Dave Viola
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Dave Viola Email & Phone Number

Manager, Art Outsourcing at Riot Games
Location: Los Angeles, California, United States 13 work roles 1 school
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Current company
Role
Manager, Art Outsourcing
Location
Los Angeles, California, United States
Company size

Who is Dave Viola? Overview

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Quick answer

Dave Viola is listed as Manager, Art Outsourcing at Riot Games, a with 4485 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for Dave Viola.

Dave Viola previously worked as WOARior | Art Outsource III at Riot Games and Lead Character Artist at Bladework Games. Dave Viola holds Bfa, Computer Graphics from Pratt Institute.

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Email format at Riot Games

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Riot Games

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Profile bio

About Dave Viola

Highly motivated artist with a strong understanding of human and creature anatomy with an eye for design, shape, and silhouette with regards to modeling. Has years of experience creating high and low poly characters and textures, optimized across different platforms. Collaborative with the ability to communicate effectively with artists, designers, engineers.

Listed skills include Maya, Animation, Video Games, Texturing, and 28 others.

Current workplace

Dave Viola's current company

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Riot Games
Riot Games
Manager, Art Outsourcing
los angeles, california, united states
Website
Employees
4485
AeroLeads page
13 roles · 20 years

Dave Viola work experience

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Manager, Art Outsourcing

Current

Los Angeles, California, United States

Jan 2024 - Present

Woarior | Art Outsource Iii

Los Angeles, California, United States

Work with external partners and provide feedback to maintain artistic vision on characters as well as create and maintain documentation to help uphold production standards.

Apr 2023 - Aug 2024

Lead Character Artist

Los Angeles, California, United States

Worked as art lead, helping to vis dev and prototype characters, rigs, animations, environments and props for unreleased project.

Sep 2020 - Mar 2023

Lead Character Artist

Greater Los Angeles Area

Developed character models and serving as lead for all character art outsourcing on Harry Potter VR experiences (Wizards Take Flight and Chaos at Hogwarts) at Harry Potter New York

Jan 2019 - Sep 2020

Lead Artist

Greater Los Angeles Area

As lead I oversee the production of characters and environments, working with the concept team developing new content as well as managing artists to maintain quality, performance and delivery of art assets. I also work with tech, engineering and animators to ensure character functionality.

Dec 2016 - Dec 2018

3D Character Artist

Greater Los Angeles Area

As a character artist, sculpted, re-topo'ed, and textured character models using a wide range of applications including Zbrush, Maya, and Substance Painter. I worked with concept artists, tech artist and leads to create models from the ground up. I also assisted in prototyping, rigging, and VFX where needed.

Jul 2015 - Dec 2016

Freelance Art Director/Artist

Greater Los Angeles Area

I worked with producers and engineers to develop the art style for a mobile game prototype. I colloborated with team members, designed, modeled, rigged, and animated 3D asets to turn around a full functioning app in a short time

Feb 2016 - Apr 2016

Freelance Artist/Animator

At Funplus I created and animated 2D and 3D assets for a mobile title as well as implementing assets in Unity, setting up prefabs, concepting art, creating VFX and trouble shooting issues/bugs/

Apr 2015 - Jul 2015

3D Character Artist/Animator/Senior Fx Artist

Greater Los Angeles Area

I revamped VFX, making them more interesting as well as visually consistent. I helped move along the production schedule by modeling, texturing, rigging and animating low poly characters in addition to the VFX work.

Oct 2014 - Feb 2015

3-D Artist/Animator (Monkey Quest And Grumpy Wizard)

Glendale, Ca

On Nickelodeon's Monkey Quest I helped revamp the art style by creating new characters, levels, props and environments. I contributed in concepting and developing new events, pushing for new ways to use existing technology in order to give the player a variety of gameplay. I was part of a very small team that developed the successful Monkey Blast mini game in just a few short weeks and created all new models and animations for the Pet Battle feature. I worked on levels, new features, new characters and event, always ensuring optimization to create a smoother gameplay experience.Before that I developed game concepts, assets, and an art pipeline for an Grumpy Wizard, an unreleased Nickelodeon mobile game where I worked closely with art directors and designers to develop the overall look of the game. I also helped developed the art pipeline and interchangeable rigs and animations ensuring an efficient and optimal build. I worked with programmers to develop a tower building mechanic so that art could be created, animated and mixed and matched seamlessly.

Apr 2012 - Jul 2014

Lead Artist (Capital City)

San Francisco Bay Area

After the initial release of Capital City where I worked on concept and production, I was able to take on a lead role in developing a new direction and art for Capital CityI worked closely with art directors to re-imagine the look of the game, and also with game designers to concept new features and assets. I also worked in production, creating and animating a wide range of assets from characters to environments, vehicles and VFX, and also managed a modeler and two animators to ensure quality and timely delivery of assets.Throughout the process I was in constant communication with programmers to optimize game performance, understand the technical needs, and helped develop the art pipeline.

Oct 2011 - Apr 2012

Animator (Jersey Shore)

San Francisco Bay Area

Worked as an artist on MTV's Jersey Shore game on Facebook. My roles included developing concepts, producing Flash animation and working closely with developers to ensure the product ran as efficiently as possible.I also worked on several concepts and specs for unreleased products, using skills in both 2D and 3D to generate ideas best suited to the IP.

Aug 2010 - Oct 2011

Graphic Designer

Oakland, Ca

Worked with account executives and directly with clients to create outdoor advertising. I also worked closely with the Marketing Manager to create sales and marketing materials.

2007 - Aug 2010
Team & coworkers

Colleagues at Riot Games

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1 education record

Dave Viola education

FAQ

Frequently asked questions about Dave Viola

Quick answers generated from the profile data available on this page.

What company does Dave Viola work for?

Dave Viola works for Riot Games.

What is Dave Viola's role at Riot Games?

Dave Viola is listed as Manager, Art Outsourcing at Riot Games.

Where is Dave Viola based?

Dave Viola is based in Los Angeles, California, United States while working with Riot Games.

What companies has Dave Viola worked for?

Dave Viola has worked for Riot Games, Bladework Games, Wevr, Section Studios(Rival:Crimson X Chaos), and Section Studios.

Who are Dave Viola's colleagues at Riot Games?

Dave Viola's colleagues at Riot Games include Cu Ngoc Thinh, Kevin Tong, Dylan Siu, Joseph Santos, and Josiah Nuzum.

How can I contact Dave Viola?

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What schools did Dave Viola attend?

Dave Viola holds Bfa, Computer Graphics from Pratt Institute.

What skills is Dave Viola known for?

Dave Viola is listed with skills including Maya, Animation, Video Games, Texturing, Traditional Animation, Flash, Character Animation, and Unity3D.

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