Dave Viola

Dave Viola Email and Phone Number

Character Artist @ Riot Games
los angeles, california, united states
Dave Viola's Location
Los Angeles, California, United States, United States
Dave Viola's Contact Details

Dave Viola personal email

About Dave Viola

Highly motivated artist with a strong understanding of human and creature anatomy with an eye for design, shape, and silhouette with regards to modeling. Has years of experience creating high and low poly characters and textures, optimized across different platforms. Collaborative with the ability to communicate effectively with artists, designers, engineers.

Dave Viola's Current Company Details
Riot Games

Riot Games

View
Character Artist
los angeles, california, united states
Website:
riotgames.com
Employees:
4485
Dave Viola Work Experience Details
  • Riot Games
    Manager, Art Outsourcing
    Riot Games Jan 2024 - Present
    Los Angeles, California, United States
  • Riot Games
    Woarior | Art Outsource Iii
    Riot Games Apr 2023 - Aug 2024
    Los Angeles, California, United States
    Work with external partners and provide feedback to maintain artistic vision on characters as well as create and maintain documentation to help uphold production standards.
  • Bladework Games
    Lead Character Artist
    Bladework Games Sep 2020 - Mar 2023
    Los Angeles, California, United States
    Worked as art lead, helping to vis dev and prototype characters, rigs, animations, environments and props for unreleased project.
  • Wevr
    Lead Character Artist
    Wevr Jan 2019 - Sep 2020
    Greater Los Angeles Area
    Developed character models and serving as lead for all character art outsourcing on Harry Potter VR experiences (Wizards Take Flight and Chaos at Hogwarts) at Harry Potter New York
  • Section Studios(Rival:Crimson X Chaos)
    Lead Artist
    Section Studios(Rival:Crimson X Chaos) Dec 2016 - Dec 2018
    Greater Los Angeles Area
    As lead I oversee the production of characters and environments, working with the concept team developing new content as well as managing artists to maintain quality, performance and delivery of art assets. I also work with tech, engineering and animators to ensure character functionality.
  • Section Studios
    3D Character Artist
    Section Studios Jul 2015 - Dec 2016
    Greater Los Angeles Area
    As a character artist, sculpted, re-topo'ed, and textured character models using a wide range of applications including Zbrush, Maya, and Substance Painter. I worked with concept artists, tech artist and leads to create models from the ground up. I also assisted in prototyping, rigging, and VFX where needed.
  • Nick Jr.
    Freelance Art Director/Artist
    Nick Jr. Feb 2016 - Apr 2016
    Greater Los Angeles Area
    I worked with producers and engineers to develop the art style for a mobile game prototype. I colloborated with team members, designed, modeled, rigged, and animated 3D asets to turn around a full functioning app in a short time
  • Funplus
    Freelance Artist/Animator
    Funplus Apr 2015 - Jul 2015
    At Funplus I created and animated 2D and 3D assets for a mobile title as well as implementing assets in Unity, setting up prefabs, concepting art, creating VFX and trouble shooting issues/bugs/
  • Spark Unlimited
    3D Character Artist/Animator/Senior Fx Artist
    Spark Unlimited Oct 2014 - Feb 2015
    Greater Los Angeles Area
    I revamped VFX, making them more interesting as well as visually consistent. I helped move along the production schedule by modeling, texturing, rigging and animating low poly characters in addition to the VFX work.
  • Nickelodeon Games
    3-D Artist/Animator (Monkey Quest And Grumpy Wizard)
    Nickelodeon Games Apr 2012 - Jul 2014
    Glendale, Ca
    On Nickelodeon's Monkey Quest I helped revamp the art style by creating new characters, levels, props and environments. I contributed in concepting and developing new events, pushing for new ways to use existing technology in order to give the player a variety of gameplay. I was part of a very small team that developed the successful Monkey Blast mini game in just a few short weeks and created all new models and animations for the Pet Battle feature. I worked on levels, new features, new characters and event, always ensuring optimization to create a smoother gameplay experience.Before that I developed game concepts, assets, and an art pipeline for an Grumpy Wizard, an unreleased Nickelodeon mobile game where I worked closely with art directors and designers to develop the overall look of the game. I also helped developed the art pipeline and interchangeable rigs and animations ensuring an efficient and optimal build. I worked with programmers to develop a tower building mechanic so that art could be created, animated and mixed and matched seamlessly.
  • Mtv Networks Social Games
    Lead Artist (Capital City)
    Mtv Networks Social Games Oct 2011 - Apr 2012
    San Francisco Bay Area
    After the initial release of Capital City where I worked on concept and production, I was able to take on a lead role in developing a new direction and art for Capital CityI worked closely with art directors to re-imagine the look of the game, and also with game designers to concept new features and assets. I also worked in production, creating and animating a wide range of assets from characters to environments, vehicles and VFX, and also managed a modeler and two animators to ensure quality and timely delivery of assets.Throughout the process I was in constant communication with programmers to optimize game performance, understand the technical needs, and helped develop the art pipeline.
  • Mtv Networks Social Games
    Animator (Jersey Shore)
    Mtv Networks Social Games Aug 2010 - Oct 2011
    San Francisco Bay Area
    Worked as an artist on MTV's Jersey Shore game on Facebook. My roles included developing concepts, producing Flash animation and working closely with developers to ensure the product ran as efficiently as possible.I also worked on several concepts and specs for unreleased products, using skills in both 2D and 3D to generate ideas best suited to the IP.
  • Clear Channel Outdoor
    Graphic Designer
    Clear Channel Outdoor 2007 - Aug 2010
    Oakland, Ca
    Worked with account executives and directly with clients to create outdoor advertising. I also worked closely with the Marketing Manager to create sales and marketing materials.

Dave Viola Skills

Maya Animation Video Games Texturing Traditional Animation Flash Character Animation Unity3d Photoshop 3d Modeling Art Direction After Effects Flash Animation Game Development Concept Design Visual Effects Social Games Zbrush Creative Direction Character Art Video Editing Vfx Substance Painter Xnormal Unreal Engine 4 Knald Aaa Games Pbr Virtual Reality Next Gen Physically Based Rendering Storyboarding

Dave Viola Education Details

Frequently Asked Questions about Dave Viola

What company does Dave Viola work for?

Dave Viola works for Riot Games

What is Dave Viola's role at the current company?

Dave Viola's current role is Character Artist.

What is Dave Viola's email address?

Dave Viola's email address is df****@****ail.com

What schools did Dave Viola attend?

Dave Viola attended Pratt Institute.

What skills is Dave Viola known for?

Dave Viola has skills like Maya, Animation, Video Games, Texturing, Traditional Animation, Flash, Character Animation, Unity3d, Photoshop, 3d Modeling, Art Direction, After Effects.

Who are Dave Viola's colleagues?

Dave Viola's colleagues are Albert Teo, Pmp, Josh Riley, Emily Weisman, Austin Mullen, Dominic Davila, 하성민, Dave Felton.

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