I've spent most of my production career as a leader of art teams. I've been in production for over 30 years and appreciate company culture and team culture; I know how to adapt and modify my approach for the job needed and to help those on my team understand what is needed to get the job done. I enjoy working with both internal and external teams and am highly adaptable. I understand the business challenges facing 3D industries and teams.I’ve worked in film animation, 3D art production in video games and casino gaming industries.I've performed roles in art direction, visual development, animation direction, art management and outsourced art management. I have been extremely successful in helping art teams produce and attain a higher quality level in the work and achieve professional development goals. I have solid foundational animation and art skills that enable me to bring an eye for quality to each project and to mentor artists in how to achieve for both the company and for themselves what is needed in order to excel. I am well-versed in pre-production process and production methodologies and have worked within a wide range of pipeline structures.Expertise: Art direction, outsourced art team management, client relations, animation direction, visual development, artist coaching and mentoring, project planning and scheduling, recruitment, strategic planning and individual and group artist development. Primary software skills: Blender, Adobe Suite apps (Photoshop, Illustrator) UE4, Substance Painter/Designer, BabylonFamiliarity or basic experience in: Maya, MAX, Plasticity, Unity, Adobe XD
Listed skills include Video Games, Animation, Game Design, Character Animation, and 27 others.