Trần Tuấn Điệp

Trần Tuấn Điệp Email and Phone Number

Trần Tuấn Điệp's Location
Hanoi Capital Region, Viet Nam
About Trần Tuấn Điệp

I love games. That's why I've worked in the game industry for nearly 10 years. I also love to use code to create stuff in order to reduce the process and workload, in addition, improve the quality of the product.Experienced in optimizing games, building cross-platform mobile games, deep knowledge related to developing an in-house game engine, or backend server for games.With being a leader of a department, I also have skilled in Team Management & Leadership like Organization, Training, Developing People, ...

Trần Tuấn Điệp's Current Company Details
Gunstar Labs

Gunstar Labs

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CTO
Trần Tuấn Điệp Work Experience Details
  • Gunstar Labs
    Chief Technology Officer
    Gunstar Labs Jul 2021 - Present
    - Develop Gunstar client using Unity.- Develop smart contracts and publish to mainnet.- Develop backend for Games.
  • Gameloft
    Programmer Studio Lead
    Gameloft Jul 2019 - Dec 2021
    - Be the main person in charge of developing & managing the Programmer Deparment.- Co-operating with other studios in Gameloft Universe to build up a strategy for Technical improvement.- Build the automation solution and device farm, be used in all of Gameloft studios.- In charge of allocation programmers for all projects, including recruitment process & events, ...
  • Gameloft
    Programmer Division Lead
    Gameloft Jul 2018 - Jun 2019
    - Leading a Game Evolution Division with more than 60 programmers. - Take the role of technical advisor for 6+ games like: Asphalt 8, Asphalt 9 China version, March of Empire, Minion Rush, Dragon Manila Legends, Six Guns, ... - In charge of all organization and division's vision, all training, and other activities.
  • Gameloft
    Programmer Team Lead
    Gameloft Aug 2016 - Jun 2018
    - Lead a team of 7 programmers to worked on Ice Age Adventure Windows/Windows Phone OS. The target is to port the iOS version to Windows and Windows Phone at the same time with all other platforms.- Lead a team of 12 programmers to work on Disney Magic Kindom title. The main job is to release the game on Android and Windows platform. Also, there is a version for 3rd party publisher like Asiasoft.
  • Gameloft
    Ios Lead Programmer
    Gameloft Jan 2016 - Jul 2016
    - Leading a team of 8 programmers worked at creating a new version for God Of Romes on tvOS and iOS. Adapting the UI and controller for tvOS from the iOS version, also creating new game mode for the tvOS version.
  • Gameloft
    R&D Leader At Rich Media Ads Production
    Gameloft Aug 2015 - Dec 2015
    - Worked on creating creative ads with new technology for a new department call RIM. In charge of researching & developing new types of in-game ads.
  • Gameloft
    Lead Programmer At Gameloft
    Gameloft Mar 2015 - Aug 2015
    - Worked on publishing an Android game for Japan only: Magna Memoria, as a Team Leader. I was in charge of all technical problems of the project. Main responsibility is make the game release on time with high quality. Also have responsibility on team performance, team allocation, team bonding events, ...
  • Gameloft
    Programmer Supervisor
    Gameloft Mar 2014 - Mar 2015
    - Worked on the first HTML5 title of Gameloft: Uno & Friends. The target was to port the project from C++ to HTML5 & Javascript, using Emscripton. Besides the technical part, I also learn some management & leadership skills in order to support PM for planning, features & tasks allocation, technical discussion with HQ, team building & training.
  • Merchfox
    Co-Founder, Cto
    Merchfox Sep 2019 - May 2021
    - Build the system for internal usage, mostly use Python to create small tools like crawler, bot, anti-hack, website.- Build the automation system to run on social media platforms like Instagram, run on Android. This system can run on multiple devices at the same time, all of the actions will be control by the server-side.
  • British University Vietnam
    Assistant Lecturer
    British University Vietnam Jun 2019 - Aug 2019
    - Teaching Game Engine Creation course at BUV.
  • Gameloft
    Programmer
    Gameloft May 2012 - 2013
    Ha Noi
    - Worked on project Littlest Pet Shop, in order to finish the first release to Google Play and some updates after that. Mostly using C++ and Java to fix bugs, python & batch script to fix the build process, later on, I worked on optimizing the game for HD- devices.- Worked in creating a new game mode for Shark Dash and release on iOS.
  • Pingcom
    Senior Programmer
    Pingcom Jul 2011 - Mar 2012
    - Create applications on Samsung phones using BadaOS like Dictionary. Since the SDK is new so some components had to write from scratch.- Create application on Mobistar phones using MobiStar SDK.
  • Tbj Company
    Web Programmer
    Tbj Company Feb 2011 - Jun 2011
    HTML + CSS coding for a landing page and some parts of the company website. Also, be in charge of publishing the content of the website. In charge of developed new feature for site using Joomla

Trần Tuấn Điệp Skills

C++ Javascript Css3 Actionscript Html 5 Java Android Development Facebook Api Visual C# Linux Presentations Email Game Development Opengl Ios Development Team Management Team Leadership Life Skills Time Management Html

Trần Tuấn Điệp Education Details

Frequently Asked Questions about Trần Tuấn Điệp

What company does Trần Tuấn Điệp work for?

Trần Tuấn Điệp works for Gunstar Labs

What is Trần Tuấn Điệp's role at the current company?

Trần Tuấn Điệp's current role is CTO.

What schools did Trần Tuấn Điệp attend?

Trần Tuấn Điệp attended Truòng Dai Hoc Dân Lap Thang Long.

What skills is Trần Tuấn Điệp known for?

Trần Tuấn Điệp has skills like C++, Javascript, Css3, Actionscript, Html 5, Java, Android Development, Facebook Api, Visual C#, Linux, Presentations, Email.

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