Dion Crannitch

Dion Crannitch Email and Phone Number

Director of Mobile Engineering at 90 Seconds @ 90 Seconds
Dion Crannitch's Location
New Zealand, New Zealand
Dion Crannitch's Contact Details

Dion Crannitch personal email

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About Dion Crannitch

A highly competent Software Engineer working for global leading companies including Microsoft, Skype, and Sony. I have more than 20 years experience building desktop and mobile apps for macOS and iOS. For the past 9 years I have lived in New Zealand and worked remotely for software development teams based in the UK, US, Estonia, and Singapore.

Dion Crannitch's Current Company Details
90 Seconds

90 Seconds

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Director of Mobile Engineering at 90 Seconds
Dion Crannitch Work Experience Details
  • 90 Seconds
    Director Of Mobile Engineering
    90 Seconds Sep 2018 - Present
    Singapore, Singapore, Sg
    At 90 Seconds I lead the mobile team developing iOS and Android apps. We build apps that enable Brands and Creators to create quality video content on the 90 Seconds video production platform.
  • 90 Seconds
    Ios Engineering Lead
    90 Seconds Sep 2016 - Sep 2018
    Singapore, Singapore, Sg
  • Blink - Love Work
    Ios Engineer
    Blink - Love Work Dec 2015 - Sep 2016
    Boston, Ma, Us
    Lead iOS engineer for the Blink employee messaging platform. https://joinblink.comKey achievements:• Reviewed and improved existing codebase to improve quality and performance of the Blink iOS app.• Implemented CoreData stack to provide persistent storage.• Implemented user onboarding and signup flow, global search, and Siri integration.• Mentored junior level software engineers.
  • Microsoft
    Senior Software Engineer
    Microsoft Jan 2012 - Dec 2015
    Redmond, Washington, Us
    As Senior Software Engineer on the Skype for Mac team I focused on application architecture and the Skype calling experience. I worked on several Skype for Business (formerly Lync) projects and mentored junior level software engineers.
  • Skype
    Senior Software Development Engineer
    Skype Apr 2008 - Dec 2011
    Redmond, Wa, Us
    Built the user interfaces of Skype's video calling software applications for Mac OS X and iOS. Tech lead on Skype for Mac team. Senior developer on Skype for iPhone team.Built and shipped Skype for iPhone 1.0, #1 in the iTunes App Store. Led a complete rewrite of the Skype for Mac client using modern technologies and new designs. Implemented the user interface for Skype's Group Video Calling feature.
  • Sony
    Software Developer
    Sony Jul 2006 - Dec 2007
    Tokyo, Jp
    At Sony I worked in the Broadcast and Professional Research Labs on XDCAM Transfer, a Mac OS X application which enabled importing of AV media from Sony's XDCAM and XDCAM EX hardware into Final Cut Pro.Mac software development using Cocoa, Objective-C, C++ and QuickTime. Design, planning, implementation and testing of software features in a high performance video editing application. Developed a QuickTime movie importer component for viewing XDCAM MXF files natively in QuickTime. Developed QuickTime data handler components for optimised reading of XDCAM MXF files from Sony Prodisk media on XDCAM hardware.
  • Orbis Technology
    Software Developer
    Orbis Technology Jan 2006 - Jul 2006
    London, Gb
    Developed online sports betting and casino applications for Sky TV. Backend website development using TCL/TK and Informix databases. Client-server communication between onshore and offshore servers.
  • Adinstruments
    Software Developer
    Adinstruments Jul 1999 - Jan 2006
    Dunedin, Otago, Nz
    ADInstruments is an industry leading company in the field of scientific data acquisition. At ADInstruments I developed high performance data acquisition and analysis software for use in research and education.Developed desktop applications for Mac OS X and Windows. Designed and developed application plug-ins to extend the core software in specialist fields. Developed QuickTime-based plugins which added multimedia recording capabilities to the core software. Reimplemented existing calculation plug-ins using high performance, cross-platform C++ code. Designed and implemented a software update system.
  • Pandromeda
    Software Developer
    Pandromeda Mar 2001 - Aug 2001
    Trouble-shooting consultant on the Macintosh port of MojoWorld, an OpenGL-based 3D landscape generator. Improved performance of real-time renderer and ray tracing engine. Brought product to release quality under a tight schedule.
  • University Of Otago
    Research Assistant
    University Of Otago Dec 1998 - Jul 1999
    Dunedin, Otago, Nz
    Research Assistant in the Graphics and Vision Research Group. Conducted benchmarking evaluation of optical flow algorithms. Developed an image processing tool on Linux using C and TCL/TK. Developed a robot vision system in C++ on QNX.

Dion Crannitch Skills

Objective C Software Development Cocoa Agile Methodologies Os X Ios Mobile Applications Software Engineering Scrum User Interface C++ Xcode Iphone Development Object Oriented Design Git Ios Development User Interface Design User Experience Skype Subversion Software Design Mobile Devices Iphone Video Conferencing Mac Os X Video Codec Video Production Appkit Data Acquisition Quicktime Uikit Swift Core Data Test Driven Development Graphql Swift

Dion Crannitch Education Details

  • University Of Otago
    University Of Otago
    Economics

Frequently Asked Questions about Dion Crannitch

What company does Dion Crannitch work for?

Dion Crannitch works for 90 Seconds

What is Dion Crannitch's role at the current company?

Dion Crannitch's current role is Director of Mobile Engineering at 90 Seconds.

What is Dion Crannitch's email address?

Dion Crannitch's email address is di****@****ail.com

What is Dion Crannitch's direct phone number?

Dion Crannitch's direct phone number is +813685*****

What schools did Dion Crannitch attend?

Dion Crannitch attended University Of Otago.

What skills is Dion Crannitch known for?

Dion Crannitch has skills like Objective C, Software Development, Cocoa, Agile Methodologies, Os X, Ios, Mobile Applications, Software Engineering, Scrum, User Interface, C++, Xcode.

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