Alexander Robinson
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Alexander Robinson Email & Phone Number

3D Environment / Hard Surface Artist at Method Studios
Location: Pasadena, California, United States 9 work roles 2 schools
1 work email found @funktroniclabs.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@funktroniclabs.com
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Current company
Role
3D Environment / Hard Surface Artist
Location
Pasadena, California, United States
Company size

Who is Alexander Robinson? Overview

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Quick answer

Alexander Robinson is listed as 3D Environment / Hard Surface Artist at Method Studios, a company with 433 employees, based in Pasadena, California, United States. AeroLeads shows a work email signal at funktroniclabs.com and a matched LinkedIn profile for Alexander Robinson.

Alexander Robinson previously worked as Environment Artist at Funktronic Labs and Materials Artist at Method Studios. Alexander Robinson holds Bachelor Of Science, Game Art from Full Sail University.

Company email context

Email format at Method Studios

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{first}@funktroniclabs.com
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AeroLeads found 1 current-domain work email signal for Alexander Robinson. Compare company email patterns before reaching out.

Profile bio

About Alexander Robinson

I am a self-motivated 3D Artist specializing in Hard Surface and Environment modeling. Maya is my primary modeling software where I'm able to create both high and low poly resolution assets. I also have experience in map design, lighting, UI, texturing from the stylized to photo-real, and pipeline asset management. Outside of Maya additional software that I have experience in are Unity, Unreal, Photoshop, xNormal, ZBrush, Quixel Suit, and Substance Painter.

Listed skills include Texturing, Maya, Low Poly Modeling, Level Design, and 15 others.

Current workplace

Alexander Robinson's current company

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Method Studios
Method Studios
3D Environment / Hard Surface Artist
Pasadena, CA, US
Employees
433
AeroLeads page
9 roles

Alexander Robinson work experience

A career timeline built from the work history available for this profile.

Environment Artist

Current

Pasadena, California, US

Title - Wave BreakTitle - The Light Brigade

Sep 2019 - Present

Materials Artist

Santa Monica, CA, US

Responsible for creating custom shaders, materials, and texturing assets.

May 2019 - Jun 2019

3D Artist

Syracuse, NY, US

Platform Service - The Lake (iPhone/iPad)Title - Trigger Fist G.O.A.T (iPhone/iPad) Title - Trigger Fist (iPhone/iPad)I Played an extensive role in the level design process to ensure that players could become fully immersed in an enjoyable multiplayer environment. Molding, UV mapping and texturing environment and hard surface assets. 3D model optimization.

Mar 2013 - Feb 2019

Environment Artist

Hangman Digital

Molding environment assets, UV mapping and texturing.

Dec 2012 - Feb 2013

Environment Artist

Rapture Game Studios, Llc

Molding, UV mapping and texturing environment assets.

Jun 2012 - Dec 2012

3D Artist

Pressure Games

Title - Just Balls (PC Puzzle/Strategy)Level design, Molding, UV mapping and texturing environment assets.

May 2012 - Jul 2012

Environment Artist

Critical Mass Interactive

Title - The Boondock Saints Game SXSW Game Trailer SXSW (CG Video Trailer)Title - IGT Slots: Cleopatra II (Slots Mobile Game)Molding, UV mapping and texturing environment and level design.

Mar 2011 - Apr 2012

Lead Environment Artist

Digital Alchemy Studios (Fsu)

Title - Nest Quest (PC)Asset pipeline management, ensuring that assets are following naming conventions and maintaining quality standards. Molding, UV mapping and texturing environment and hard surface assets, and level design.

Jun 2010 - Oct 2010
Team & coworkers

Colleagues at Method Studios

Other employees you can reach at methodstudios.com. View company contacts for 433 employees →

2 education records

Alexander Robinson education

Bachelor Of Science, Game Art

Full Sail University

Education record

Niles Senior High School
FAQ

Frequently asked questions about Alexander Robinson

Quick answers generated from the profile data available on this page.

What company does Alexander Robinson work for?

Alexander Robinson works for Method Studios.

What is Alexander Robinson's role at Method Studios?

Alexander Robinson is listed as 3D Environment / Hard Surface Artist at Method Studios.

What is Alexander Robinson's email address?

AeroLeads has found 1 work email signal at @funktroniclabs.com for Alexander Robinson at Method Studios.

Where is Alexander Robinson based?

Alexander Robinson is based in Pasadena, California, United States while working with Method Studios.

What companies has Alexander Robinson worked for?

Alexander Robinson has worked for Method Studios, Funktronic Labs, Lake Effect Applications, Hangman Digital, and Rapture Game Studios, Llc.

Who are Alexander Robinson's colleagues at Method Studios?

Alexander Robinson's colleagues at Method Studios include Christiane Caya, Simon Smith, Bobby Ho, Vinod Saini, and Lydia Thomas.

How can I contact Alexander Robinson?

You can use AeroLeads to view verified contact signals for Alexander Robinson at Method Studios, including work email, phone, and LinkedIn data when available.

What schools did Alexander Robinson attend?

Alexander Robinson holds Bachelor Of Science, Game Art from Full Sail University.

What skills is Alexander Robinson known for?

Alexander Robinson is listed with skills including Texturing, Maya, Low Poly Modeling, Level Design, 3D Modeling, Zbrush, Unreal Engine 3, and Game Art.

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