Daymel Garcia

Daymel Garcia Email and Phone Number

Real Time VFX Artist | Game Artist | Designer | Unity Developer | 7+ Years of Experience | @ Madorium Interactive, L.L.C.
walnut, california, united states
Daymel Garcia's Location
Kissimmee, Florida, United States, United States
About Daymel Garcia

ABOUTGame artist with 7+ years of experience, skilled in the complete development of engaging video games. My expertise includes concept art, VFX, 3D modeling, level design, and animation. Proficient with Unity Engine, Unreal, Photoshop, Blender, and Substance Painter, I focus on storytelling and emotional impact in games. I excel in leading teams and projects, combining creative vision and technical expertise to create immersive gaming experiences.Selected Project Titles:🟢Art Lead responsible for creating concept art and in-game sprites for all backgrounds across 12 levels in Robotech: Macross Saga on the Nintendo Switch.🟢VFX Lead and QA Support for the card-collecting mobile game Garbage Pail Kids.🟢VFX Lead and Concept Artist for the unreleased party game Polterguys: Possession Party.Check out my portfolio for:| VFX |: daymeljstar.artstation.com| Game Art | guppy.artstation.comShipped Titles: Hohokum, Where Cards Fall, Robotech: Macross Saga HD edition, QuiVR, Garbage Pail Kids: The Game, Drunken Bar Fight

Daymel Garcia's Current Company Details
Madorium Interactive, L.L.C.

Madorium Interactive, L.L.C.

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Real Time VFX Artist | Game Artist | Designer | Unity Developer | 7+ Years of Experience |
walnut, california, united states
Website:
madorium.com
Employees:
13
Daymel Garcia Work Experience Details
  • Madorium Interactive, L.L.C.
    Game Artist | Designer
    Madorium Interactive, L.L.C. Sep 2016 - Present
    Storyboard, concept art, character design, art direction, commercial illustration for titles with new and established IP ( VR, Mobile, Switch, PC ).-Adhered and adapted to clients’ differing art stylization guidelines for new concepts and illustrations (styles from realistic and serious to stylistic and cartoony).-Developed projects from sketches to final illustrative renders - including characters, creatures, environment, VFX, and props - maintaining style, quality, and consistency.Co-created original Fantasy IP for unannounced 2D platformer Metroidvania title with small development team at Madorium. -Established visual pillars, story, environment and character designExcellent understanding of artistic fundamentals including composition, perspective, anatomy, draftsmanship, and color theory. Knowledge of animation principles and 3D processes.7+ years of experience in Adobe Photoshop, Illustrator, and Unity. 5+ years of experience in Blender 3D. -Strong understanding of animation, animated 2D rigs in Spine. -Designed and optimized 2D assets and backgrounds for games and animation in digital painting and vector.-Intermediate understanding of 3D Modeling; ability to work with and create 3D assets.Excellent time management, organizational skills, and self-motivated mindset allow me to deliver work on time and within budget.
  • Madorium
    Vfx Artist
    Madorium Sep 2016 - Present
    Specialized in stylized VFX, hand-animated VFX, Niagara, Shuriken, Custom Materials, and Meshes. Strong understanding of implementation and integration into pipelines. Used timing, value, motion, color, and form across multiple aspects of VFX to add depth, mood, and atmosphere to game worlds and gameplay.-Created efficient, and dynamic in-game real-time VFX through all stages of development. -Understanding of animation fundamentals (timing, rhythm, flow, and movement) when creating VFX-Experience authoring original textures and assets for use in visual effects designs, always hitting quality benchmarks.-Working knowledge of art pipelines, game engines, optimization, rendering, lighting, materials and scene setup.7+ years of experience in Adobe Photoshop, Illustrator, and Unity. 5+ years of experience in Blender 3D.-Strong understanding of animation, animated 2D rigs in Spine. -Designed and optimized 2D assets and backgrounds for games and animation in digital painting and vector.-Intermediate understanding of 3D Modeling; ability to work with and create 3D assets.Excellent time management, organizational skills, and self-motivated mindset allow me to deliver work on time and within budget.

Frequently Asked Questions about Daymel Garcia

What company does Daymel Garcia work for?

Daymel Garcia works for Madorium Interactive, L.l.c.

What is Daymel Garcia's role at the current company?

Daymel Garcia's current role is Real Time VFX Artist | Game Artist | Designer | Unity Developer | 7+ Years of Experience |.

Who are Daymel Garcia's colleagues?

Daymel Garcia's colleagues are Rd Vernooy, Jhonnatan Soares, Scott Andrews, Hannah Cox, Caleb Gunby, Brent Tighe.

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