Devin Gee
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Devin Gee Email & Phone Number

Adjunct Professor @ UIW | MFA in Game Design at University of the Incarnate Word
Location: San Antonio, Texas, United States 25 work roles 3 schools
1 work email found @neisd.net 9 phones found area 562 and 661 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email d****@neisd.net
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Role
Adjunct Professor @ UIW | MFA in Game Design
Location
San Antonio, Texas, United States

Who is Devin Gee? Overview

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Quick answer

Devin Gee is listed as Adjunct Professor @ UIW | MFA in Game Design at University of the Incarnate Word, based in San Antonio, Texas, United States. AeroLeads shows a work email signal at neisd.net, phone signal with area code 562, 661, and a matched LinkedIn profile for Devin Gee.

Devin Gee previously worked as Adjunct Professor, UIW at University Of The Incarnate Word and 3D Modeler at Freelance. Devin Gee holds Mfa, Game Design from Academy Of Arts University.

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{first_initial}{last}@neisd.net
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Profile bio

About Devin Gee

With a robust background as a 3D Modeler and current engagement as an Adjunct Professor at UIW, my journey weaves technical mastery with educational impact. My competencies in Maya and 3D rendering have been honed over numerous freelance projects, where collaboration and client communication were as vital as the art itself.At UIW, I create a nurturing environment that encourages students to explore the boundaries of digital creation. My commitment lies in fostering innovation, guiding emerging talents, and ensuring my course designs align with the latest industry practices. Our team's collective effort is to sculpt not just art, but the artists of tomorrow.

Listed skills include Flash, Maya, Game Design, Xbox 360, and 34 others.

Current workplace

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University of the Incarnate Word
University Of The Incarnate Word
Adjunct Professor @ UIW | MFA in Game Design
San Antonio, TX, US
AeroLeads page
25 roles · 19 years

Devin Gee work experience

A career timeline built from the work history available for this profile.

Adjunct Professor, Uiw

Current

San Antonio, TX, US

Teach hard surface modeling to undergraduate studentsDevelop course materials and lesson plansProvide individualized feedback and guidance on student workEncourage creativity and experimentation in student projectsCollaborate with other faculty members to ensure alignment of course objectives and outcomes

Aug 2022 - Present

3D Modeler

Current
Freelance

As a freelance 3D artist, I am responsible for creating high-quality 3D models, animations, and visual effects for various clients and projects. I work independently and manage my time efficiently to meet deadlines while ensuring the highest level of quality in my work.I possess excellent technical skills in 3D modeling, texturing, animation, and.

Jan 2014 - Present

3D Modeling And Animation Teacher

As a 3D Art and Animation Teacher for a high school, I am responsible for teaching students the fundamentals of 3D art and animation. This will include introducing students to industry-standard software and tools, teaching them how to create 3D models, textures, and animations, and helping them develop their creative skills. I am also responsible for.

Aug 2019 - Jun 2024

3D Environment Artist

Squeaky Grease Productions

High | Low poly modeling, shader creation, and PBR texturing of environment buildings, landscapes,and props.

Nov 2016 - Jan 2020

Hard Surface Texture Team Lead

Gilbert, AZ, US

  • Hard Surface Texture Artist for Eden Falling
  • Shader creation, and PBR texturing of environment buildings, landscapes, and props.
  • In game and cinematic PBR texturing, and setup of environment assets, textures, and props.
  • Asset management and distribution to corresponding departments on texture completion
  • Ensure materials to conform to PBR workflow.
  • Responsible for creating and teaching texturing workflow for progressive clothing damage.
Jul 2017 - Oct 2017

Texture Assistant Team Lead

Gilbert, AZ, US

  • Shader creation, and PBR texturing of environment buildings, landscapes, and props.
  • Asset management and distribution to corresponding departments on texture completion.
  • Ensure materials to conform to PBR workflow.
Jan 2017 - Jul 2017

Texture Artist

Gilbert, AZ, US

Responsible for creating efficient UV layout for texture map both hard surface and organic model.Texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments.

Sep 2016 - Jan 2017

3D Modeler

Los Angeles, CA, US

Contract 3D modeler for POPEYES Marinating Machine project. Responsible for 3D Modeling the chicken used for the physical Prop which was also used as a digital asset in the digital experience. http://www.inciteco.com/popeyes-marinating-machine

May 2017 - May 2017

3D Artist

Xyz

San Francisco, CA, US

  • Retopology Artist on Mitsubishi Outlander
  • Retopologizing 3D scanned parts.http://wearexyz.com/case-studies/mitsubishi-outlander
Aug 2016 - Aug 2016

3D Artist

Space Swept

Responsible for creating 3d assets from concept given by the Art Director. http://spaceswept.com/

Feb 2014 - Jun 2016

3D Texture Artist

Ismahawk

Texture artist Voltron Vs Power Rangers: Responsible for texturing of digital characters to be blended into a live action sequence making them artistically pleasing based on feedback from Project lead.https://www.youtube.com/watch?v=HNIyztmU8dk

Jan 2015 - Feb 2016

3D Artist Intern

Space Dwarves Entertainment Inc

Responsible for creating environmental art for in game use based off of concept art given.

Jul 2015 - Aug 2015

Freelance 3D Artist

Los Angeles, CA, US

  • Concept and 3D artist for HP Sprout Project
  • Created original superhero concept art for through full concept phase.
  • Modeled superhero character and prepared for 3D Printing.
  • Retopoligized 3D scanned assets and prepared for a clean 3D Print.http://www.inciteco.com/hp-sprout
Jul 2015 - Jul 2015

Graphic Artist/ Web Designer

Dd Web Hosting
  • Create all web content for clients such as websites, banners, and email blasts.
  • Develop concept from inception to full-cycle through testing, quality control, functionality, and front-end interfacing.
  • Worked on-site throughout one-year development stage, attending meetings, conference calls, and concept presentations.
  • Fleshed out beta version of the site to alpha.
  • Partnered closely with director of the company on final. www.ddweb.com
  • www.lacbpoa.org
Jan 2010 - Jan 2014

Quality Assurance Tester

Santa Monica, CA, US

Reasonable for searching, identifying, and documenting issues into internal database provided. Followed and contributed to test suits ran on a daily basis to verify software stability and bug fixes. Communicate effective changes that can improve the overall quality of the product.

Jan 2013 - Oct 2013

Freelance Artist

Dd|Web

Create all web content for clients such as websites, banners, and email blasts. Develop concept from inception to full-cycle through testing, quality control, functionality, and front-end interfacing. Worked on-site throughout the one-year development stage, attending meetings, conference calls, and concept presentations. Fleshed out beta version of the.

Jan 2009 - Oct 2013

Noc Agent

Textplus

First responders for our entire network and systems health.Proactively analyze, monitor, record alerts, notifications, maintenances and either respond or escalate issues to the appropriate engineer or vendor.Monitor internal code changes, internal service maintenance(s), as well as third party vendor maintenance(s). Keep track and record all alerts.

Sep 2011 - Jan 2013

Temporary Fulltime Tester

Novato, California, US

  • Tester on “2K MLB 10” and “2K NBA 11”for the PS3 Xbox 360 and PC.
  • Document software issues for online game play into bug database using in-house tools.
  • Followed and contributed to test suits ran on a daily basis to verify software stability and bug fixes.
  • Identify software defects, run test checklists, verify fixes.
Nov 2009 - Sep 2010

3D Modeler

Team Lobster Shank

I created and textured objects for the project using 3ds Max Photoshop and imported them into UDK.Used 3D modeling low and and high poly objects. UV unwrapping and texturing objects in Photoshop.

Mar 2009 - Mar 2009

Security Abuse Agent

Beverly Hills, CA, US

  • Top ten overall and number 3 on my shift for the amount of found and blocked spammers from the site.
  • Created and updated duty roster and help/training page using HTML, CSS and MS excel.
  • Collected and wrote creative solutions to accurately answer given by the customers.
2007 - 2009 ~2 yrs

Temporary Fulltime Tester

Santa Monica, California, US

  • Tested on Modern Warfare 2 on the PC Bee Movie for the Xbox 360 and Play Station 2.
  • Record bugs concisely and accurately within the provided Bug Database.
  • Modern Warfare 2 on the Nintendo DS.
Aug 2007 - Sep 2007

Temporary Fulltime Tester

Redwood City, CA, US

  • Completed testing on the first EALA Nintendo Wii project Medal Of Honor Vanguard.
  • Tested on Nintendo Wii and Play Station 2 platform for the MOHV project.
Nov 2006 - Mar 2007

Graphic/ Web Designer

Robert Wayne/ Shoeteria
  • Created custom design for a pre-production Heeley's shoe, exclusive to Robert Wayne customers.
  • Responsible for all web content creation from animated web banners in Adobe flash to mini- sites.
  • Edited images of merchandise in Adobe Photoshop to be displayed on the website, as well as created custom email blast for customers.
  • Complete redesign of the Robert Wayne web site. www.robertwaynefootwear.com
Nov 2005 - Aug 2006

3D Modeler

The Art Institutes- Game Wizards Team

Contributed to content of the game by successfully completing tasked assigned. Followed the direction of the team lead to insure the look and feel of the games content stays consistent. Using the latest's modeling and texturing techniques with 3ds Max, Photoshop and Unreal Engine.

Jan 2003 - Oct 2003
3 education records

Devin Gee education

Mfa, Game Design

Academy Of Arts University

Bs, Game Design

The Art Institute Of Los Angeles California

High School Graduate

Bellflower High
FAQ

Frequently asked questions about Devin Gee

Quick answers generated from the profile data available on this page.

What company does Devin Gee work for?

Devin Gee works for University of the Incarnate Word.

What is Devin Gee's role at University of the Incarnate Word?

Devin Gee is listed as Adjunct Professor @ UIW | MFA in Game Design at University of the Incarnate Word.

What is Devin Gee's email address?

AeroLeads has found 1 work email signal at @neisd.net for Devin Gee at University of the Incarnate Word.

What is Devin Gee's phone number?

AeroLeads has found 9 phone signal(s) with area code 562, 661 for Devin Gee at University of the Incarnate Word.

Where is Devin Gee based?

Devin Gee is based in San Antonio, Texas, United States while working with University of the Incarnate Word.

What companies has Devin Gee worked for?

Devin Gee has worked for University Of The Incarnate Word, Freelance, North East Isd, Squeaky Grease Productions, and Razor Edge Games.

How can I contact Devin Gee?

You can use AeroLeads to view verified contact signals for Devin Gee at University of the Incarnate Word, including work email, phone, and LinkedIn data when available.

What schools did Devin Gee attend?

Devin Gee holds Mfa, Game Design from Academy Of Arts University.

What skills is Devin Gee known for?

Devin Gee is listed with skills including Flash, Maya, Game Design, Xbox 360, Texturing, Photoshop, Ps3, and Video Games.

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