Alexander Robinson Email & Phone Number
@funktroniclabs.com
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Who is Alexander Robinson? Overview
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Alexander Robinson is listed as 3D Environment / Hard Surface Artist at Method Studios, a with 433 employees, based in Pasadena, California, United States. AeroLeads shows a work email signal at funktroniclabs.com and a matched LinkedIn profile for Alexander Robinson.
Alexander Robinson previously worked as Environment Artist at Funktronic Labs and Materials Artist at Method Studios. Alexander Robinson holds Bachelor Of Science, Game Art from Full Sail University.
Email format at Method Studios
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AeroLeads found 1 current-domain work email signal for Alexander Robinson. Compare company email patterns before reaching out.
About Alexander Robinson
I am a self-motivated 3D Artist specializing in Hard Surface and Environment modeling. Maya is my primary modeling software where I'm able to create both high and low poly resolution assets. I also have experience in map design, lighting, UI, texturing from the stylized to photo-real, and pipeline asset management. Outside of Maya additional software that I have experience in are Unity, Unreal, Photoshop, xNormal, ZBrush, Quixel Suit, and Substance Painter.
Listed skills include Texturing, Maya, Low Poly Modeling, Level Design, and 15 others.
Alexander Robinson's current company
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Alexander Robinson work experience
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Materials Artist
Responsible for creating custom shaders, materials, and texturing assets.
3D Artist
Platform Service - The Lake (iPhone/iPad)Title - Trigger Fist G.O.A.T (iPhone/iPad) Title - Trigger Fist (iPhone/iPad)I Played an extensive role in the level design process to ensure that players could become fully immersed in an enjoyable multiplayer environment. Molding, UV mapping and texturing environment and hard surface assets. 3D model optimization along with the creation of LODs based around performance requirements. UI design and implementation into Unity using NGUIResponsible for implementing map assets into the Unity engine, map lighting, placement of spawns/camps/zones and the creation of nav mesh. Asset pipeline management, ensuring that 3d and 2d assets are following naming conventions and meet quality standards based around performance and style guidelines.
Environment Artist
Molding environment assets, UV mapping and texturing.
Environment Artist
Molding, UV mapping and texturing environment assets.
3D Artist
Title - Just Balls (PC Puzzle/Strategy)Level design, Molding, UV mapping and texturing environment assets.
Environment Artist
Title - The Boondock Saints Game SXSW Game Trailer SXSW (CG Video Trailer)Title - IGT Slots: Cleopatra II (Slots Mobile Game)Molding, UV mapping and texturing environment and level design.
Lead Environment Artist
Title - Nest Quest (PC)Asset pipeline management, ensuring that assets are following naming conventions and maintaining quality standards. Molding, UV mapping and texturing environment and hard surface assets, and level design.
Colleagues at Method Studios
Other employees you can reach at methodstudios.com. View company contacts for 433 employees →
Drew Dela Cruz
Colleague at Method StudiosAustin, Texas, United States
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Krishna Kharwar
Colleague at Method StudiosFaridabad, Haryana, India
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Constantine Sarris
Colleague at Method StudiosSanta Monica, California, United States
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CA
Carlos Aguilar
Colleague at Method StudiosLos Angeles Metropolitan Area, United States
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Heather Gyimesi
Colleague at Method StudiosUnited States
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Shohruh Hamroyev
Colleague at Method StudiosTashkent, Uzbekistan
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RW
Rob Walker
Colleague at Method StudiosBronx, New York, United States
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SR
Sathish Reddy Kasu
Colleague at Method StudiosPune, Maharashtra, India
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SJ
Surya Jasu
Colleague at Method StudiosPune, Maharashtra, India
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Talha Islam
Colleague at Method StudiosKhulna, Bangladesh
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Alexander Robinson education
Bachelor Of Science, Game Art
Education record
Frequently asked questions about Alexander Robinson
Quick answers generated from the profile data available on this page.
What company does Alexander Robinson work for?
Alexander Robinson works for Method Studios.
What is Alexander Robinson's role at Method Studios?
Alexander Robinson is listed as 3D Environment / Hard Surface Artist at Method Studios.
What is Alexander Robinson's email address?
AeroLeads has found 1 work email signal at @funktroniclabs.com for Alexander Robinson at Method Studios.
Where is Alexander Robinson based?
Alexander Robinson is based in Pasadena, California, United States while working with Method Studios.
What companies has Alexander Robinson worked for?
Alexander Robinson has worked for Method Studios, Funktronic Labs, Lake Effect Applications, Hangman Digital, and Rapture Game Studios, Llc.
Who are Alexander Robinson's colleagues at Method Studios?
Alexander Robinson's colleagues at Method Studios include Drew Dela Cruz, Krishna Kharwar, Constantine Sarris, Carlos Aguilar, and Heather Gyimesi.
How can I contact Alexander Robinson?
You can use AeroLeads to view verified contact signals for Alexander Robinson at Method Studios, including work email, phone, and LinkedIn data when available.
What schools did Alexander Robinson attend?
Alexander Robinson holds Bachelor Of Science, Game Art from Full Sail University.
What skills is Alexander Robinson known for?
Alexander Robinson is listed with skills including Texturing, Maya, Low Poly Modeling, Level Design, 3D Modeling, Zbrush, Unreal Engine 3, and Game Art.
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