3D Generalist
Model props, characters, and environments for production.Rig characters, and interactive props to be used for animation.Texture and create materials for final render.
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@prounlimited.com
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Diego Murphy is listed as 3D artist based in Portland, Oregon, United States. AeroLeads shows a work email signal at prounlimited.com and a matched LinkedIn profile for Diego Murphy.
Diego Murphy previously worked as 3D Generalist at Should We Studio and 3D Generalist at Pro Unlimited.
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My name is Diego Murphy and I am a 3D artist born and raised in Portland, Oregon. I am primarily self taught and have been working in visual effects and production modeling since I graduated high school in 2014. I am proficient in Maya, Modo, Unreal engine, Blender, Substance painter, and 3D Coat.When I'm not making something on the computer, I enjoy playing the fiddle, drawing, wildland firefighting, and learning about interesting things! I am passionate about anthropological history, entomology, and electromagnetism. I am always looking for ways to express these interests through art, blending my love of science and aesthetics.
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Model props, characters, and environments for production.Rig characters, and interactive props to be used for animation.Texture and create materials for final render.
Beaverton, Oregon, United States
Developing real time rendering techniques for Nike DPC footwear
Grand Ronde, Oregon, United States
Patrol fire lines, hike gear from drop off point to new locations, man lookout points while operating radio, calculate fire weather data, mop up and extinguish wildfire, operate water pump and fire hose.
Portland, Oregon, United States
3D modeling Nike shoes to be used for texture baking, animation, photo-real rendering and real-time rendering. Programming concept software for real-time shoe configurators in Unreal engine 4.
Portland, Oregon, United States
Modeling products from physical samples, reference photos, CAD files, and 3D scans. Building material libraries for web GL in json. Converting 3D textures to laser etching coordinates.
Portland, Oregon, United States
Creating stable skeletal rigs for commercial computer animation. Programming and maintaining internal VR game demos, as well as trouble-shooting bugs. Creating fluid sim effects for explosions and bullet impacts.
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Diego Murphy is listed as 3D artist.
AeroLeads has found 1 work email signal at @prounlimited.com for Diego Murphy.
Diego Murphy is based in Portland, Oregon, United States.
Diego Murphy has worked for Should We Studio, Pro Unlimited, The Confederated Tribes Of Grand Ronde, Pollinate, and Hinge Digital.
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