Dima D

Dima D Email and Phone Number

Unity Developer @
Dima D's Location
Des Plaines, Illinois, United States, United States
About Dima D

Portfolio site: unidev8.github.io IT development professional with over +12 years of experience working with Unity(5 years), Web(3 years), Unreal(1 years), 3D animation(3 years) and technical leadership.• Expertise: scripting, blueprint, UI, network engine (PUN, Mirror, Netcode), animation, physics, AI, AR,

Dima D's Current Company Details
Self-employed

Self-Employed

Unity Developer
Dima D Work Experience Details
  • Self-Employed
    Unity Developer
    Self-Employed Oct 2023 - Present
  • Nutocod.Inc
    Unity Developer
    Nutocod.Inc Jun 2019 - Aug 2023
    Project: - CoinRacer is a game integrated with Haste API based on the Mirror engine. The haste arcade server SDK allows developers to use the Haste Arcade ecosystem to create Haste Leaderboard Payout(HLP) based games. It utilizes Mirror for client/server interaction and follows a server authoritative model, even for single player games. The whole framework of the HasteSDK was completely analyzed and successfully integrated into a car racing arcade game. Implemented realistic car racing simulation by physic engine. - BattleHero and KeepHaste is an FPS shooting game developed using Photon Unity Network Engine (PUN). Collaborate with artists to update assets of existing projects to complete an innovative prototype in a very short time. I developed the above games as the main developer. - DeFiTankLand is a MOBA Tank game based on the powerful DeFi Ecosystem. Using blockchain, DeFiTankLand offers playable, profitable and stable gaming. I developed all VFX of this game and implemented game logic based on PUN (Photon Unity Network). Worked as a team, contributing to important design decisions and conversations. Designed, developed, tested and maintained quality code and documentation.
  • Avatara Studios Inc
    Unity Developer
    Avatara Studios Inc Oct 2016 - May 2019
    San Joaquin Plz, Newport Beach, Ca 92660, Usa
    Project: - Coral Reef simulationThis project includes educational resources, collaborative gameplay, social features, coral reef art exhibition, interactive virtual aquariums and leaderboards. This game is a WebGL game using URP and manages all the data of the game and Authentication using Firebase SDK. I am the main developer for this project. Added Ads and IAP and made a profit. - King of Kings MMORPG (prototype)This game is a MMO game based on the uMMORPG engine by Mirror. I developed this project as a senior developer with a team artist. A new ecosystem for players such as gathering, crafting and trading has been added in the open world. Prototyped new interactions and features with intuitive usability and feel. Created/modified high-quality, low-polygon 3D assets and materials for use in real-time applications by myself.
  • Icicb
    Game Developer
    Icicb Jan 2013 - Aug 2016
    Dubai, United Arab Emirates
    Project:- Casino games (Roulette, Penalty, NiNiCard)For Roulette and Penalty games It was physically simulated accurately roulette ball movement and the interaction of a football ball and net. I developed Dissolve Shader to improve UI animation and accurately realized the game view at frontend (Unity) and game logic at backend. I designed and implemented the backend (Node.js) and frontend (Unity) of these casino games. Maintained systems once they are updated every day. - Library Simulation System (DirectX)Using Direct3D and DirectShow, I implemented various effects such as shadows, water, reflections, lighting, and screen capture. Leveraged powerful 3D math and technologies including linear algebra, interaction, 3D, animation operations. Quality testing products and run performance tests to find a way to eliminate bugs. - Medieval Metaverse(prototype), Modern Metaverse(prototype)In these metaverses, medieval and modern virtual environments are built, and players live and interact with each other. It is a prototype simulation using the atavism engine and I developed effective character animation systems of the game using Unity mecanim. Worked as a team, contributing to important design decisions and conversations. Developed prototypes while researching new ideas, new tools, and technologies.

Dima D Education Details

Frequently Asked Questions about Dima D

What company does Dima D work for?

Dima D works for Self-Employed

What is Dima D's role at the current company?

Dima D's current role is Unity Developer.

What schools did Dima D attend?

Dima D attended University Of Illinois Chicago.

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