Devon Chapman Email & Phone Number
@namethemachine.com
3 phones found area 518
LinkedIn matched
Who is Devon Chapman? Overview
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Devon Chapman is listed as Annapurna Interactive at [namethemachine], a company with 18 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at namethemachine.com, phone signal with area code 518, and a matched LinkedIn profile for Devon Chapman.
Devon Chapman previously worked as 3D Generalist at Annapurna Interactive and Art Director at 1St Playable Productions. Devon Chapman holds Bachelors Of Science, Game Art & Design from The Art Institutes.
Email format at [namethemachine]
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AeroLeads found 1 current-domain work email signal for Devon Chapman. Compare company email patterns before reaching out.
About Devon Chapman
Experienced team lead with a proven track record of shipping quality titles across a variety of platforms. Highly organized, motivated and passionate about all aspects of game development with a focus on 3D art pipelines and project management.Specialties include owning the production process from pitch to ship, coordinating internal and external teams and discovering creative solutions. Always seeking ways to improve process, quality and team dynamics. Proficiencies:-Leading cross functional development teams-Project planning, backlog management-Scheduling-Tracking milestones-Establishing scope-Managing QA databases-3D art + Pre-visSoftware:-MS Office-Bug tracking software (Bugzilla, TTPro, Jira)-Game Engines (Unity, Unreal, Nintendo Dev tools)-Photoshop-Video/ sound editing (DaVinci Resolve, Premiere, After Effects, Reaper, Audacity)-3D Software (3DS Max, Maya, ZBrush, Mudbox)https://www.dchap.com/ - personal website (art projects, games and animations I've worked on)
Listed skills include Video Games, Game Development, Game Design, Animation, and 32 others.
Devon Chapman's current company
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Devon Chapman work experience
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Associate Producer/ Unreal Generalist
KID A MNESIA EXHIBITION - presented by Radiohead & Epic Games*Helped coordinate an international team of game devs, outsourcing partners and QA groups working remotely to create a high fidelity experience in Unreal based on the works of Radiohead.*Hands on work in Unreal engine fixing bugs, setting up character state machines and directing the.
3D Generalist
3D asset production for Yum Yum Cookstar for the Nintendo Switch.
3D Generalist
In charge of managing the art pipeline for an innovative new product built in Unity.*Designed and helped setup realtime IK system*Created and edited promotional trailer/ sizzle reel *Worked with programmers to implement complex gameplay events*In charge of cinematography/ camera setup*Setup and optimized realtime GI lighting for multiple times of day*Fixed.
Artist/ Producer
Art pipeline & VR for experimental, innovative projects using Unity.
Artist/ Producer
Intel CES Keynote 2018*Handled art scoping and scheduling*Worked with a small team to create the fully animated AI Avatars*Avatars were fully reactive to the performance so they could play along with a live musician*Responsible for model setup, art pipeline, UV mapping, skinning/ rigging, hair, effects, guitar models(Video of.
Producer/Lead Artist
*Acted as main point of contact for clients*Coordinated tasks between team members of all disciplines*Identified and resolved issues that arose during development*Ensured on time delivery of build, documentation and art assets to client*Ran daily standup meetings to track team progress*Supported leads and team members, remove any roadblocks*Created and.
Lead Artist
*Planned and facilitate the art pipeline, based on the needs of the current project*Created art schedules and tasks lists*Worked with producer to track milestones *Communicated with clients during phonecalls*Coordinated with designers and programmers to implement features*Assisted artists in day-to-day work and track their progress*Removed roadblocks for.
Artist
*Worked under tight deadlines to create highly optimized game art*Modeling/ texturing- character, object and environment*Rigging, animation, lighting*Created 2D level art tilesets*Animated 2D hand drawn VFXShipped titles-Big Hero 6: Battle in the Bay (Game Mill/ Disney, 2014) - 3DS/ DS-Winx Club: Saving Alfea (Little Orbit, 2014) - 3DS/ DS-Cloudy with a.
Devon Chapman education
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The Art Institutes
Frequently asked questions about Devon Chapman
Quick answers generated from the profile data available on this page.
What company does Devon Chapman work for?
Devon Chapman works for [namethemachine].
What is Devon Chapman's role at [namethemachine]?
Devon Chapman is listed as Annapurna Interactive at [namethemachine].
What is Devon Chapman's email address?
AeroLeads has found 1 work email signal at @namethemachine.com for Devon Chapman at [namethemachine].
What is Devon Chapman's phone number?
AeroLeads has found 3 phone signal(s) with area code 518 for Devon Chapman at [namethemachine].
Where is Devon Chapman based?
Devon Chapman is based in Los Angeles, California, United States while working with [namethemachine].
What companies has Devon Chapman worked for?
Devon Chapman has worked for [Namethemachine], Annapurna Interactive, 1St Playable Productions, Arbitrarily Good Productions, and Saltyverse.
Who are Devon Chapman's colleagues at [namethemachine]?
Devon Chapman's colleagues at [namethemachine] include James Lutz and Jonny Dawson.
How can I contact Devon Chapman?
You can use AeroLeads to view verified contact signals for Devon Chapman at [namethemachine], including work email, phone, and LinkedIn data when available.
What schools did Devon Chapman attend?
Devon Chapman holds Bachelors Of Science, Game Art & Design from The Art Institutes.
What skills is Devon Chapman known for?
Devon Chapman is listed with skills including Video Games, Game Development, Game Design, Animation, Level Design, Art, Texturing, and Character Animation.
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