Alexander Robinson Email and Phone Number
Alexander Robinson work email
- Valid
Alexander Robinson personal email
- Valid
I am a self-motivated 3D Artist specializing in Hard Surface and Environment modeling. Maya is my primary modeling software where I'm able to create both high and low poly resolution assets. I also have experience in map design, lighting, UI, texturing from the stylized to photo-real, and pipeline asset management. Outside of Maya additional software that I have experience in are Unity, Unreal, Photoshop, xNormal, ZBrush, Quixel Suit, and Substance Painter.
Method Studios
View- Website:
- methodstudios.com
- Employees:
- 433
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Method StudiosPasadena, Ca, Us -
Environment ArtistFunktronic Labs Sep 2019 - PresentPasadena, California, UsTitle - Wave BreakTitle - The Light Brigade -
Materials ArtistMethod Studios May 2019 - Jun 2019Santa Monica, Ca, UsResponsible for creating custom shaders, materials, and texturing assets. -
3D ArtistLake Effect Applications Mar 2013 - Feb 2019Syracuse, Ny, UsPlatform Service - The Lake (iPhone/iPad)Title - Trigger Fist G.O.A.T (iPhone/iPad) Title - Trigger Fist (iPhone/iPad)I Played an extensive role in the level design process to ensure that players could become fully immersed in an enjoyable multiplayer environment. Molding, UV mapping and texturing environment and hard surface assets. 3D model optimization along with the creation of LODs based around performance requirements. UI design and implementation into Unity using NGUIResponsible for implementing map assets into the Unity engine, map lighting, placement of spawns/camps/zones and the creation of nav mesh. Asset pipeline management, ensuring that 3d and 2d assets are following naming conventions and meet quality standards based around performance and style guidelines. -
Environment ArtistHangman Digital Dec 2012 - Feb 2013Molding environment assets, UV mapping and texturing.
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Environment ArtistRapture Game Studios, Llc Jun 2012 - Dec 2012Molding, UV mapping and texturing environment assets.
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3D ArtistPressure Games May 2012 - Jul 2012Title - Just Balls (PC Puzzle/Strategy)Level design, Molding, UV mapping and texturing environment assets.
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Environment ArtistCritical Mass Interactive Mar 2011 - Apr 2012Title - The Boondock Saints Game SXSW Game Trailer SXSW (CG Video Trailer)Title - IGT Slots: Cleopatra II (Slots Mobile Game)Molding, UV mapping and texturing environment and level design.
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Lead Environment ArtistDigital Alchemy Studios (Fsu) Jun 2010 - Oct 2010Title - Nest Quest (PC)Asset pipeline management, ensuring that assets are following naming conventions and maintaining quality standards. Molding, UV mapping and texturing environment and hard surface assets, and level design.
Alexander Robinson Skills
Alexander Robinson Education Details
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Full Sail UniversityGame Art -
Niles Senior High School
Frequently Asked Questions about Alexander Robinson
What company does Alexander Robinson work for?
Alexander Robinson works for Method Studios
What is Alexander Robinson's role at the current company?
Alexander Robinson's current role is 3D Environment / Hard Surface Artist.
What is Alexander Robinson's email address?
Alexander Robinson's email address is di****@****hoo.com
What schools did Alexander Robinson attend?
Alexander Robinson attended Full Sail University, Niles Senior High School.
What skills is Alexander Robinson known for?
Alexander Robinson has skills like Texturing, Maya, Low Poly Modeling, Level Design, 3d Modeling, Zbrush, Unreal Engine 3, Game Art, Environment Art, Uv Mapping, Video Games, Unity3d.
Who are Alexander Robinson's colleagues?
Alexander Robinson's colleagues are Pravin Wagh, Sajid N, Rus Brutsche, Evans Baiden, Mill Wrld, Lydia Thomas, Honesty And Answers.
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