Devon Chapman
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Devon Chapman Email & Phone Number

Producer and 3D Generalist at [namethemachine]
Location: Los Angeles, California, United States 12 work roles 1 school
1 work email found @namethemachine.com 3 phones found area 518 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email d****@namethemachine.com
Direct phone (518) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Producer and 3D Generalist
Location
Los Angeles, California, United States
Company size

Who is Devon Chapman? Overview

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Quick answer

Devon Chapman is listed as Producer and 3D Generalist at [namethemachine], a with 18 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at namethemachine.com, phone signal with area code 518, and a matched LinkedIn profile for Devon Chapman.

Devon Chapman previously worked as 3D Generalist at Annapurna Interactive and Art Director at 1St Playable Productions. Devon Chapman holds Bachelors Of Science, Game Art & Design from The Art Institutes.

Company email context

Email format at [namethemachine]

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{first}@namethemachine.com
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AeroLeads found 1 current-domain work email signal for Devon Chapman. Compare company email patterns before reaching out.

Profile bio

About Devon Chapman

Experienced team lead with a proven track record of shipping quality titles across a variety of platforms. Highly organized, motivated and passionate about all aspects of game development with a focus on 3D art pipelines and project management.Specialties include owning the production process from pitch to ship, coordinating internal and external teams and discovering creative solutions. Always seeking ways to improve process, quality and team dynamics. Proficiencies:-Leading cross functional development teams-Project planning, backlog management-Scheduling-Tracking milestones-Establishing scope-Managing QA databases-3D art + Pre-visSoftware:-MS Office-Bug tracking software (Bugzilla, TTPro, Jira)-Game Engines (Unity, Unreal, Nintendo Dev tools)-Photoshop-Video/ sound editing (DaVinci Resolve, Premiere, After Effects, Reaper, Audacity)-3D Software (3DS Max, Maya, ZBrush, Mudbox)https://www.dchap.com/ - personal website (art projects, games and animations I've worked on)

Listed skills include Video Games, Game Development, Game Design, Animation, and 32 others.

Current workplace

Devon Chapman's current company

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[namethemachine]
[Namethemachine]
Producer and 3D Generalist
Los Angeles, California, United States
Employees
18
AeroLeads page
12 roles

Devon Chapman work experience

A career timeline built from the work history available for this profile.

Associate Producer/ Unreal Generalist

Arbitrarily Good Productions

KID A MNESIA EXHIBITION - presented by Radiohead & Epic Games*Helped coordinate an international team of game devs, outsourcing partners and QA groups working remotely to create a high fidelity experience in Unreal based on the works of Radiohead.*Hands on work in Unreal engine fixing bugs, setting up character state machines and directing the level-to-level NPC experience.

Jan 2021 - Dec 2021

3D Generalist

Troy, New York, Us

3D asset production for Yum Yum Cookstar for the Nintendo Switch.

Jul 2020 - Dec 2020

3D Generalist

In charge of managing the art pipeline for an innovative new product built in Unity.*Designed and helped setup realtime IK system*Created and edited promotional trailer/ sizzle reel *Worked with programmers to implement complex gameplay events*In charge of cinematography/ camera setup*Setup and optimized realtime GI lighting for multiple times of day*Fixed animation issues and setup character animation masking/ layering system*Created VFX*Created props & Env assets

Dec 2018 - Jul 2020

Artist/ Producer

Chris Cunningham Studio

Art pipeline & VR for experimental, innovative projects using Unity.

Dec 2016 - Aug 2019

Artist/ Producer

Intel CES Keynote 2018*Handled art scoping and scheduling*Worked with a small team to create the fully animated AI Avatars*Avatars were fully reactive to the performance so they could play along with a live musician*Responsible for model setup, art pipeline, UV mapping, skinning/ rigging, hair, effects, guitar models(Video of performance:)https://www.youtube.com/watch?v=RlJ9zB74G_U&feature=youtu.be&t=6m46s

Aug 2017 - Apr 2019

Producer/Lead Artist

Troy, New York, Us

*Acted as main point of contact for clients*Coordinated tasks between team members of all disciplines*Identified and resolved issues that arose during development*Ensured on time delivery of build, documentation and art assets to client*Ran daily standup meetings to track team progress*Supported leads and team members, remove any roadblocks*Created and tracked project milestone schedule*Managed bug databases*Facilitated art reviews and build reviews, took notes*Playtested the build regularly and provided feedback*Wrote proposals and evaluated project scope*Organized team lunches, purchased milestone beerShipped Titles:Web HTML5:-ABC Mouse EFL and 2nd Grade learning games (Age of Learning, 2016-2017) - art producer-PAW Patrol: Tracker's Jungle Rescue (Nickelodeon, 2016) - producer, designer-PAW Patrol: PAWsome Playground Builder (Nickelodeon, 2016) - producer, designerMobile:-Letter Battle (1st Playable, 2014) – lead designer, producer, artist, audio recording/editingLeapfrog:-Blaze and the Monster Machines (Leapfrog/ Nickelodeon, 2015) - producer-Frozen: Special Delivery (Leapfrog/ Disney, 2015) - producer/ lead artist-Pet Pad Party/ Pet Chat/ Run, Pet, Run! (Leapfrog, 2013) – producer/ designer/ lead artistDS:-Victorious: Taking the Lead (D3P/ Nickelodeon, 2012) – producer/ lead artist

Mar 2012 - Nov 2016

Lead Artist

Troy, New York, Us

*Planned and facilitate the art pipeline, based on the needs of the current project*Created art schedules and tasks lists*Worked with producer to track milestones *Communicated with clients during phonecalls*Coordinated with designers and programmers to implement features*Assisted artists in day-to-day work and track their progress*Removed roadblocks for the art team and help solve problemsShipped Titles:-Pet Play World (Leapfrog, 2014) - Leapfrog-Santa Claus is Comin’ to Town (Red Wagon/ Classic Media, 2011) – Wii-Pet Zombies (Majesco, 2011) – 3DS-Kung Zhu (Game Mill/ Activision, 2010) – DS-World of Zoo (THQ, 2009) – DS-Imagine Cheerleader (Ubisoft, 2008) - DS

Apr 2008 - Mar 2012

Artist

Troy, New York, Us

*Worked under tight deadlines to create highly optimized game art*Modeling/ texturing- character, object and environment*Rigging, animation, lighting*Created 2D level art tilesets*Animated 2D hand drawn VFXShipped titles-Big Hero 6: Battle in the Bay (Game Mill/ Disney, 2014) - 3DS/ DS-Winx Club: Saving Alfea (Little Orbit, 2014) - 3DS/ DS-Cloudy with a Chance of Meatballs 2 (Game Mill/ Sony, 2013) – 3DS/ DS-Rio (THQ, 2011) – DS-Club Penguin: EPF: Herbert’s Revenge (Disney Interactive, 2010) – DS-Ben 10: Alien Force (D3P/ Cartoon Network, 2008) – DS-Ener-G Gym Rockets (Ubisoft, 2008) - DS-The Naked Brothers Band Video Game (THQ/ Nickelodeon, 2008) - DS

Nov 2007 - Apr 2008
1 education record

Devon Chapman education

  • The Art Institutes
    The Art Institutes
    Game Art & Design
FAQ

Frequently asked questions about Devon Chapman

Quick answers generated from the profile data available on this page.

What company does Devon Chapman work for?

Devon Chapman works for [namethemachine].

What is Devon Chapman's role at [namethemachine]?

Devon Chapman is listed as Producer and 3D Generalist at [namethemachine].

What is Devon Chapman's email address?

AeroLeads has found 1 work email signal at @namethemachine.com for Devon Chapman at [namethemachine].

What is Devon Chapman's phone number?

AeroLeads has found 3 phone signal(s) with area code 518 for Devon Chapman at [namethemachine].

Where is Devon Chapman based?

Devon Chapman is based in Los Angeles, California, United States while working with [namethemachine].

What companies has Devon Chapman worked for?

Devon Chapman has worked for [Namethemachine], Annapurna Interactive, 1St Playable Productions, Arbitrarily Good Productions, and Saltyverse.

Who are Devon Chapman's colleagues at [namethemachine]?

Devon Chapman's colleagues at [namethemachine] include Jonny Dawson and James Lutz.

How can I contact Devon Chapman?

You can use AeroLeads to view verified contact signals for Devon Chapman at [namethemachine], including work email, phone, and LinkedIn data when available.

What schools did Devon Chapman attend?

Devon Chapman holds Bachelors Of Science, Game Art & Design from The Art Institutes.

What skills is Devon Chapman known for?

Devon Chapman is listed with skills including Video Games, Game Development, Game Design, Animation, Level Design, Art, Texturing, and Character Animation.

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