Diego Garzon
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Diego Garzon Email & Phone Number

Senior Solution Architect for AI/AV Simulation @ Nvidia | Computer Scientist at NVIDIA
Location: New York, United States 15 work roles 2 schools
2 work emails found @microsoft.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email d****@microsoft.com
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Current company
Role
Senior Solution Architect for AI/AV Simulation @ Nvidia | Computer Scientist
Location
New York, United States

Who is Diego Garzon? Overview

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Quick answer

Diego Garzon is listed as Senior Solution Architect for AI/AV Simulation @ Nvidia | Computer Scientist at NVIDIA, based in New York, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Diego Garzon.

Diego Garzon previously worked as Senior Solution Architect for AI/AV Simulation at Nvidia and Procedural Content Director at Microsoft. Diego Garzon holds B.S, Visual And Game Programming from The Art Institute Of California San Francisco.

Company email context

Email format at NVIDIA

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{first}{last}@microsoft.com
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AeroLeads found 2 current-domain work email signals for Diego Garzon. Compare company email patterns before reaching out.

Profile bio

About Diego Garzon

With over 16 years of experience in the computer graphics industry, I am a seasoned and versatile leader who can bridge the gap between technology and art. As the Procedural Content Director at Microsoft, I oversee the development and implementation of innovative solutions that leverage procedural generation, simulation, and machine learning to enhance the quality, efficiency, and scalability of content creation for various platforms and applications.My passion for proceduralism stems from my belief that it is the key to empowering creators and unlocking new possibilities for interactive and immersive experiences. I have applied this vision to multiple projects across different domains, such as gaming, animation, visual effects, and virtual production. I have also shared my knowledge and insights through publications, presentations, and teaching. I am always eager to learn new skills, explore new challenges, and collaborate with talented and diverse teams. My goal is to create impactful and meaningful content that inspires and delights audiences around the world.

Listed skills include Visual Effects, Renderman, Maya, Lighting, and 30 others.

Current workplace

Diego Garzon's current company

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NVIDIA
Nvidia
Senior Solution Architect for AI/AV Simulation @ Nvidia | Computer Scientist
Santa Clara, CA
Website
AeroLeads page
15 roles · 19 years

Diego Garzon work experience

A career timeline built from the work history available for this profile.

Senior Solution Architect For Ai/Av Simulation

Current

Santa Clara, Ca, Us

Nov 2023 - Present

Procedural Content Director

Redmond, Washington, Us

Sep 2020 - Nov 2023

Procedural Technical Director

Redmond, Washington, Us

Computer Scientist with a passion for art and humanities. My journey has given me broad and deep experience in a variety of industries and applications with a focus on real-time graphics. I am passionate about procedural content creation and simulation. I see a future where proceduralism and machine learning will no longer be decoupled. My goal is to remove the nuisance of all asset development to empower creators on the next generation of content platforms.

Nov 2018 - Sep 2020

Technical Art Director

Redmond, Washington, Us

Xbox, Hololense and Real-Time Awesomeness. As a Technical Art Director, I help to visualize the future of interaction by applying procedural generation techniques for World Building, VFX, Animation, and Materials. Living at the intersection of technology and art, with the aesthetic skills to understand what quality looks like and the technical skills to make it come to life within today's constraints of real-time development.

Oct 2015 - Oct 2018

Thesis Director And Research Study Professor

New York, Ny, Us

Thesis Director and Research Study Professor

Jan 2013 - Jun 2013

Professor Python Programming For Visual Effects And Animation

Brooklyn, Ny, Us

Professor Python Programming for Visual Effects and Animation

Jan 2012 - May 2012

Vfx Technical Director

Moore Park, Nsw, Au

May 2010 - Oct 2010

Vfx/Lighting And Shading Technical Director

San Francisco, Ca, Us

Jan 2008 - Apr 2008

Vfx Technical Director

San Francisco, Ca, Us

Jan 2007 - Jun 2007
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts →

2 education records

Diego Garzon education

B.S, Visual And Game Programming

The Art Institute Of California San Francisco

Bachelor Of Science (B.S.), Computer Science

Universidad De Los Andes
FAQ

Frequently asked questions about Diego Garzon

Quick answers generated from the profile data available on this page.

What company does Diego Garzon work for?

Diego Garzon works for NVIDIA.

What is Diego Garzon's role at NVIDIA?

Diego Garzon is listed as Senior Solution Architect for AI/AV Simulation @ Nvidia | Computer Scientist at NVIDIA.

What is Diego Garzon's email address?

AeroLeads has found 2 work email signals at @microsoft.com for Diego Garzon at NVIDIA.

Where is Diego Garzon based?

Diego Garzon is based in New York, United States while working with NVIDIA.

What companies has Diego Garzon worked for?

Diego Garzon has worked for Nvidia, Microsoft, Paramount Pictures, 21St Century Fox/Blue Sky Studios, and School Of Visual Arts.

Who are Diego Garzon's colleagues at NVIDIA?

Diego Garzon's colleagues at NVIDIA include Sai Mahathi Padegal, Heather L. Mattisson, Pmp, Yahel Pessi, Michael Garrett, and Vamsee Vardhan Thummala.

How can I contact Diego Garzon?

You can use AeroLeads to view verified contact signals for Diego Garzon at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Diego Garzon attend?

Diego Garzon holds B.S, Visual And Game Programming from The Art Institute Of California San Francisco.

What skills is Diego Garzon known for?

Diego Garzon is listed with skills including Visual Effects, Renderman, Maya, Lighting, Compositing, Houdini, Animation, and Shading.

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