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Devon Penney Email & Phone Number

Senior Physics Programmer at Epic Games at Epic Games
Location: San Francisco, California, United States 8 work roles 2 schools
1 work email found @epicgames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@epicgames.com
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Current company
Role
Senior Physics Programmer at Epic Games
Location
San Francisco, California, United States
Company size

Who is Devon Penney? Overview

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Quick answer

Devon Penney is listed as Senior Physics Programmer at Epic Games at Epic Games, a with 201 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at epicgames.com and a matched LinkedIn profile for Devon Penney.

Devon Penney previously worked as Senior Physics Programmer at Epic Games and Head of Engineering at Penrose Studios. Devon Penney holds M.Sc, Computer Science from Brown University.

Company email context

Email format at Epic Games

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{first}.{last}@epicgames.com
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AeroLeads found 1 current-domain work email signal for Devon Penney. Compare company email patterns before reaching out.

Profile bio

About Devon Penney

Devon Penney is a Senior Physics Programmer at Epic Games at Epic Games. He possess expertise in computer graphics, visual effects, computer animation, houdini, python and 7 more skills.

Listed skills include Computer Graphics, Visual Effects, Computer Animation, Houdini, and 8 others.

Current workplace

Devon Penney's current company

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Epic Games
Epic Games
Senior Physics Programmer at Epic Games
Cary, NC
Website
Employees
201
AeroLeads page
8 roles · 20 years

Devon Penney work experience

A career timeline built from the work history available for this profile.

Senior Physics Programmer

Current

Cary, Nc, Us

Niagara Fluids

Oct 2018 - Present

Head Of Engineering

San Francisco, Us

I manage a team of engineers and visual effects artists responsible for creating innovative VR and AR tools and visual elements. I've helped develop high level goals with company leadership, which has lead to roughly $20 million dollars in venture capital funding. I've done research and development on real time water simulation for our film, "Arden's Wake". Also, I oversaw the release process for our VR film, "Allumette", which has had over 100,000 downloads on the Oculus Rift, HTC Vive, and Playstation VR.

Mar 2017 - Jul 2018

Lead Effects Animator And Developer

San Francisco, Us

I'm working on building software for VR storytelling. I created a VR painting tool used in previsualization, a real time volumetric modeling and rendering package, and various pipeline tools. I'm doing some FX shotwork as needed in our films, such as "Allumette".

Aug 2015 - Mar 2017

Freelance Artist And Developer

Think Live Fx

-interactive installations using a Microsoft Kinect, projector, iPhone, fader board, and audio processing-real time music visualization for concerts with interactive feedback from instruments-scientific visualization for cellular membrane research-visual effects for Monkey Light Bike Lights-tensegrity structure design for a large scale art project

2012 - Jul 2016

Fx Production Development Lead

Glendale, Ca, Us

I managed a production-focused FX development team responsible for our internal tools. I also work on our proprietary particle simulation tools, focusing on high quality particle to level set collisions, robust particle emitters for moving sources, and our Houdini-based workflow. In addition, I designed and developed a new particle constraint system capable of handling millions of self colliding particles with fast simulation times.

2014 - May 2015

Fx Production Development

Glendale, Ca, Us

I worked in a small group developing tools along side artists. I focused on writing a Houdini-based particle advection system that interfaced with our proprietary gas simulator. In addition, I co-authored a particle and liquid simulation framework, which was adopted by production and used on numerous shots.

2012 - 2014 ~2 yrs

Effects Animator

Glendale, Ca, Us

Shotwork and visual development:- Monsters vs. Aliens- Madagascar 2- Megamind- Puss in Boots- Mr. Peabody and Sherman

Oct 2008 - 2012

Global Effects Developer

Glendale, Ca, Us

I wrote a robust volumetric data structure and set of volumetric operators for processing voxel grids. Towards the end of 2008, I wrote a volume renderer and set of shaders to replace several existing solutions. I presented my work during the SIGGRAPH 2010 course "Volumetric Methods in Visual Effects".

2007 - Oct 2008
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

2 education records

Devon Penney education

M.Sc, Computer Science

Brown University

B.Sc, Math/Computer Science

Brown University
FAQ

Frequently asked questions about Devon Penney

Quick answers generated from the profile data available on this page.

What company does Devon Penney work for?

Devon Penney works for Epic Games.

What is Devon Penney's role at Epic Games?

Devon Penney is listed as Senior Physics Programmer at Epic Games at Epic Games.

What is Devon Penney's email address?

AeroLeads has found 1 work email signal at @epicgames.com for Devon Penney at Epic Games.

Where is Devon Penney based?

Devon Penney is based in San Francisco, California, United States while working with Epic Games.

What companies has Devon Penney worked for?

Devon Penney has worked for Epic Games, Penrose Studios, Think Live Fx, and Dreamworks Animation.

Who are Devon Penney's colleagues at Epic Games?

Devon Penney's colleagues at Epic Games include Colin Geil, Lisa Wise, Pmp, Fortnite Fortnite, Loren Broach, and Chara Lee.

How can I contact Devon Penney?

You can use AeroLeads to view verified contact signals for Devon Penney at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Devon Penney attend?

Devon Penney holds M.Sc, Computer Science from Brown University.

What skills is Devon Penney known for?

Devon Penney is listed with skills including Computer Graphics, Visual Effects, Computer Animation, Houdini, Python, Mel, Nuke, and Image Processing.

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