Hello!👋 My name is Diamonick Dunn💎!I am a Unity game designer/developer🎮 with 5+ years of experience in developing a variety of games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces in Photoshop, Illustrator, and Figma. Outside of work, I have published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer.⭐Professional Highlights⭐• I was a Game Designer, Lead Artist, and Lead Programmer for an indie game called Necroball at King Crow Studios. I was brought onto the team to overhaul various aspects of Necroball (e.g. game loop, menu navigation, gameplay systems, etc.) and resolve many issues amongst the creative, product, and engineering teams during development to ensure the game is shipped out of Early Access on Steam. During Necroball's development, I excelled in multiple roles while pursuing a Bachelor’s Degree in Computer Science from Louisiana State University for 1.5 years.• My first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and implementing UI elements for a local client. Despite having zero experience in VR development at the time, I was able to quickly learn the basics of VR/XR development in 1 month. My team was impressed by my UI/UX design skills, and the Lead Architect expressed interest in having me update the UI for future projects. My UI/UX design skills helped me become the go-to person on my team to help design responsive UI assets and provide hands-on guidance during the design process across 4 XR projects.⭐Solo Unity Developer Highlights⭐• I published 3 Unity Editor tools to the Unity Asset Store: Duplicate Special Tool, Massive Unicode Symbol Table (MUST), and Link Labels.• I shipped 2 free mobile apps to the App Store: Capslide and TipTop - Tip Calculator.