Ding Ning Email & Phone Number
@ea.com
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Who is Ding Ning? Overview
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Ding Ning is listed as Technique Director and Production Director at Lechu Game Beijing, based in China. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Ding Ning.
Ding Ning previously worked as Technique Director / Production Director at Lechu Game Beijing and Technique Director at Gosu Group Game. Ding Ning holds Bachelor Of Engineering (Be), Internal-Combustion Engine from Beijing University Of Technology.
Email format at Lechu Game Beijing
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AeroLeads found 2 current-domain work email signals for Ding Ning. Compare company email patterns before reaching out.
About Ding Ning
Ding Ning is a Technique Director and Production Director at Lechu Game Beijing. They possess expertise in social games, game development, gameplay, mobile games, video games and 6 more skills.
Listed skills include Social Games, Game Development, Gameplay, Mobile Games, and 7 others.
Ding Ning's current company
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Ding Ning work experience
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Technique Director / Production Director
CurrentLechu Game is a new start company. I am one of co-founder of the game. I worked here as technique director and production director.My responsibilities are setup team, make production road map, make production budget plan, and lead daily developing comes from artist, engineer, and designer. And I also care much about optimize and improve launched game rely on analyzing its running performance data.At here, I am the head of production and I need to lead engineer team, artist team, designer team, and live operation team.
Technique Director
Gosu Group is a new start company. Whole initial team members are come from EA. I worked here as Technique Director & Prototype Designer. My responsibilities are setup developing team, make the technique road map, and lead daily developing comes from artist, engineer, and designer. And I also care much about optimize and improve launched game rely on analyzing its running performance data. I also need to design and implement the game prototype at the very early stage of the production. It only took us seven month to launch Battle Front Hero, a coc style strategy game. And this helps the company to get its first investment.
Technical Director
Since Playfish was acquired by EA, I moved to EA to continue my game developing career.My responsibilities are setup develop team, make the technique road map, and lead daily developing. I used to training, reviewing, and developing team members regularly. I was involved in the production design and provide suggestion from both technique perspective and creative perspective. I take participate in company's global technique discussing group, sharing experience and making technique presentation to other studio, or taking back best practice to local teams.I lead the engineer team to develop the game My Empire won the BATFA game Awards 2009.
Technique Director
Playfish was the most successful social game company all over the world. It was established at 2007 and was sold to EA at 2009 with half billion dollars. Beijing studio provide 25% revenue totally during that time. The games produced by Playfish was ever take six places of top ten in Facebook.I am one of the starters of Beijing studio. My responsibilities are setup develop team, make the technique road map, and lead the daily development. I used to training, reviewing, and developing team members regularly. I was involved in the production design and provide suggestion from both technique perspective and creative perspective. I take participate in company's global technique discussing group, sharing experience and making technique presentation to other studio, or taking back best practice to local teams. Optimize and improve launched game rely on analyzing its running performance data. I also need to design and implement the game prototype at the very early stage of the production.
Technique Director
Spicied Bits is a new start game company and focus on make outsource mobile games for EA / GLU mobile.My responsibilities are setup develop team, make the technique road map, and lead daily developing. I was involved in the production design and provide suggestion from both technique perspective and creative perspective. And I also need to design and implement the game prototype at the very early stage of the production.
Senior Client Engineer / Program Lead
Join Gameloft just when I graduated from college. I worked here as Senior Client Engineer / Program Lead to leading the engineer team, coding games, and researching game engines.
Ding Ning education
Bachelor Of Engineering (Be), Internal-Combustion Engine
Computer Science & Technolegy
Frequently asked questions about Ding Ning
Quick answers generated from the profile data available on this page.
What company does Ding Ning work for?
Ding Ning works for Lechu Game Beijing.
What is Ding Ning's role at Lechu Game Beijing?
Ding Ning is listed as Technique Director and Production Director at Lechu Game Beijing.
What is Ding Ning's email address?
AeroLeads has found 2 work email signals at @ea.com for Ding Ning at Lechu Game Beijing.
Where is Ding Ning based?
Ding Ning is based in China while working with Lechu Game Beijing.
What companies has Ding Ning worked for?
Ding Ning has worked for Lechu Game Beijing, Gosu Group Game, Electronic Arts, Playfish, and Spicied Bits.
How can I contact Ding Ning?
You can use AeroLeads to view verified contact signals for Ding Ning at Lechu Game Beijing, including work email, phone, and LinkedIn data when available.
What schools did Ding Ning attend?
Ding Ning holds Bachelor Of Engineering (Be), Internal-Combustion Engine from Beijing University Of Technology.
What skills is Ding Ning known for?
Ding Ning is listed with skills including Social Games, Game Development, Gameplay, Mobile Games, Video Games, Mmo, Gameplay Programming, and Multiplayer.
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