Game Designer
Baton Rouge, Louisiana, United States
• Overhauled game flow, UI, menu navigation, 8 character abilities, and 2 battle arenas throughout Necroball’s production for 2 years.• Updated 20+ page game design document (GDD) for Necroball.• Created 2D pixel art UI assets and 4 new battle arenas for Necroball using Photoshop.• Worked closely with the Lead Programmer to implement core game mechanics and write clean code in Unity C#.• Organized 200+ game assets (graphics, documents, C# scripts, etc.), ensuring they are… Show more • Overhauled game flow, UI, menu navigation, 8 character abilities, and 2 battle arenas throughout Necroball’s production for 2 years.• Updated 20+ page game design document (GDD) for Necroball.• Created 2D pixel art UI assets and 4 new battle arenas for Necroball using Photoshop.• Worked closely with the Lead Programmer to implement core game mechanics and write clean code in Unity C#.• Organized 200+ game assets (graphics, documents, C# scripts, etc.), ensuring they are readily accessible and up-to-date via Unity and Google Drive.• Worked with the QA team to publish 2+ development builds daily to fix 100+ bugs during QA and post-launch, reduced number of bugs reported by the QA Specialist by 50%.• Fully shipped 1 game named Necroball out of Early Access on Steam, gaining adequate experience in Unity game development. Show less