Diamonick Dunn

Diamonick Dunn Email and Phone Number

Senior Unity Developer | Game Designer | UI/UX designer @ Monster Theater
Diamonick Dunn's Location
Baton Rouge, Louisiana, United States, United States
About Diamonick Dunn

​Hello!👋 My name is Diamonick Dunn💎!I am a Unity game designer/developer🎮 with 5+ years of experience in developing a variety of games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces in Photoshop, Illustrator, and Figma. Outside of work, I have published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer.⭐Professional Highlights⭐• I was a Game Designer, Lead Artist, and Lead Programmer for an indie game called Necroball at King Crow Studios. I was brought onto the team to overhaul various aspects of Necroball (e.g. game loop, menu navigation, gameplay systems, etc.) and resolve many issues amongst the creative, product, and engineering teams during development to ensure the game is shipped out of Early Access on Steam. During Necroball's development, I excelled in multiple roles while pursuing a Bachelor’s Degree in Computer Science from Louisiana State University for 1.5 years.• My first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and implementing UI elements for a local client. Despite having zero experience in VR development at the time, I was able to quickly learn the basics of VR/XR development in 1 month. My team was impressed by my UI/UX design skills, and the Lead Architect expressed interest in having me update the UI for future projects. My UI/UX design skills helped me become the go-to person on my team to help design responsive UI assets and provide hands-on guidance during the design process across 4 XR projects.⭐Solo Unity Developer Highlights⭐• I published 3 Unity Editor tools to the Unity Asset Store: Duplicate Special Tool, Massive Unicode Symbol Table (MUST), and Link Labels.• I shipped 2 free mobile apps to the App Store: Capslide and TipTop - Tip Calculator.

Diamonick Dunn's Current Company Details
Monster Theater

Monster Theater

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Senior Unity Developer | Game Designer | UI/UX designer
Diamonick Dunn Work Experience Details
  • Monster Theater
    Unity Level Designer
    Monster Theater May 2024 - Present
    Baton Rouge, Louisiana, United States
    • Placed existing 2D assets in 8+ levels to craft visually appealing environments that align with Atomic Owl’s theme.• Set up volumetric, freeform, and spot lights in 2D scenes to create a futuristic feel across 8+ levels using Unity.• Sorted 100+ 2D layers (decorations, tilesets, backgrounds, VFX, etc.) to enhance the game’s visual depth, fidelity, and clarity.
  • King Crow Studios
    Designer I (Ui/Ux Designer)
    King Crow Studios Jun 2021 - Mar 2024
    Baton Rouge, Louisiana, United States
    • Liaised with Lead Architect to implement UI/UX solutions that enhanced the user experience by 30% across 4+ XR projects.• Set up an XR music recording studio using existing 3D assets and designed UI elements for the EBRPL client to increase user retention by 75%.• Designed and implemented user-friendly UI elements across 3+ training modules for a robust VR training suite named S.T.E.P.S using Unity, C#, Adobe Creative Suite, and Figma.• Maintained previous responsibilities as Game… Show more • Liaised with Lead Architect to implement UI/UX solutions that enhanced the user experience by 30% across 4+ XR projects.• Set up an XR music recording studio using existing 3D assets and designed UI elements for the EBRPL client to increase user retention by 75%.• Designed and implemented user-friendly UI elements across 3+ training modules for a robust VR training suite named S.T.E.P.S using Unity, C#, Adobe Creative Suite, and Figma.• Maintained previous responsibilities as Game Designer and led development of 2 gaming projects to establish a game’s creative vision for 2+ years. Show less
  • King Crow Studios
    Game Designer
    King Crow Studios Jul 2019 - Jun 2021
    Baton Rouge, Louisiana, United States
    • Overhauled game flow, UI, menu navigation, 8 character abilities, and 2 battle arenas throughout Necroball’s production for 2 years.• Updated 20+ page game design document (GDD) for Necroball.• Created 2D pixel art UI assets and 4 new battle arenas for Necroball using Photoshop.• Worked closely with the Lead Programmer to implement core game mechanics and write clean code in Unity C#.• Organized 200+ game assets (graphics, documents, C# scripts, etc.), ensuring they are… Show more • Overhauled game flow, UI, menu navigation, 8 character abilities, and 2 battle arenas throughout Necroball’s production for 2 years.• Updated 20+ page game design document (GDD) for Necroball.• Created 2D pixel art UI assets and 4 new battle arenas for Necroball using Photoshop.• Worked closely with the Lead Programmer to implement core game mechanics and write clean code in Unity C#.• Organized 200+ game assets (graphics, documents, C# scripts, etc.), ensuring they are readily accessible and up-to-date via Unity and Google Drive.• Worked with the QA team to publish 2+ development builds daily to fix 100+ bugs during QA and post-launch, reduced number of bugs reported by the QA Specialist by 50%.• Fully shipped 1 game named Necroball out of Early Access on Steam, gaining adequate experience in Unity game development. Show less
  • Phi Sigma Pi National Honor Fraternity
    Public Relations Officer
    Phi Sigma Pi National Honor Fraternity Aug 2018 - May 2019
    Baton Rouge, Louisiana, United States
    • Ensure the Phi Sigma Pi Gamma Theta website is up-to-date biweekly, achieving a 25% increase in web traffic.• Produced content for social media posts across 4 different social media platforms (Facebook, Twitter, Instagram, and Snapchat).• Managed a budget of $80 to print flyers and order custom Snapchat filters throughout the course of two semesters.• Communicated with the Chapter President and Recruitment Chair to brainstorm design concepts and revise visual… Show more • Ensure the Phi Sigma Pi Gamma Theta website is up-to-date biweekly, achieving a 25% increase in web traffic.• Produced content for social media posts across 4 different social media platforms (Facebook, Twitter, Instagram, and Snapchat).• Managed a budget of $80 to print flyers and order custom Snapchat filters throughout the course of two semesters.• Communicated with the Chapter President and Recruitment Chair to brainstorm design concepts and revise visual elements.• Executed a social media campaign to enroll 20+ potential members to Phi Sigma Pi and increased social media engagement by 30%.• Published our monthly 4-page newsletter, Crawfish Tails, to the website using InDesign and Illustrator. Show less

Diamonick Dunn Education Details

Frequently Asked Questions about Diamonick Dunn

What company does Diamonick Dunn work for?

Diamonick Dunn works for Monster Theater

What is Diamonick Dunn's role at the current company?

Diamonick Dunn's current role is Senior Unity Developer | Game Designer | UI/UX designer.

What schools did Diamonick Dunn attend?

Diamonick Dunn attended Louisiana State University, Central High School.

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