I am a Unity expert and have used Unity to build many projects in AI and XR/VR/AR. The combination of AI and AR has allowed me to make many fictional technologies into a reality. I've done most of my development in Unity C#, but have also done AI projects in python.AI systems I've worked with:- LLM - Large Language Models * Open AI's GPT * Llama2, Llama3 * Claud- MMAI - Multimodal LLMs * Open AI's GPT-4o * LLama2 and Llama3 based multimodal- Image Generation * Meta's imagine and stickers * Stable Diffusion * Dall-E2, Dall-E3- 3D Model Generation * 3DGen * Meshy * CSM- Speech Recognition * Whisper * VoiceSDK/wit.ai- TTS (Text to Speech) * VoiceSDK/wit.ai * Microsoft Azure- Segmentation * Segment Anything * OneVisionAR/VR Devices I've developed on- Quest 1, 2, 3, Pro- Hololens- Vive- Pico- XReal- Ray-Ban Meta
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Chief Executive OfficerStory Machine AiLondon, Gb -
Senior Product Design PrototyperMeta Jul 2020 - PresentMenlo Park, California, United StatesLead developer of the first tool within Meta to enable use of AI services in prototypes of early stage product features, allowing engineers across 80+ projects to use 100s of different AI modelsDeveloped application on the Orion glasses. Worked on the recipe creation and object locking flows, Messenger and WhatsApp integrations, and games.Developed and demoed new tooling that empowers developers to create AI-based feature concepts using LLM and image generation in only hours instead of weeksSole developer on a project incorporating AI into the Orion glasses that won multiple company awards and demoed it to the Meta board of directors and executives at partner firmsSubmitted 2 patent applications in VR (US #20230259194 and US #20240194040)Lead designer and prototyper for manual room reconstruction software for VR and MR integrations into Quest devices, enabling users to input objects in the play area for the first time ever on OculusCreated a set of samples for colocated VR, and published them externally for outside developers to make colocated VR experiencesRan the demo fairs for Reality Labs in London, providing a platform for participants to exhibit their work and eventually growing the fair to the 2nd-most attended within Meta internationally Streamlined on-boarding for Unity developers and implemented a new training curriculum, moving from a follow-along VC call to a structured format in Meta’s official onboarding and learning toolAs the recognized expert on AI, wrote the problem sets and content for the interview loop for all future aspiring AI-focused prototypers at Meta -
Co-Founder And Product EngineerCoinflip Studios Jun 2018 - Jul 2020San Francisco Bay AreaLead developer for Ninja Legends, the first ever Android game that could be played in 6DOF, allowing it to be one of the first post-launch titles on the Oculus and resulting in >$1M revenue Front end developer, product manager, and game designer on Guessy Sketch: Telephone Pictures, a game of FB Messenger, which was scoped and delivered with a team of four in only 5 weeks -
CeoRocket Tiger Studios Jun 2017 - Jun 2018Redwood City, CaLaunched VR title Comets Wake on Steam, which used an innovative combination of mesh generation and procedural generation to create an infinite number of unique levels and objectshttps://store.steampowered.com/app/763650/Comets_Wake/Led the project for Flicksync, a hackathon project using voice recognition in VR and based on the flicksync concept from Ready Player One. Winner of Machining Learning & AI and Innovative Entertainment at Creating Reality, 2018. https://www.linkedin.com/feed/update/urn:li:activity:7214546352771399680/
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Lead Systems DesignerRocket Games, Inc. Feb 2015 - Jun 2017San Francisco Bay AreaRocket Games emerged as a leader in the social casino space in 2015, which led to its acquisition by Penn National Gaming in July 2016 for tens of millions of dollars. Rocket is known as the developer of Viva Slots, the most popular classic slots game. Defined product and design for new business segments. Marketed and grew game portfolio with 1M yearly equivalent budget. Launched new products and new product lines. Designed systems for greater retention and monetization, using a/b and multi armed bandit experiments. -
Ceo / DeveloperCat Duo Inc. Jul 2013 - Sep 2015Palo Alto, CaCreated integrated cross device platform for real time gameplay. Successfully delivered on Kickstarter involving 3rd party liscensing
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Senior Product Manager In The Storyville DivisionZynga Nov 2012 - Jun 2013San Francisco Bay AreaFeature design, product management, and analysis for one of the top grossing games at Zynga. Managed release strategies for new apps. -
Product Manager On Pioneer TrailZynga Mar 2012 - Nov 2012San Francisco Bay Area -
Analyst Consultant To Marketing And FinanceChegg Inc. Dec 2011 - Mar 2012Analyzed M&A prospects. Defined financial forecasts for new business segments. -
Finance InternChegg Inc. Jun 2011 - Dec 2011Santa Clara, CaDeveloped financial models for new business units using Excel. Developed models for website traffic forecasting, primary drivers, and growth rates. -
Undergraduate Research AssistantGeorgia Institute Of Technology Jun 2006 - Oct 2009Greater Atlanta AreaI did research assistance in the Summer of 2006 and 2009.2006- worked on microstructures to assist in biofouling of materials.2009- worked in an NMR lab preparing and running polymer samples. -
Undergraduate Research AssistantUniversity Of Tennessee Health Science Center May 2005 - Aug 2008Greater Memphis AreaWorked in the summers of 2005 and 2008 in the research labs.2005- Worked under Dr. Eldon Geisert on the retinal pigment epithelium effects of a genetic mutation causing the cells to be larger and multinucleated.2008- Worked under Dr. Duane Miller maximizing the result of a reaction and analyzing the resultant and byproducts using NMR and mass spectrometry.
David Geisert Education Details
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Environmental Engineering And Sciences -
Polymer Fiber Engineering
Frequently Asked Questions about David Geisert
What company does David Geisert work for?
David Geisert works for Story Machine Ai
What is David Geisert's role at the current company?
David Geisert's current role is Chief Executive Officer.
What schools did David Geisert attend?
David Geisert attended Stanford University, Georgia Institute Of Technology.
Who are David Geisert's colleagues?
David Geisert's colleagues are Eduardo Hernández, Bala Kumar, Alex Vieane, Veselin Iordanov, Fatima Undefined, Yongjun Xie, Yuqing Duan.
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David Geisert
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