James J Coddington
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James J Coddington Email & Phone Number

Sr Technical Artist at Ainsworth Game Technology
Location: Portland, Oregon, United States 24 work roles 2 schools
1 work email found @scientificgames.com 7 phones found area 818, 425, 360, 208, and 503 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email j****@scientificgames.com
Direct phone (818) ***-****
LinkedIn Profile matched
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Current company
Role
Sr Technical Artist
Location
Portland, Oregon, United States

Who is James J Coddington? Overview

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Quick answer

James J Coddington is listed as Sr Technical Artist at Ainsworth Game Technology, based in Portland, Oregon, United States. AeroLeads shows a work email signal at scientificgames.com, phone signal with area code 818, 425, 360, 208, 503, and a matched LinkedIn profile for James J Coddington.

James J Coddington previously worked as Technical Art Director at Valiant Games and Director at Datacraft Technologies. James J Coddington holds Bachelors, Art Technology And Fine Arts from School Of The Art Institute Of Chicago.

Company email context

Email format at Ainsworth Game Technology

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{first_initial}{last}@scientificgames.com
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AeroLeads found 1 current-domain work email signal for James J Coddington. Compare company email patterns before reaching out.

Profile bio

About James J Coddington

As a classically trained artist and digital technologist, I help corporate R&D labs, application developers and game studios create visually compelling, entertaining and useful experiences so they can go on to produce dynamite products at scale.I love exploring new frontiers of visual storytelling. VR, AI, LLM Prompt engineering, Generative Art and Rapid Prototyping using state of the art tools, techniques and best practices. With over 17 years of experience as a tech art leader, I combine my passion for art and technology to create stunning, engaging, and useful experiences for various platforms and audiences. My core competencies include 3D, VFX, tech art and integration, pipeline and asset generation, emerging techniques and technologies for game/application assets and beyond, Unreal and Unity Engine world building, and prototyping through storytelling.I leverage my skills in prompt engineering, generative AI, and large language models to create innovative and novel 3D solutions, motion graphics, 3D applications and so much more for web3, blockchain, and AAA console, applications and PC gaming. I also act as a creative and technical consultant for short and long-term projects. My mission is to push the boundaries of art and technology and deliver immersive and interactive experiences that delight and inspire.Users first, simplistic design, clear goals, balanced/breathable aesthetic, humanistic approach, fluidity, freshness, captivating experiences and authenticity.Interests: Art, Generative AI, design, futurism, web trends, brands, exploration, adventure, nature + the outdoors, sustainable technology, start-ups, research, architecture, AR/VR games, educational strategies, books, traveling, animals, progressive environments, great people, coffee and good conversations and happy, positive people!

Listed skills include Maya, Animation, Texturing, After Effects, and 40 others.

Current workplace

James J Coddington's current company

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Ainsworth Game Technology
Ainsworth Game Technology
Sr Technical Artist
Portland, OR, US
AeroLeads page
24 roles

James J Coddington work experience

A career timeline built from the work history available for this profile.

Technical Art Director

Current
  • Lead integration of art assets and manage a small group of VFX and 3D artists.
  • Building a mobile 3D game.
  • Collaborate with cross-functional teams to align artistic vision with technical requirements.
  • AI Generative Prompt Engineering and Concept Rendering Contract
May 2024 - Present

Director

Current

Bellevue, WA, US

Ai Generative Artist, 3D Generalist, Tech art, integration, pipeline and asset generation, photogrammetry, emerging techniques and technologies for 3D assets and beyond. Unreal and Unity Engine World Building, Prototyping through Storytelling. ARVR Exploration through Environment Design and Game Mechanics.

Sep 2018 - Present

Art Director And Technical Art Lead

Kenmore, Washington, US

AAA A very fluid role that has me acting as Lead Artist, Technical Artist, and Art Director. A great group of people.AAA Console and PC GamingWeb3 - Blockchain

Apr 2022 - Mar 2023

Creative And Technical Consultant

Seattle, Washington, US

Short TermWhile brief, my time here was very powerful, trial by fire, kind of vibe.A good experience with some of the smartest people around.Unity, Maya, AdobeMobile 3D GameWeb3

Jan 2022 - May 2022

Senior Game & Technical Artist

Las Vegas, NV, US

Tight Knit RnD Team crafting the future of gaming.Many high end games were shipped.Created compelling VFX, 3D/CGI, 2D Animation and more into our proprietary hardware devices, while also helping teams to strategize, concept, design, develop, and scale prototypes, proof of concepts and finished games by way of delivery and implementation through.

Jan 2019 - Jan 2022

Lead 3D Artist - Ar Design Director

Santa Barbara, California, US

AR Product Designer

Feb 2018 - Sep 2019

Senior 3D And Technical Artist

Santa Barbara, California, US

Product Lifecycle Visualization

Nov 2017 - Mar 2018

Designer Ii

Redmond, Washington, US

Designer II AR Enterprise Vision Labs | Hololens Future Bureau | Ambient Computing and Robotics | Biz A.I Ethics and Design Worked with C-Suite executives as a one-man Pixar within the Ambient Computing and Robotics organization, creating CGI Prototype Mockups and stories for garnering enterprise interest, educating the key stakeholders and for use as a.

Jul 2015 - Nov 2018

Technical Artist - Csg

Redmond, Washington, US

ARVR Enterprise Design Sprints and PrototypingHololens Prototype (CSG)Delivered innovative Augmented Reality Solutions for the US DoD.Microsoft Vision Labs | Hololens Design Strategy Sprints (CSG)Designed and delivered a series of world’s first-to-market Augmented Reality pilots for several global enterprise interests during our Design Strategy and.

Feb 2015 - Jul 2015

Art And Technical Lead

VRPost ProductionMotion Design and GraphicsImmersive VR ExperiencesCGI Generalist VFX

Oct 2008 - Feb 2015

3D Artist

Many Contracts including:CGI/3D Generalisms, VFX, Post Production and much more.

Oct 2008 - Jun 2010

Technical Artist

Toyota City, Aichi Prefecture, JP

Technical ArtistEnvironment ArtistGeneralistUnity: Maya: Adobe CC and more

Oct 2013 - Sep 2014

Product Prototype Visualization Artist/ Lead 3D Artist

Chicago, IL, US

CGI Generalist"Orbital Transports is creating a new paradigm for traveling from the Earth to Space. We are building safe, affordable, reusable transportation to space for humans and cargo using lighter-than-air vehicles."http://www.orbitaltransports.com/

Jul 2009 - Jul 2014

Unity Environment Artist

Technical Artist

Jul 2013 - Feb 2014

Lead Artist

Bethesda, MD, US

Prototyping through Storytelling Projects ~ "Speaking of the Future" and "The Next 100 Years"3D/2D GeneralistVFXPost Production

Aug 2013 - Dec 2013

Lead Artist

Bethesda, MD, US

Lockheed Martin: Innovations Project V1 ~ "Advanced Aeronautics"Prototyping through Storytelling CGI GeneralistVFX Postproduction

Nov 2011 - Dec 2012

Art Director

Thistlebit

Art Direction for a 2.5D dungeon crawler called Symbiote. This means the assets, art and environments were all created in 3D using (Maya, Zbrush, Photoshop ETC) and the gameplay was projected down, thereby giving it a 2D look. It involved attaining various levels of abilities depending on the number and kind of symbiotic aliens discovered and absorbed.I.

Jan 2009 - Dec 2011

2D/3D Motion Designer

Washington, DC, US

US Department of Defense Joint Space Operations and Command Mockup FacilityPrototyping through Storytelling CGI GeneralistVFX Postproduction

Oct 2009 - Nov 2009

2D/3D Generalist

Pasadena, CA, US

Short Term Contract through Cloudesign IncNASA/JPL/Northrop Grumman Advanced Satellite Virtual PrototypingPrototyping through Storytelling "Hyper Integrated Satlet System Concept"CGI GeneralistVFX Postproduction

Oct 2008 - Dec 2008

3D Artist

Foundation Content/Post

Gatorade Commercial Spot3D Generalist

Mar 2006 - Apr 2008

Network Operations Manager (Services)

Monroe, LA, US

Synchronous Optical Networking Management and Services with emphasis on international Government Fiber Services.

Dec 2000 - Oct 2001
2 education records

James J Coddington education

Bachelors, Art Technology And Fine Arts

School Of The Art Institute Of Chicago

High School Diploma, Life

Boulder High School
FAQ

Frequently asked questions about James J Coddington

Quick answers generated from the profile data available on this page.

What company does James J Coddington work for?

James J Coddington works for Ainsworth Game Technology.

What is James J Coddington's role at Ainsworth Game Technology?

James J Coddington is listed as Sr Technical Artist at Ainsworth Game Technology.

What is James J Coddington's email address?

AeroLeads has found 1 work email signal at @scientificgames.com for James J Coddington at Ainsworth Game Technology.

What is James J Coddington's phone number?

AeroLeads has found 7 phone signal(s) with area code 818, 425, 360, 208, 503 for James J Coddington at Ainsworth Game Technology.

Where is James J Coddington based?

James J Coddington is based in Portland, Oregon, United States while working with Ainsworth Game Technology.

What companies has James J Coddington worked for?

James J Coddington has worked for Ainsworth Game Technology, Valiant Games, Datacraft Technologies, Hashbang, Inc., and Branch.

How can I contact James J Coddington?

You can use AeroLeads to view verified contact signals for James J Coddington at Ainsworth Game Technology, including work email, phone, and LinkedIn data when available.

What schools did James J Coddington attend?

James J Coddington holds Bachelors, Art Technology And Fine Arts from School Of The Art Institute Of Chicago.

What skills is James J Coddington known for?

James J Coddington is listed with skills including Maya, Animation, Texturing, After Effects, Adobe Creative Suite, Video Games, 3D Modeling, and Unity3D.

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