Game Artist | Designer
CurrentStoryboard, concept art, character design, art direction, commercial illustration for titles with new and established IP ( VR, Mobile, Switch, PC ).-Adhered and adapted to clients’ differing art stylization guidelines for new concepts and illustrations (styles from realistic and serious to stylistic and cartoony).-Developed projects from sketches to final illustrative renders - including characters, creatures, environment, VFX, and props - maintaining style, quality, and consistency.Co-created original Fantasy IP for unannounced 2D platformer Metroidvania title with small development team at Madorium. -Established visual pillars, story, environment and character designExcellent understanding of artistic fundamentals including composition, perspective, anatomy, draftsmanship, and color theory. Knowledge of animation principles and 3D processes.7+ years of experience in Adobe Photoshop, Illustrator, and Unity. 5+ years of experience in Blender 3D. -Strong understanding of animation, animated 2D rigs in Spine. -Designed and optimized 2D assets and backgrounds for games and animation in digital painting and vector.-Intermediate understanding of 3D Modeling; ability to work with and create 3D assets.Excellent time management, organizational skills, and self-motivated mindset allow me to deliver work on time and within budget.