Ding Ning

Ding Ning Email and Phone Number

Technique Director and Production Director @ China
China
Ding Ning's Location
China, China
Ding Ning's Contact Details

Ding Ning work email

Ding Ning personal email

n/a
About Ding Ning

Ding Ning is a Technique Director and Production Director at Lechu Game Beijing. They possess expertise in social games, game development, gameplay, mobile games, video games and 6 more skills.

Ding Ning's Current Company Details
Lechu Game Beijing

Lechu Game Beijing

Technique Director and Production Director
China
Ding Ning Work Experience Details
  • Lechu Game Beijing
    Technique Director And Production Director
    Lechu Game Beijing
    China
  • Lechu Game Beijing
    Technique Director / Production Director
    Lechu Game Beijing Jan 2015 - Present
    Beijing
    Lechu Game is a new start company. I am one of co-founder of the game. I worked here as technique director and production director.My responsibilities are setup team, make production road map, make production budget plan, and lead daily developing comes from artist, engineer, and designer. And I also care much about optimize and improve launched game rely on analyzing its running performance data.At here, I am the head of production and I need to lead engineer team, artist team, designer team, and live operation team.
  • Gosu Group Game
    Technique Director
    Gosu Group Game May 2013 - Jan 2015
    Beijing
    Gosu Group is a new start company. Whole initial team members are come from EA. I worked here as Technique Director & Prototype Designer. My responsibilities are setup developing team, make the technique road map, and lead daily developing comes from artist, engineer, and designer. And I also care much about optimize and improve launched game rely on analyzing its running performance data. I also need to design and implement the game prototype at the very early stage of the production. It only took us seven month to launch Battle Front Hero, a coc style strategy game. And this helps the company to get its first investment.
  • Electronic Arts
    Technical Director
    Electronic Arts Oct 2008 - Apr 2013
    Beijing
    Since Playfish was acquired by EA, I moved to EA to continue my game developing career.My responsibilities are setup develop team, make the technique road map, and lead daily developing. I used to training, reviewing, and developing team members regularly. I was involved in the production design and provide suggestion from both technique perspective and creative perspective. I take participate in company's global technique discussing group, sharing experience and making technique presentation to other studio, or taking back best practice to local teams.I lead the engineer team to develop the game My Empire won the BATFA game Awards 2009.
  • Playfish
    Technique Director
    Playfish Sep 2008 - Sep 2009
    Beijing
    Playfish was the most successful social game company all over the world. It was established at 2007 and was sold to EA at 2009 with half billion dollars. Beijing studio provide 25% revenue totally during that time. The games produced by Playfish was ever take six places of top ten in Facebook.I am one of the starters of Beijing studio. My responsibilities are setup develop team, make the technique road map, and lead the daily development. I used to training, reviewing, and developing team members regularly. I was involved in the production design and provide suggestion from both technique perspective and creative perspective. I take participate in company's global technique discussing group, sharing experience and making technique presentation to other studio, or taking back best practice to local teams. Optimize and improve launched game rely on analyzing its running performance data. I also need to design and implement the game prototype at the very early stage of the production.
  • Spicied Bits
    Technique Director
    Spicied Bits Sep 2007 - Sep 2008
    Beijing
    Spicied Bits is a new start game company and focus on make outsource mobile games for EA / GLU mobile.My responsibilities are setup develop team, make the technique road map, and lead daily developing. I was involved in the production design and provide suggestion from both technique perspective and creative perspective. And I also need to design and implement the game prototype at the very early stage of the production.
  • Gameloft
    Senior Client Engineer / Program Lead
    Gameloft Dec 2003 - Aug 2006
    Beijing
    Join Gameloft just when I graduated from college. I worked here as Senior Client Engineer / Program Lead to leading the engineer team, coding games, and researching game engines.

Ding Ning Skills

Social Games Game Development Gameplay Mobile Games Video Games Mmo Gameplay Programming Multiplayer Game Design Game Programming Unity

Ding Ning Education Details

  • Beijing University Of Technology
    Beijing University Of Technology
    Internal-Combustion Engine
  • Beijing University Of Technology
    Beijing University Of Technology
    Computer Science & Technolegy

Frequently Asked Questions about Ding Ning

What company does Ding Ning work for?

Ding Ning works for Lechu Game Beijing

What is Ding Ning's role at the current company?

Ding Ning's current role is Technique Director and Production Director.

What is Ding Ning's email address?

Ding Ning's email address is dning@ea.com

What schools did Ding Ning attend?

Ding Ning attended Beijing University Of Technology, Beijing University Of Technology.

What skills is Ding Ning known for?

Ding Ning has skills like Social Games, Game Development, Gameplay, Mobile Games, Video Games, Mmo, Gameplay Programming, Multiplayer, Game Design, Game Programming, Unity.

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