Dexter Yu
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Dexter Yu Email & Phone Number

Production Director at Raid Base, Inc. at Raid Base Inc
Location: Torrance, California, United States 13 work roles 3 schools
1 work email found @riotgames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email d****@riotgames.com
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Current company
Role
Production Director at Raid Base, Inc.
Location
Torrance, California, United States

Who is Dexter Yu? Overview

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Quick answer

Dexter Yu is listed as Production Director at Raid Base, Inc. at Raid Base Inc, based in Torrance, California, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Dexter Yu.

Dexter Yu previously worked as Production Director at Raid Base Inc and Director, Content Operations, Game Production - VALORANT at Riot Games. Dexter Yu holds Bfa, Entertainment Arts/Animation from California State University, Fullerton.

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Email format at Raid Base Inc

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{first_initial}{last}@riotgames.com
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AeroLeads found 1 current-domain work email signal for Dexter Yu. Compare company email patterns before reaching out.

Profile bio

About Dexter Yu

Projects: Valorant, God of War (2018), Lost Planet 3, Timeshift, 50 Cent: Blood on Sand, Bourne Conspiracy, Empire Earth 3, Prototype, GhostbustersProficiencies:- Outcome and value based production strategy and game development- Project and team leadership- Art production management - Art outsourcing - Highly effective content pipelines.- Personnel development and team management - Establishing best working practices- Resourcing- Conflict resolution.- Contract negotiations- Project management- Asset tracking and management- Process improvement- Risk management- Performing due diligence and building and nurturing relationships with partners both locally and internationally.- Internal and external staffing of artists for projects.- Strong problem solving, leadership and project management skills.- Scope and budget planning and strategy.- Contribute to overall studio management as a member of the management team.Specialties: Game productionContent strategy and developmentArt managementArt OutsourcingProduction ManagementResource and budget planningAsset managementArt:- Maya, Photoshop, Zbrush- 3D and traditional art background.- Character modeling

Listed skills include Game Development, Video Games, Maya, Ps3, and 17 others.

Current workplace

Dexter Yu's current company

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Raid Base Inc
Raid Base Inc
Production Director at Raid Base, Inc.
AeroLeads page
13 roles

Dexter Yu work experience

A career timeline built from the work history available for this profile.

Production Director

Current

Los Angeles, California, United States

Jul 2023 - Present

Director, Content Operations, Game Production - Valorant

Mar 2022 - Jul 2023

Sr. Producer / Sr. Manager, Game Production

Los Angeles, California, United States

Lead Producer, Content - VALORANT (Agents, Maps, Premium Content, Balance, Outsourcing)

Apr 2020 - Mar 2022

Senior Development Manager

Los Angeles, California, United States

Production Lead, Content Area - VALORANT (Agents, Maps, Premium Content, Outsourcing, UI)

Jun 2018 - Mar 2020

Development Manager

Los Angeles, Ca

Senior Producer - VALORANT (Agents, Maps, Outsourcing)

Apr 2017 - Jun 2018

Producer, Art And Outsourcing : God Of War

Santa Monica, Ca

- Production: Project and team management for visual development, visual design, character modeling, character rigging departments, cinematics and outsourcing. - Collaborate with directors, leads and stakeholders to define direction and breakdown product goals, release goals and milestone deliverables.- Producer for Characters, Visual Development and Outsourcing - Partnered with Lead Producer to spearhead AGILE and Hansoft adoption and training for the development team. - Communicate team needs, dependencies and risk mitigation strategies with management and production.- Manage and build the schedules, tasks, budgets and resourcing for the art department and outsourcing.- Worked with casting supervisor for casting, auditioning, scheduling of scanning, cinematics, rehearsals and motion capture shoots. - Partnered with discipline leads to champion, produce and drive the adoption of full FACS pipeline by providing process breakdowns, cost benefit analysis and visual test results to pitch to project stakeholders. - Outsourcing: Propose and implement a scalable outsourcing pipeline and communicate resource requirements for successful growth of overall of studio outsourcing efforts.- Build and maintain relationships with outsourcing vendors and performing due diligence, screening and testing. - Primary point of contact for external vendors, independent contractors and various service groups within SCEA.- Coordinate external and internal team workflows, resources, schedules, budgets and communication. - Educated and demonstrated the benefits of expanded outsourcing to the team through asset and full level tests.- Management: Recruit, screen and interview candidates and contractors for the character and visual development departments.- Secure software, schedule classes and training opportunities for the art department.

Nov 2013 - Apr 2017

Art Production Manager

Arleta, Ca

- Project management to ensure proper resourcing, scheduling and timely delivery of all assets.- Provide timely feedback and art direction external art teams to ensure quality and consistency between different art groups.- Provide paint-overs and feedback via email or Basecamp, and in real-time via Skype or in-person communication.- Build and maintain relationships with outsource vendors and stakeholders.- Contract negotiation and project management services on Jackpot Slots (iOS) for Rabbx, Inc. & GREE and Su Mon Smash: Star Coliseum (Android) for Rabbx, Inc.

Feb 2013 - Aug 2013

Art Manager, Producer: Lost Planet 3

- Served as Art Manager and Producer for Lost Planet 3 and an unreleased title.- Managed internal art resources (character, environments, effects and UI art) for budget, schedule and resourcing to meet the production needs of Lost Planet 3 and an unreleased title.- Provided forecasts, recommendations and risk mitigation strategies to the Lead Producer, to minimize risk for the project.- Tracked project trajectory, asset completion time lines and schedules via Hansoft and Jira to ensure timely delivery of art assets.- Planned, budgeted and scheduled production of all art asset needs for the projects. - Developed and implemented efficient outsourcing pipelines and documentation which maximized efficiencies and provided cost savings.- Managed external teams and provided guidance, clear art direction and feedback.- Contract negotiation, execution and vendor selection resulting in consistently high quality assets and cost savings.- Project management, forecasting, scheduling and budgeting for both internal and external resources.- Managed all outsourced art assets from engagement to completion.- Created specs and process documents for asset creation.- Outsourcing risk assessment and mitigation.- Work with art director, art leads and production to help create and manage schedules and insure proper workflow for external teams. - Build and nurture relationships with both local and international partners.- Identifying and researching outsourcing opportunities and creating plans to test vendors quickly and efficiently.- Credits: Lost Planet 3 (PS3, Xbox360, PC)

Feb 2010 - Jun 2013

Outsourcing Manager

Sherman Oaks, Ca

• Developed and implemented efficient outsourcing pipelines and documentation which maximized efficiencies and provided substantial cost savings while maintaining a high level of quality.• Managed external teams and provided guidance, clear art direction and feedback.• Effectively introduced and implemented art outsourcing into the current development pipeline.• Responsible for onsite due diligence, vendor selection and training, contract negotiation, execution. • Handled forecasting, scheduling and budget tracking for all outsourced assets.• Evaluate and engage the services of outsourcing vendors, to allow core teams to focus on delivering innovative gameplay experiences.• Created art packages for external teams containing: specs, best practices and pipeline/process documents, source files and references.• Perform outsourcing risk assessment and implement mitigation strategies.• Primary point of contact for outsourcing studios.• Manage the storage and flow of incoming art assets and feedback.• Work closely with the Art Director and Lead Producer to manage external resources, schedules and ensure proper workflow for external teams. • Build and nurture relationships with both local and international partners.• Direct outsourcing of game production services for Spark Unlimited, Inc.• Initiation and management of production outsourcing and contractor services for all in progress projects.• Credits: Unreleased 3rd Person Action Game (PS3, Xbox 360).

May 2009 - Jan 2010

Freelance Artist/Outsourcing Consultant

Provides art and outsourcing management on a freelance/consutant basis. Scope includes 3D as well as 2D art for clients.- Facial blendshape sculpting, head scan processing for games, animated and rendered lighting and movement.- 3D modeling and texturing, illustration and logo design services for clients.- Render wrangling, render queuing, troubleshooting and optimizing scenes for processing in Maya and iRush render farm management software.- Clients: 360-VFX, Zoic Studios, Getback Media, Arcmedia Solutions, Crusade Real Estate

Oct 2008 - May 2013

Production Assistant, Outsourcing

Vivendi Games, Inc.

Greater Los Angeles Area

- Project management and tracking of outsourcing services for Vivendi's game studios worldwide.- Coordinated and tracked external development across multiple simultaneous projects including: Timeshift, 50 Cent: Blood on Sand, Bourne Conspiracy, Empire Earth 3, Prototype, Ghostbusters, etc.- Build and nurture relationships with external partners.- Arranged travel itineraries for trade shows, international travel and due diligence visits for the team.

Jan 2007 - Sep 2008

Freelance 3D Artist/Animator

Arcmedia Solutions

Transitioned into an art consultant/contract position for websites developed by various clients. Focused on creating and integrating 3d elements into flash based websites.

May 2006 - Feb 2008
3 education records

Dexter Yu education

Completion Certificate, Project Management

Protege Project Management

40 hours of PMI Certified Project Management Curriculum

Character Modeling

Cgworkshops - Stahlberg
FAQ

Frequently asked questions about Dexter Yu

Quick answers generated from the profile data available on this page.

What company does Dexter Yu work for?

Dexter Yu works for Raid Base Inc.

What is Dexter Yu's role at Raid Base Inc?

Dexter Yu is listed as Production Director at Raid Base, Inc. at Raid Base Inc.

What is Dexter Yu's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Dexter Yu at Raid Base Inc.

Where is Dexter Yu based?

Dexter Yu is based in Torrance, California, United States while working with Raid Base Inc.

What companies has Dexter Yu worked for?

Dexter Yu has worked for Raid Base Inc, Riot Games, Sony Computer Entertainment America - Santa Monica, Rabbx, and Spark Unlimited.

How can I contact Dexter Yu?

You can use AeroLeads to view verified contact signals for Dexter Yu at Raid Base Inc, including work email, phone, and LinkedIn data when available.

What schools did Dexter Yu attend?

Dexter Yu holds Bfa, Entertainment Arts/Animation from California State University, Fullerton.

What skills is Dexter Yu known for?

Dexter Yu is listed with skills including Game Development, Video Games, Maya, Ps3, Zbrush, Project Management, Photoshop, and Art.

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