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UX and product lead on a wide range of custom 3D visualization applications spanning surgical planning/healthcare, athletic performance analysis, consumer products, architecture, industrial and automotive.Specialized in the application of gaming/film technology and techniques to develop unique and efficient workflows.Early work was focused on serving as a production consultant in the film and gaming sector, working onsite with clients such as Warner Brothers, Paramount Pictures, Walt Disney Pictures, Industrial Light and Magic, Electronic Arts, Ubisoft, Stan Winston Studios and Capcom.
Deluxe Entertainment/Stereod
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Principal User Experience DesignerDeluxe Entertainment/Stereod Jul 2016 - PresentMontreal, Canada AreaProduct Management and UX Strategy/Design on a next-gen feature film VFX pipeline. Software is used by over 2000 creative professionals daily worldwide. Feature films utilizing software include: Doctor Strange, Rogue One, Ghost in the Shell, Guardians of the Galaxy, Spider-Man: Homecoming , War for Planet of the Apes.
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StartupGesture Based Vr/Ar Architecture Modelling App Aug 2016 - PresentDeveloping an easy-to-use gesture based 3d modelling application for VR/AR/mobile, a sort of "Google Tiltbrush" for Virtual Architecture building. Protoype shown at NYC WorldWide MakerFaire.
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StartupRobotic Design Tools Aug 2016 - PresentDeveloping a set of robotic design tools with ex-Autodesk/Softimage engineers that extends 3D content creation into the real world.Asked to present early prototypes at the Montreal Startup festival as part of a Hardware Innovation forum.
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Senior Product Designer, Wwss-Global Services-Visualization ConsultingAutodesk May 2011 - May 2016Designer in a small innovation team comprised of ex Alias and Softimage engineers tasked with repurposing Autodesk technology for advanced visualization projects.Some select example work:-Product manager and UX for Nike (Innovation/NSRL) athletic performance analysis applications (onsite interviews/personae development/concept design/wireframes/UI/3D content).Brief project overview by Nike here at 24:00:https://www.youtube.com/watch?v=32TCw4-URUg-Design and development of prototype workflows for designers for constructing and visualizing custom knitting patterns.-Design/Development of virtual surgery joint replacement application (initial pitch/proposal design/onsite interviews/UI mockups/wireframes).-Design and development of prototype generative construction software for oil rig refinery designed for realtime/VR workflows, pitched to C-level staff.-Design and creation of real-time traffic simulation within game engine based off engineering data for city of London.-Development of VR/AR proposals centered around large scale infrastructure development projects for design and preconstruction phases, lead onsite design session/strategic roadmap planning. -
Product Design Engineer, Media And Entertainment ConsultingAutodesk Nov 2008 - May 2011-Lead Designer on custom app allowing non technical game designer to prototype and playout game ideas and mechanics. Developed for Japanese gaming market.-Developed pipeline and content (shaders/tools/scripts for converting film assets to game assets) for realistic real-time actor performance within Motionbuilder designed to be used with live audience interaction.-Acting product manager for Softimage at various tradeshows such as Siggraph. -
Manager, Visual DesignSoftimage Mar 2007 - Nov 2008Responsible for all visual content for Softimage.Manage a team of direct staff and freelancers. -
Senior Consultant, Special ProjectsSoftimage Mar 2006 - Mar 2007Onsite consulting with Softimage film and videogame clients, developing scripts/plugins as well as production support.Designed and developed Character Designer a parametric human body modeling suite of tools for Softimage XSI. -
Consultant, Special ProjectsSoftimage Apr 2004 - Mar 2007Onsite production consulting with Softimage's film and game customers, serving as a direct liaison with RnD, sales and marketing groups.Lead Artist on project "Manta" the first production ever done with Softimage XSI. Embedded directly in Softimage RnD team the project was used to battletest and help with the design of Softimage, also served as the global marketing campaign for Softimage's release.Authored two series of production training DVDs designed for professionals focused on Mental Ray Rendering/Lighting as well as FXs (rigid body systems, particles, hair and cloth).Design and client production support on FaceRobot, a easy to use facial animation tool:You can read up on it here: http://www.cgw.com/Publications/CGW/2005/Volume-28-Issue-12-December-2005-/Fantastic-Faces.aspx -
Production ArtistSoftimage / Microsoft Apr 2000 - Apr 2004
Dilip Singh Skills
Frequently Asked Questions about Dilip Singh
What company does Dilip Singh work for?
Dilip Singh works for Deluxe Entertainment/stereod
What is Dilip Singh's role at the current company?
Dilip Singh's current role is Principal User Experience Designer.
What is Dilip Singh's email address?
Dilip Singh's email address is di****@****esk.com
What is Dilip Singh's direct phone number?
Dilip Singh's direct phone number is +161984*****
What skills is Dilip Singh known for?
Dilip Singh has skills like Computer Animation, Visual Effects, User Experience, Video Games, Game Development, Rendering, Film, Modeling, After Effects, 3d Visualization, Storyboarding, Lighting.
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