James J Coddington Email and Phone Number
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As a classically trained artist and digital technologist, I help corporate R&D labs, application developers and game studios create visually compelling, entertaining and useful experiences so they can go on to produce dynamite products at scale.I love exploring new frontiers of visual storytelling. VR, AI, LLM Prompt engineering, Generative Art and Rapid Prototyping using state of the art tools, techniques and best practices. With over 17 years of experience as a tech art leader, I combine my passion for art and technology to create stunning, engaging, and useful experiences for various platforms and audiences. My core competencies include 3D, VFX, tech art and integration, pipeline and asset generation, emerging techniques and technologies for game/application assets and beyond, Unreal and Unity Engine world building, and prototyping through storytelling.I leverage my skills in prompt engineering, generative AI, and large language models to create innovative and novel 3D solutions, motion graphics, 3D applications and so much more for web3, blockchain, and AAA console, applications and PC gaming. I also act as a creative and technical consultant for short and long-term projects. My mission is to push the boundaries of art and technology and deliver immersive and interactive experiences that delight and inspire.Users first, simplistic design, clear goals, balanced/breathable aesthetic, humanistic approach, fluidity, freshness, captivating experiences and authenticity.Interests: Art, Generative AI, design, futurism, web trends, brands, exploration, adventure, nature + the outdoors, sustainable technology, start-ups, research, architecture, AR/VR games, educational strategies, books, traveling, animals, progressive environments, great people, coffee and good conversations and happy, positive people!
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Sr Technical ArtistAinsworth Game TechnologyPortland, Or, Us -
Technical Art DirectorValiant Games May 2024 - Present• Lead integration of art assets and manage a small group of VFX and 3D artists.• Building a mobile 3D game.• Collaborate with cross-functional teams to align artistic vision with technical requirements.• AI Generative Prompt Engineering and Concept Rendering Contract -
DirectorDatacraft Technologies Sep 2018 - PresentBellevue, Wa, UsAi Generative Artist, 3D Generalist, Tech art, integration, pipeline and asset generation, photogrammetry, emerging techniques and technologies for 3D assets and beyond. Unreal and Unity Engine World Building, Prototyping through Storytelling. ARVR Exploration through Environment Design and Game Mechanics. -
Art Director And Technical Art LeadHashbang, Inc. Apr 2022 - Mar 2023Kenmore, Washington, UsAAA A very fluid role that has me acting as Lead Artist, Technical Artist, and Art Director. A great group of people.AAA Console and PC GamingWeb3 - Blockchain -
Creative And Technical ConsultantBranch Jan 2022 - May 2022Seattle, Washington, UsShort TermWhile brief, my time here was very powerful, trial by fire, kind of vibe.A good experience with some of the smartest people around.Unity, Maya, AdobeMobile 3D GameWeb3 -
Senior Game & Technical ArtistScientific Games Jan 2019 - Jan 2022Las Vegas, Nv, UsTight Knit RnD Team crafting the future of gaming.Many high end games were shipped.Created compelling VFX, 3D/CGI, 2D Animation and more into our proprietary hardware devices, while also helping teams to strategize, concept, design, develop, and scale prototypes, proof of concepts and finished games by way of delivery and implementation through Illustrations, Maya3D/CGI, Unity, Unreal, Adobe CS and so much more. Succeeded in implementing a task tracking and accountability solution for myself during an urgent push to get a product out the door. Through this success I scaled up the solution to the rest of the art department, thereby speeding up our overall process, saving the company millions.Wrangled artists and their assets, so developers receive everything, in scale, location and functionality.Outsourcing Lead. Worked with external vendors to ensure quality assets delivered in the correct formats and timelines. -
Lead 3D Artist - Ar Design DirectorEqogo Feb 2018 - Sep 2019Santa Barbara, California, UsAR Product Designer -
Senior 3D And Technical ArtistEqogo Nov 2017 - Mar 2018Santa Barbara, California, UsProduct Lifecycle Visualization -
Designer IiMicrosoft Jul 2015 - Nov 2018Redmond, Washington, UsDesigner II AR Enterprise Vision Labs | Hololens Future Bureau | Ambient Computing and Robotics | Biz A.I Ethics and Design Worked with C-Suite executives as a one-man Pixar within the Ambient Computing and Robotics organization, creating CGI Prototype Mockups and stories for garnering enterprise interest, educating the key stakeholders and for use as a guiding light for the engineers and developers. Smart Factory Prototyping through Storytelling | Ambient Computing and Robotics (FTE)Worked with VPs, Storyboarded, Animated, Motion captured and rendered out entire 3D/CGI Digital Prototype Concepts for smart factories to be used to educate key stakeholders. Built Motion Capture Studio for better, more organic humanoid animation.Designed and built render farm from repurposed PCs for slimmed render times.Biz A.I Ethics and Design (FTE)UI/UX User research with a focus on General AI for Enterprise. -
Technical Artist - CsgMicrosoft Feb 2015 - Jul 2015Redmond, Washington, UsARVR Enterprise Design Sprints and PrototypingHololens Prototype (CSG)Delivered innovative Augmented Reality Solutions for the US DoD.Microsoft Vision Labs | Hololens Design Strategy Sprints (CSG)Designed and delivered a series of world’s first-to-market Augmented Reality pilots for several global enterprise interests during our Design Strategy and Prototyping initiatives for Enterprise AR/MR Clients. -
Art And Technical LeadCloudesign Inc. Oct 2008 - Feb 2015VRPost ProductionMotion Design and GraphicsImmersive VR ExperiencesCGI Generalist VFX -
3D ArtistCloudesign Inc. Oct 2008 - Jun 2010Many Contracts including:CGI/3D Generalisms, VFX, Post Production and much more. -
Technical ArtistToyota Motor Corporation Oct 2013 - Sep 2014Toyota City, Aichi Prefecture, JpTechnical ArtistEnvironment ArtistGeneralistUnity : Maya: Adobe CC and more -
Product Prototype Visualization Artist/ Lead 3D ArtistOrbital Transports Jul 2009 - Jul 2014Chicago, Il, UsCGI Generalist"Orbital Transports is creating a new paradigm for traveling from the Earth to Space. We are building safe, affordable, reusable transportation to space for humans and cargo using lighter-than-air vehicles."http://www.orbitaltransports.com/ -
Unity Environment ArtistRocket Alien Jul 2013 - Feb 2014Technical Artist -
Lead ArtistLockheed Martin Aug 2013 - Dec 2013Bethesda, Md, UsPrototyping through Storytelling Projects ~ "Speaking of the Future" and "The Next 100 Years"3D/2D GeneralistVFXPost Production -
Lead ArtistDefense Advanced Research Projects Agency (Darpa) Aug 2012 - Dec 2012Arlington, Va, UsPrototyping through Storytelling "Hyper Integrated Satlet System Concept"CGI GeneralistVFX Postproduction -
Lead ArtistLockheed Martin Nov 2011 - Dec 2012Bethesda, Md, UsLockheed Martin : Innovations Project V1 ~ "Advanced Aeronautics"Prototyping through Storytelling CGI GeneralistVFX Postproduction -
Art DirectorThistlebit Jan 2009 - Dec 2011Art Direction for a 2.5D dungeon crawler called Symbiote. This means the assets, art and environments were all created in 3D using (Maya, Zbrush, Photoshop ETC) and the gameplay was projected down, thereby giving it a 2D look. It involved attaining various levels of abilities depending on the number and kind of symbiotic aliens discovered and absorbed.I was the Lead Artist (art director). I was responsible for the content created by the junior artists, from concept art to environmental and prop assets, to continuity to optimization (low poly limitations and dependencies) all the way to lighting, materials, and content pipeline conformity.
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2D/3D Motion DesignerUnited States Department Of Defense Oct 2009 - Nov 2009Washington, Dc, UsUS Department of Defense Joint Space Operations and Command Mockup FacilityPrototyping through Storytelling CGI GeneralistVFX Postproduction -
2D/3D GeneralistNasa Jet Propulsion Laboratory Oct 2008 - Dec 2008Pasadena, Ca, UsShort Term Contract through Cloudesign IncNASA/JPL/Northrop Grumman Advanced Satellite Virtual PrototypingPrototyping through Storytelling "Hyper Integrated Satlet System Concept"CGI GeneralistVFX Postproduction -
3D ArtistFoundation Content/Post Mar 2006 - Apr 2008Gatorade Commercial Spot3D Generalist
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Network Operations Manager (Services)Centurylink (Formerly Qwest Communications) Dec 2000 - Oct 2001Monroe, La, UsSynchronous Optical Networking Management and Services with emphasis on international Government Fiber Services. -
Network Operations ManagerCenturylink (Formerly Qwest Communications) May 1999 - Dec 2000Monroe, La, UsSynchronous Optical Networking Manager in the Qwest Ring Operations Center.
James J Coddington Skills
James J Coddington Education Details
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School Of The Art Institute Of ChicagoArt Technology And Fine Arts -
Boulder High SchoolLife
Frequently Asked Questions about James J Coddington
What company does James J Coddington work for?
James J Coddington works for Ainsworth Game Technology
What is James J Coddington's role at the current company?
James J Coddington's current role is Sr Technical Artist.
What is James J Coddington's email address?
James J Coddington's email address is so****@****ail.com
What is James J Coddington's direct phone number?
James J Coddington's direct phone number is +181857*****
What schools did James J Coddington attend?
James J Coddington attended School Of The Art Institute Of Chicago, Boulder High School.
What are some of James J Coddington's interests?
James J Coddington has interest in Optimism, I Believe In Heart Pounding, Children, Social Services, Economic Empowerment, Civil Rights And Social Action, Politics, Education, Environment, Humor.
What skills is James J Coddington known for?
James J Coddington has skills like Maya, Animation, Texturing, After Effects, Adobe Creative Suite, Video Games, 3d Modeling, Unity3d, Lighting, Art, Art Direction, Unity.
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