Devin Conner Email & Phone Number
Who is Devin Conner? Overview
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Devin Conner is listed as Senior Software Engineer at Wormbrain Games, based in Kirkland, Washington, United States. AeroLeads shows a matched LinkedIn profile for Devin Conner.
Devin Conner previously worked as Senior Software Engineer at Wicked Fox Games and Senior Software Engineer at Flourishing Capital. Devin Conner studied at Pflugerville High School.
Email format at Wormbrain Games
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About Devin Conner
I’m passionate about projects that inspire happiness and innovation. Let’s see what we can make together!
Devin Conner's current company
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Devin Conner work experience
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Senior Software Engineer
Current
Senior Software Engineer
Current- Utilized Zenject for dependency injection
- Used UniRx to establish an observable pattern for gameplay events
- Worked on a scalable MMO architecture (C#/Unity)
- Worked on a serverless API (Node.js/AWS Lambda)
- Used Unity’s ECS/C# Job System to create a dynamic weather system that uses cellular automata to simulate shifting climate patterns
Senior Software Engineer
- Developed a set of containerized serverless APIs (Node.js) that were used by Flourishing Capital's products.
- Deployed containerized APIs using Terraform
- Developed a full-fledged account/portfolio management dashboard using React.js
- Collaborated with engineering, product, and leadership to iterate on and improve our products.
Software Engineer
- Developed key features and tools for the games Force of Elements and Valiant Puzzle Warriors, which were published on iOS, Android, and Steam.
- Worked on a multi-threaded server architecture using Node.js/Redis/MySql
- Utilized AWS EC2 to run Docker instances of our servers
- Created a comprehensive loot/crafting system for Force of Elements
- Created a campaign-based map system with mission dialogue for Force of Elements
- Wrote a Node.js utility to import and validate economy data from spreadsheets
Software Engineer
- Led a software team in prototyping and developing our flagship products.
- Contributed to a C++ API that performed facial recognition and tracking, natural language processing, and speech activated utility functions such as ordering pizza and checking the weather.
- Wrote a.NET API to send serial data to Dynamixel servos
- Assembled circuitry using breadboards and electronic components
- Utilized Trello/Git for bug reporting and version control
Qa Staff
- Performed logging, testing, and regression of bugs in a team setting
Devin Conner education
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Pflugerville High School
Frequently asked questions about Devin Conner
Quick answers generated from the profile data available on this page.
What company does Devin Conner work for?
Devin Conner works for Wormbrain Games.
What is Devin Conner's role at Wormbrain Games?
Devin Conner is listed as Senior Software Engineer at Wormbrain Games.
Where is Devin Conner based?
Devin Conner is based in Kirkland, Washington, United States while working with Wormbrain Games.
What companies has Devin Conner worked for?
Devin Conner has worked for Wormbrain Games, Wicked Fox Games, Flourishing Capital, Wicked Fun, Inc., and Taechyon Robotics Corporation.
How can I contact Devin Conner?
You can use AeroLeads to view verified contact signals for Devin Conner at Wormbrain Games, including work email, phone, and LinkedIn data when available.
What schools did Devin Conner attend?
Devin Conner studied at Pflugerville High School.
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