Dimitri Van Wezel personal email
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My name is Dimitri van Wezel.I'm a game art professional with over fifteen years of experience. I consider myself a generalist, with a focus on concept art. I worked for twelve years at Wooga GmbH in Berlin, but am now looking for new opportunities.I was part of the team that brought you June's Journey, one of Wooga's top-games. I created concepts and final art. I maintained and developed an attractive style, while keeping the art consistent. Whenever it is necessary, I helped out with character design or provide assets for cut-scenes, or did some environment work. I'm mentoring interns, keep close lines with the developers and designers, and was responsible for feedback to outsourcing partners.I have a solid background in traditional arts and a bachelor degree in illustration, but I've expanded my skills in every direction: I have experience as 3D low-poly artist, as Flash-animator, and did the art-director for a Nintendo DS game. I did storyboards, UI design, character design, environments, and concept art whenever needed.I’m someone with a keen eye for details, and a good general overview. This counts for artwork, but also for entire projects. I like working with junior-team members, and have enjoyed being team leader. One of the things I like most about the games industry is that you work close with skilled people from various backgrounds. It is something that really keeps me inspired and on my toes.I will thrive in any creative environment with a professional attitude. And I love the changes and the challenges necessary to develop top titles. I’m good at understanding the dynamics and requirements of the project I’m working on, and will always keep short lines between art, game design and engineering, thus pushing the limits, and overcoming those.On a personal level I’m easy going, always approachable and always open minded. I have a hands-on mentality, and am not afraid to make some extra effort to get the icing on the cake just right.
Dm3-Art
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Professional FreelancerDm3-Art Feb 1995 - PresentBerlin, GermanyGame art, Illustrations. Made to measure.
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Senior Game ArtistWooga Gmbh Jun 2012 - Jun 2024Berlin, GermanyAt Wooga I created artwork for various games for various platforms, bringing those games to the next level. I've worked on four different projects:My latest project wass Wooga's most successful title: June's Journey. I was responsible for the isometric art of the seasonal items, some character work, and my latest task was background / environment art. I worked close with the art-director, and the other artists in the team, as well as the designers and writers. I worked with Photoshop, Modo and Blender, and was responsible for feedback and maintaining contact with our outsourcing partners. I was mentoring interns and junior artists.I started as 2D / Flash UI artist on Wooga's successful title Diamond Dash and helped polishing this game with millions of users for over a year.My second project was all-round artist (2D, 3D, characters, environment, UI) for Wooga's midcore strategy game now known as Innogames' Warlords of Aeternum.I worked for almost two years on another midcore strategy game, with working title Doge, that never got released. My initial role was principal concept artist, responsible for general look and feel, later narrowed down to being responsible for isometric art. I designed many different buildings with many upgrades, and I was responsible for much of the environment.
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Senior Game ArtistWooga Jun 2012 - Jun 2024Berlin, Germany -
Artist, Art-DirectorSoepel B.V. Jun 2009 - Nov 2011AmsterdamAt Soepel I was responsible for creating games assets and artwork, using 2D and 3D skills. I used Photoshop, Flash and 3D max, and a variety of Nintendo graphic software.Soepel was an advergaming company, with numerous clients. This involved almost weekly deadlines, and close cooperation with the designers and the developers and various art-interns. Notable clients: Disney, Valvoline Oil.Soepel started working on a project partly financed by the Dutch government, with the intention to develop new techniques. We worked on a game that had a unique 2D 3D game play on the Nintendo DS. I was art-director of that project. it ran for over a year, and I was directing two interns and a 3D artist at the time, while producing a lot of art (2D and 3D) myself. Characters, UI, environments, basic animations, low-poly modelling and texturing included. I was the bridge between art, management and tech.I was the art-director of the-yet-to-be-released Nintendo DS title "Body & Brain"
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Freelance Graphic ArtistLunagames 2003 - 2008I created 2D-graphics / pixel art for various mobile phone games.Among others: Air traffic Control, Stratego, Sudotrix, Island Missile Invasion, and Deal or No Deal.
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Graphic ArtistAtobe Apr 2005 - Sep 2007Designing user-interfaces, DTP, and working for Lunagames creating graphics / pixel art for mobile phone games. -
Concept Artist / 3D Artist / Texture ArtistDavilex 2000 - 2002I was working on Europe Racer, USA Racer, Beach King Stunt Racer and Knight Rider as concept-artist, texture artist and 3D-modeller.
Dimitri Van Wezel Skills
Dimitri Van Wezel Education Details
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Willem De Kooning AcademieIllustration
Frequently Asked Questions about Dimitri Van Wezel
What company does Dimitri Van Wezel work for?
Dimitri Van Wezel works for Dm3-Art
What is Dimitri Van Wezel's role at the current company?
Dimitri Van Wezel's current role is Game Changer.
What is Dimitri Van Wezel's email address?
Dimitri Van Wezel's email address is di****@****ail.com
What schools did Dimitri Van Wezel attend?
Dimitri Van Wezel attended Willem De Kooning Academie.
What are some of Dimitri Van Wezel's interests?
Dimitri Van Wezel has interest in Children, Education, Environment, Art, Illustration, Science And Technology, Games, Music, Animal Welfare, Arts And Culture.
What skills is Dimitri Van Wezel known for?
Dimitri Van Wezel has skills like Video Games, Concept Design, Illustration, Illustrator, Graphics, Photoshop, Game Design, Game Art, Digital Painting, Art, Character Animation, 2d Graphics.
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