Diego Gregori is a Game Programmer / Developer at Humber College.
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Junior ProgrammerSelf-Employed Mar 2021 - Present
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Update #5 Final Prototype UpdateHumber College Sep 2019 - PresentToronto, Canada AreaProject Name: Wonder Lost PathThe Concept:•I Developed a RPG fun open world game with interesting systems, the Main character has skills that consists of damage and heal types, as well a level up system and enemies with loot.Play Testing FeedBack: •The received feed back that was given from play testing, was very crucial to the improvement on many key systems within the game.Key issues was addressed in the feed back play testing, and bugs was fixed and updated.As a result the final prototype mid stone project was a better product over all.Industry FeedBack:• CTO of 360 Named matthew Mazza - UP360 Mentioned aspects on the rpg game." Good foundation for an RPG, however some initial control issues. ""Also automatically picking up the loot is intrusive, either show it in a HUD element (top left corner for example) or have it be on the ground and collected by pressing a button."The feedback from an industry CTO is useful to use for future projects and to take into consideration when creating and designing systems and art.Final Reflection:• Many Aspects throughout this experience with the development of this prototype was very rewarding and enjoyable, I really enjoyed the whole process. Working in the Unreal Engine was a very enjoyable experience, and creating many systems and idea's for this prototype in the engine was a very interesting process. As well in the mid stone show case hearing live feed ,and how people perceived my mid stone project was a new experience and a very rewarding one. Also to improve the over all project with play testing and hearing key issues brought up was a new process of fixing bugs and issues that was a new experience. In closing it was a great experience to learn from, and in future projects to further improve on.The Cinema•A videoBelow is a link to the video of the gameplay. -
Game Programmer/ Game 2/Update Week 7Humber College 2019 - Presenthere i am showing the UI of a compass like system for possible uses in game currently working on. -
Game Programmer/Game 1Humber College Sep 2018 - PresentToronto OntarioThis game project is a 2D platformer jumper style. The core game concept loop is to stay alive and make it across. I wanted to show how a simple idea can be fun,for the player.Some of the core concepts I used include:- Respawning- Moving Platforms- Player Movements- Player AnimationI created the 2D spirits and pixels myself. The video will explain more detail.Potential future game ideas, and or improvements may include:- Enemies with good AI- More levels with more art ideas- Possible boss stagesIn the future, I will be working on a game engine of my own, and I will be making improvements to this game over time. -
Game Programmer/ Game 2/Update Week 6Humber College Mar 2019 - PresentToronto, Canada AreaAn idea for a quest system. i used a Graph data Structure for the quest system. i still have to use a radar for it to be connected, so the player knows where to go for the quest. in video you will see the user interface part of it. -
Game Programmer/ Game 2 / Update Week 5Humber College Feb 2019 - PresentToronto, Canada AreaFor spawning an Object, for possible skill input. in case you need to spawn objects in your game while using input mouse down key,so player has ability to create objects say for example a spell. -
Game Programmer/ Game 2 / Update Week 4Humber College Feb 2019 - PresentToronto, Canada AreaThis is about an enemy player AI wondering about. this is how making an AI wonder about the area. -
Game Programmer/ Game 2 / Update Week 3Humber College Feb 2019 - PresentToronto, Canada AreaJust a simple idea of spawning objects non input related. this creates objects on a timer based delay. -
Game Programmer / Coding / Update Week 2Humber College Feb 2019 - PresentToronto, Canada Areajust a way to input a type of move for a game idea, for a nes project for school. to create a function roll etc. -
Game Programmer/ Humber Game / Update Week 1Humber College Feb 2019 - PresentToronto, Canada AreaGame Jam about Home theme game, i grouped up with others fellow game programmers in my school as we took part in game jam event, -
Game ProgrammerHumber College Apr 2021 - Jul 2022This is my group cap stone, we made a mini game like style game, in our own custom C++ engine. This is the Map scene in which each tile is the stepping spot for the player. Its an Mario Party style type of game
Diego Gregori Education Details
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Honours Student - Mathematics , Programming And Game Design
Frequently Asked Questions about Diego Gregori
What company does Diego Gregori work for?
Diego Gregori works for Humber College
What is Diego Gregori's role at the current company?
Diego Gregori's current role is Game Programmer / Developer.
What schools did Diego Gregori attend?
Diego Gregori attended Humber College.
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Diego Gregori
Ufficio Tecnico - Bim Coordinator - Area Tecnica Garepresso Setten Genesio S.P.A.Oderzo1settengenesio.it -
Diego Gregori
Coquitlam, Bc
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