Diego Matías Martinez
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Diego Matías Martinez Email & Phone Number

Lead Artist | Project Director (Indie Collaboration) at Quarantine Interactive
Location: Argentina, Argentina, Argentina 11 work roles 1 school
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Current company
Role
Lead Artist | Project Director (Indie Collaboration)
Location
Argentina, Argentina, Argentina
Company size

Who is Diego Matías Martinez? Overview

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Quick answer

Diego Matías Martinez is listed as Lead Artist | Project Director (Indie Collaboration) at Quarantine Interactive, a company with 4 employees, based in Argentina, Argentina, Argentina. AeroLeads shows a matched LinkedIn profile for Diego Matías Martinez.

Diego Matías Martinez previously worked as Lead 3D Artist at Soulcast and Owner of the Company at Quarantine Interactive. Diego Matías Martinez holds Diseño De Imagen Y Sonido, Direccion De Cine, Guion, Diseño 3D, Vfx. from Universidad De Buenos Aires.

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Email format at Quarantine Interactive

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Quarantine Interactive

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Profile bio

About Diego Matías Martinez

Diego Martínez | Lead Environment Artist | 3D Artist | Game Developer | Technical ArtistAs a passionate videogame developer and environment artist, I have over 18 years of experience creating visually stunning and technically optimized game environments, assets and characters for videogames and film. Today, I specialize in game world design, artistic direction in, and AAA game environments. Through my company, Quarantine Interactive, I have had the privilege of working with diverse teams, creating immersive experiences for multi-platform game development projects.With strong technical expertise in tools like Maya, Blender, 3ds Max, Substance Painter, Substance Designer, Unreal Engine, Unity, Godot, and the Adobe package, I bring a creative and efficient approach to 3D modeling in games, game asset optimization, and performance optimization in games. My proficiency extends to AI art tools such as Midjourney generative image concept art, Runway generative video, and creating my own LORA's for video style transfer, and generative 3D, allowing me to push the boundaries of what’s possible in the game development space.In addition to environment art leadership, my skills include lighting in Unreal Engine and set dressing in video games, ensuring seamless integration of 3D visualizations and environment assets to create high-quality, visually engaging video game environments. Also VFX creation with particle systems and custom shaders. I am passionate about innovation and constantly staying updated with the latest trends and technologies in the industry and emerging creative digital art challenges. My strong environment art portfolio showcases my ability to balance both creativity and technical excellence, with a focus on delivering engaging and functional game worlds.Let’s connect if you're looking for a dedicated and visionary 3D artist who can take your game to the next level!

Listed skills include Videojuegos, Desarrollo De Videojuegos, Video Games, Rigging, and 24 others.

Current workplace

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Quarantine Interactive
Quarantine Interactive
Lead Artist | Project Director (Indie Collaboration)
Argentina
Employees
4
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11 roles · 19 years

Diego Matías Martinez work experience

A career timeline built from the work history available for this profile.

Lead 3D Artist

Current

California, Estados Unidos

Feb 2023 - Present

Owner Of The Company

Current

Argentina

I handle the production of the studio. Clients budgets, projects and tasks distribution. I also get to do a lot of the tasks because I'm also an artist. We are a small video game development studio and computer graphics outsourcing. We develop in-game art and promotional art, like cut-scenes or trailers. We are few but we can do a lot. --Me encargo de la.

Dec 2009 - Present

Sr. Technical Artist / Vfx Artist / Environment Artist - Blockade Games

Blockade games is an innovative video games company. We are making Neon District. A blockchain Turn based RPG with NFT technology built on top of the Ethereum network. I'm responsible for Character animation, VFX, Background animation, all art integration, shaders and art pipeline solutions.

Mar 2019 - Feb 2023

Senior Technical Artist

At Blockade Games I'm in charge of Art integration into Unity game engine, Particle systems creation such as power ups, feedbacks, explosions, magical hacks and all kinds of Visual Effects. I'm also in charge of Background and environment integration and animation.

Jan 2019 - Jan 2020

Sr. Technical Artist / Vfx Artist / Environment Artist / Team Leader

Company: LUMA ARTS – LUMA FESTIVAL 2020Project: Miranda – a Virtual Reality event opera coming to VR theaters in September 2020Tasks: Environment and Asset modeling and integration, lighting, VFX & shader creation. Team coordination between concept artist, matte painter and 3D character artists. I also did character rigging and face blend shapes for mocap.

Jul 2020 - Aug 2021

Sr. Technical Artist / Vfx Artist / Environment Artist

Anywhere

Tasks: World building, level creation, Asset creation and integration in unity with HDRP. VFX creation. Some specifics:https://www.artstation.com/artwork/vzkn6https://www.artstation.com/artwork/e0GREX

Jan 2020 - May 2020

Profesor De Diseño 3D

Profesor del programa 3D Essentials. Al frente de los modulos: Fundamentos de Modelado 3D y Simulación de superficies.Profesor del programa VideoGame Art. Al frente de los modulos: Modelado Low Poly orgánico e inorgánico, Técnicas de Texturización, Rigging y Skinning, Exportacion a motores.

Mar 2010 - Dec 2013

3D Artist

I've been working as head of the studio and main artist at Quarantine Interactive. And We have been working as Independent contractors for 3000AD, inc. since the very beginning of LOD. We are part of the team behind the game production.From tanks, characters or spaceships to complete levels or space Battle cruisers. We've been part of the development of.

Jul 2010 - Dec 2010

Project Leader / Product Owner

Trabaje aqui dirigiendo dos equipos de produccion en roles distintos. Fueron dos titulos para Nintendo WIIware. Uno como lider de proyecto manejando el pipeline de produccion diaria y el otro como Product Owner que es la persona que vela por la calidad final del producto y esta atento a que nunca se pierda la direccion de lo que se quiere hacer.

Apr 2007 - Dec 2010

Director

Alta Frecuencia

Director, co-script writer, VFX artist.

2007 - 2008 ~1 yr
1 education record

Diego Matías Martinez education

FAQ

Frequently asked questions about Diego Matías Martinez

Quick answers generated from the profile data available on this page.

What company does Diego Matías Martinez work for?

Diego Matías Martinez works for Quarantine Interactive.

What is Diego Matías Martinez's role at Quarantine Interactive?

Diego Matías Martinez is listed as Lead Artist | Project Director (Indie Collaboration) at Quarantine Interactive.

Where is Diego Matías Martinez based?

Diego Matías Martinez is based in Argentina, Argentina, Argentina while working with Quarantine Interactive.

What companies has Diego Matías Martinez worked for?

Diego Matías Martinez has worked for Quarantine Interactive, Soulcast, Blockade Games, Inc, Luma Projection Arts Festival, and Multiverse.

Who are Diego Matías Martinez's colleagues at Quarantine Interactive?

Diego Matías Martinez's colleagues at Quarantine Interactive include German Satragni and Rina Tri Budiati.

How can I contact Diego Matías Martinez?

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What schools did Diego Matías Martinez attend?

Diego Matías Martinez holds Diseño De Imagen Y Sonido, Direccion De Cine, Guion, Diseño 3D, Vfx. from Universidad De Buenos Aires.

What skills is Diego Matías Martinez known for?

Diego Matías Martinez is listed with skills including Videojuegos, Desarrollo De Videojuegos, Video Games, Rigging, Textura, Texturing, Flash, and Game Design.

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