Chief Technology Officer
Current- Develop Gunstar client using Unity.- Develop smart contracts and publish to mainnet.- Develop backend for Games.
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Trần Tuấn Điệp is listed as CTO at Gunstar Labs, based in Hanoi Capital Region, Viet Nam, Viet Nam. AeroLeads shows a matched LinkedIn profile for Trần Tuấn Điệp.
Trần Tuấn Điệp previously worked as Chief Technology Officer at Gunstar Labs and Programmer Studio Lead at Gameloft. Trần Tuấn Điệp studied at Truòng Dai Hoc Dân Lap Thang Long.
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I love games. That's why I've worked in the game industry for nearly 10 years. I also love to use code to create stuff in order to reduce the process and workload, in addition, improve the quality of the product.Experienced in optimizing games, building cross-platform mobile games, deep knowledge related to developing an in-house game engine, or backend server for games.With being a leader of a department, I also have skilled in Team Management & Leadership like Organization, Training, Developing People, ...
Listed skills include C++, Javascript, Css3, Actionscript, and 16 others.
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A career timeline built from the work history available for this profile.
- Develop Gunstar client using Unity.- Develop smart contracts and publish to mainnet.- Develop backend for Games.
- Be the main person in charge of developing & managing the Programmer Deparment.- Co-operating with other studios in Gameloft Universe to build up a strategy for Technical improvement.- Build the automation solution and device farm, be used in all of Gameloft studios.- In charge of allocation programmers for all projects, including recruitment process &.
- Leading a Game Evolution Division with more than 60 programmers. - Take the role of technical advisor for 6+ games like: Asphalt 8, Asphalt 9 China version, March of Empire, Minion Rush, Dragon Manila Legends, Six Guns,... - In charge of all organization and division's vision, all training, and other activities.
- Lead a team of 7 programmers to worked on Ice Age Adventure Windows/Windows Phone OS. The target is to port the iOS version to Windows and Windows Phone at the same time with all other platforms.- Lead a team of 12 programmers to work on Disney Magic Kindom title. The main job is to release the game on Android and Windows platform. Also, there is a.
- Leading a team of 8 programmers worked at creating a new version for God Of Romes on tvOS and iOS. Adapting the UI and controller for tvOS from the iOS version, also creating new game mode for the tvOS version.
- Worked on creating creative ads with new technology for a new department call RIM. In charge of researching & developing new types of in-game ads.
- Worked on publishing an Android game for Japan only: Magna Memoria, as a Team Leader. I was in charge of all technical problems of the project. Main responsibility is make the game release on time with high quality. Also have responsibility on team performance, team allocation, team bonding events,...
- Worked on the first HTML5 title of Gameloft: Uno & Friends. The target was to port the project from C++ to HTML5 & Javascript, using Emscripton. Besides the technical part, I also learn some management & leadership skills in order to support PM for planning, features & tasks allocation, technical discussion with HQ, team building & training.
- Build the system for internal usage, mostly use Python to create small tools like crawler, bot, anti-hack, website.- Build the automation system to run on social media platforms like Instagram, run on Android. This system can run on multiple devices at the same time, all of the actions will be control by the server-side.
Ha Noi
- Worked on project Littlest Pet Shop, in order to finish the first release to Google Play and some updates after that. Mostly using C++ and Java to fix bugs, python & batch script to fix the build process, later on, I worked on optimizing the game for HD- devices.- Worked in creating a new game mode for Shark Dash and release on iOS.
- Create applications on Samsung phones using BadaOS like Dictionary. Since the SDK is new so some components had to write from scratch.- Create application on Mobistar phones using MobiStar SDK.
HTML + CSS coding for a landing page and some parts of the company website. Also, be in charge of publishing the content of the website. In charge of developed new feature for site using Joomla
Quick answers generated from the profile data available on this page.
Trần Tuấn Điệp works for Gunstar Labs.
Trần Tuấn Điệp is listed as CTO at Gunstar Labs.
Trần Tuấn Điệp is based in Hanoi Capital Region, Viet Nam, Viet Nam while working with Gunstar Labs.
Trần Tuấn Điệp has worked for Gunstar Labs, Gameloft, Merchfox, British University Vietnam, and Pingcom.
You can use AeroLeads to view verified contact signals for Trần Tuấn Điệp at Gunstar Labs, including work email, phone, and LinkedIn data when available.
Trần Tuấn Điệp studied at Truòng Dai Hoc Dân Lap Thang Long.
Trần Tuấn Điệp is listed with skills including C++, Javascript, Css3, Actionscript, Html 5, Java, Android Development, and Facebook Api.
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