Diogo Alves Email and Phone Number
Passionate Software and Game Developer with a boundless belief in the power of research and innovation. I thrive on the challenge of turning ideas into reality, driven by a deep-seated desire to create exceptional user experiences.My journey into software development began over a decade ago at the age of 13, fuelled by a curiosity for understanding the mechanics behind the digital world. Starting with crafting simple programs and 2D games, I quickly realized my knack for envisioning innovative features and refining digital vision.Formalizing my expertise, I pursued a comprehensive education in Computer Science and later in Games Technology, where I honed my skills in dissecting complex systems and understanding their intricate interactions. This immersive experience broadened my perspective on game development and optimization, equipping me with the versatility to tackle diverse challenges head-on.Currently, I am channelling my enthusiasm towards mastering the intricacies of Android app development using Java, crafting immersive computer games with C# and C++, and tackling embedded C projects complemented by Python. Additionally, I'm deeply engaged in various C++ initiatives aimed at optimizing performance. With each endeavour, I am driven by a relentless pursuit of excellence, seeking to push boundaries and deliver exceptional software solutions that captivate and inspire usersSeeking opportunities to apply my multifaceted skill set and passion for innovation in a dynamic software development environment. Let's collaborate to turn visionary ideas into transformative realities.
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Game DeveloperShikai Nft Nov 2023 - Present -
Indie Game DeveloperDipsi Games Oct 2021 - PresentPortugalDeveloping Death's Playground, a Scary Horror Multiplayer (4vs1) Game, where a team of 4 survivors breaks into an abandoned mansion searching for proof of paranormal activity, trying to survive the prowling spirit with one objective in mind: Scare You To Death!Death's Playground has been created using a variety of tools with its main engine being Unity.I've been working on this project for a bit more than a year now, by myself, creating the gameplay mechanics, modeling the characters and objects, designing the level, managing Peer2Peer with Steamworks, providing and analysing accessibility and flow of the game through testing, sharpening User Interface to match the game's style and the players' previous experiences, creating sound effects as well as visual effects, designing icons and banners as well as trailers and gameplay footage and GIFs, marketing the game through social networks, contacting the press, bloggers and Twitch streamers and Youtube Let's Players and.. a few other roles.Right now I am focusing on spreading the brand's name and increasing its popularity amongst streamers with a love for horror games and scary experiences!Learn More on the Steam Page: https://store.steampowered.com/app/1978460/Deaths_Playground/?beta=1
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Warehouse OperatorMirius Coventry Chemicals Apr 2019 - Jun 2019Coventry, England, United Kingdom
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Warehouse OperatorTechnicolor Feb 2019 - Apr 2019Rugby, England, United Kingdom
Diogo Alves Education Details
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Computer Games And Programming Skills
Frequently Asked Questions about Diogo Alves
What company does Diogo Alves work for?
Diogo Alves works for Shikai Nft
What is Diogo Alves's role at the current company?
Diogo Alves's current role is Software & Game Developer | C++ Certification | C# | Unity | C | Java/Kotlin.
What schools did Diogo Alves attend?
Diogo Alves attended Coventry University, Faculdade De Ciências Da Universidade De Lisboa.
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Diogo Alves
Talent Acquisition Specialist | Ta Operations & Analytics @ Outsystems 🚀Lisbon Metropolitan Area1outsystems.com -
Diogo Alves
Lisboa -
Diogo Alves
Lisbon
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