inhabitant who wants to help him have his spaceship back to work.

Aug 2014 - Mar 2015

Game Programmer

Xmile Learning

Florianópolis E Região, Brasil

Worked with mobile/web in AS3 and Starling Framework. Mystery of dreams, is an educational game focused on children between 6 and 9 years. The game was thought to work in Brazilian schools to teach children the basic school content. I worked as a developer, working with AS3 and Starling2D building features to an adventure game tools. The game took 1 year and 4 months to be finished, and have 450 different minigames, connecteds by 45 episodes.

Nov 2013 - Feb 2014

Estagiário De Design De Jogos E Entret. Digital

Itajaí E Região, Brasil

Desenvolvimento de Eventos e projetos para UNIVALI dentro da Área de Jogos e Entretenimento Digital.

Mar 2011 - Jul 2012
Team & coworkers

Colleagues at Magic Media

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1 education record

Alexandre Chaves education

FAQ

Frequently asked questions about Alexandre Chaves

Quick answers generated from the profile data available on this page.

What company does Alexandre Chaves work for?

Alexandre Chaves works for Magic Media.

What is Alexandre Chaves's role at Magic Media?

Alexandre Chaves is listed as Freelancer Game and Level Designer at Magic Media.

Where is Alexandre Chaves based?

Alexandre Chaves is based in Brazil while working with Magic Media.

What companies has Alexandre Chaves worked for?

Alexandre Chaves has worked for Magic Media, Freelance (Self Employed), Chimera Entertainment, Rogue Snail, and Big Green Pillow.

Who are Alexandre Chaves's colleagues at Magic Media?

Alexandre Chaves's colleagues at Magic Media include Paul Stephen Mason, João Henrique De Jesus Gomes, Victor Barbé Garrofé, Sulit Lupakanmu, and Karl Quigley.

How can I contact Alexandre Chaves?

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What schools did Alexandre Chaves attend?

Alexandre Chaves holds Bachelor Of Arts (B.A.), Game And Interactive Media Design from Universidade Do Vale Do Itajaí.

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