Armando Soto
AeroLeads people directory · profile

Armando Soto Email & Phone Number

Director of Development at The Walt Disney Company
Location: Pflugerville, Texas, United States 17 work roles 1 school
1 work email found @apple.com 3 phones found area 626 and 818 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email a****@apple.com
Direct phone (626) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Development
Location
Pflugerville, Texas, United States

Who is Armando Soto? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Armando Soto is listed as Director of Development at The Walt Disney Company, based in Pflugerville, Texas, United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 626, 818, and a matched LinkedIn profile for Armando Soto.

Armando Soto previously worked as Founder & CCO at Internal Trigger Llc and VP of Creative Development (External) at Skydance Interactive. Armando Soto holds Character Animation from California Institute Of The Arts.

Company email context

Email format at The Walt Disney Company

This section adds company-level context without repeating Armando Soto's masked contact details.

{first_initial}{last}@apple.com
86% confidence

AeroLeads found 1 current-domain work email signal for Armando Soto. Compare company email patterns before reaching out.

Profile bio

About Armando Soto

⭐️Credits (current notable)- Fantasian - Pocket Gamer UK Rated 100- Lego Star Wars Castaways - Touch Arcade Best of 2021- Shantae and the Seven Sirens - Nintendolife.com rated 9/10- Wonderbox - Touch Arcade Best of 2021- 75+ game credits (a bunch more still under NDA)⭐️Process (Overview)- Define the audience personality, their motivation, and a game vision so you can revise the vision until it best aligns with the audiences motivation to play. ⭐️Experience- 23 Years Games, 2 years TV & Feature Animation - Apple Vision Pro, Quest, PSVR- Console, Mobile Premium & FTP- Game: Concept & Visual Development, Creative Direction, UX Direction, Design Direction, Art Direction, Animation Direction on multiple concurrent projects.⭐️Mission- Create the most engaging experiences possible for the audience by owning the responsibility for the creative process, to guide teams through problems by developing solutions, to accept advice and criticism from teams, to model admitting mistakes quickly and developing plans to overcome them, and to collaboratively vision cast with teams throughout the projects in order to keep high motivation and team ownership. ⭐️Email- armando@internaltrigger.com

Listed skills include Game Development, Game Design, Storyboarding, Video Games, and 38 others.

Current workplace

Armando Soto's current company

Company context helps verify the profile and gives searchers a useful next step.

The Walt Disney Company
The Walt Disney Company
Director of Development
Pflugerville, TX, US
AeroLeads page
17 roles · 26 years

Armando Soto work experience

A career timeline built from the work history available for this profile.

Founder & Cco

Current

A new game studio focused on creating distinct licensed & original mass appeal games that engage the audience's internal motivations, surprise them with diverse experiences and have them feel connected from the first to last moment of play. ConsultingCo-DevelopmentFull Development

Jun 2023 - Present

Vp Of Creative Development (External)

Creative Development of Game Pitch Decks for all internal & external games on Studio Roadmap- Drive and lead creation of Pitch Decks- Hit all Business development and Production goals of decks- Guide Narrative, Design and VisualsCreative Feedback- Provide feedback for Production as needed on milestones

Aug 2022 - Jun 2023

Interim Apple Arcade Creative Director

Cupertino, California, US

Guide - The quality of the service by vetting every game signed to make sure it fits our strategy goals. Vision Cast - Creative solutions to tough problems and opportunities trailblazing gaming for Apple. Advise - Evolving the production process to reduce wasted effort so we can focus on making rad games. Present - To executive leadership about the.

Jun 2022 - Aug 2022

Creative Producer, Apple Arcade

Cupertino, California, US

I help game creators hit their intended vision and make sure they are rock solid on Apple devices. Here is my framework (high level): Understand who the audience is, what type of games and experiences they enjoy, the UX intent of the game that is being developed and measure it against what was actually made so we can determine the gaps in the experience.

Apr 2020 - Aug 2022

Game Director & Art Outsource Director

Valencia, CA, US

Direct and design games and experiences. Assign, manage and deliver all art outsource for projects studio-wide. - Connect with outsourcing individuals and teams! - Create outsource delivery specs with internal team leads!- On-board outsource talent to deliver work per delivery specs!- Create proof of concept demos!

Nov 2019 - Apr 2020

Game: Director | Producer | Art Director & Studio Animation Director

Valencia, CA, US

- Direct, design and produce video games- Aid in Biz Dev driving art, animation, game design & resource planning to secure projects- Staff core animation team, hire outsource animation studios & freelance talent for all studio projects- Find, Hire and Staff 2D Illustration (Environments, Character, Animation and Storyboarding)NOTE: Transitioning to Art.

Jan 2018 - Nov 2019

Creative Director

Burbank, California, US

- Breakdown complex designs and empower staff of 25 towards completion of all titles- Creative Lead on 3 Apple featured F2P titles - Smurfs Bubble Story, Wheel of Fortune Puzzle Pop and PAC-MAN Pop - Drive ideas fueled by competitive analysis and behavioral science into art and design teams

Feb 2016 - Jan 2018

Sr. Game Producer

Chatsworth, CA, US

- Lead all development on games and apps for the 4th largest toy company in the world- Directed, designed and produced cross platform iOS to HTML5 games in under 40 working days- Manage the business units relationship while keeping all brand stakeholders in the know

Jun 2015 - Feb 2016

Game Director & Animation Department Director

Valencia, CA, US

- Director and designer of a 40-person crew on the company's first million plus dollar title- Manage the client relationship while keeping all major stakeholders up to date on progress.- Lead a highly efficient 5-person animation team to meet and exceed production needs for up to 6 console titles in concurrent production

May 2011 - May 2015

Founder

Sunken Media Llc

- Founded a boutique game development studio dedicated to creating top quality experiences- Designed and directed Blackout! for Disney Interactive Studios which received the Bronze Award from Pocket Gamer- Forged a strong marketing relationship with Apple, landing Game of the Week for Pizza vs Skeletons which also became Metacritics 9th best iOS game for.

May 2009 - May 2011

Project Manager

Paris, Île-de-France, FR

- Pioneered progress creating first augmented reality iOS apps from greenlight to submission - Interacted with clients like Mattel, Olay, American Express and The Mets, helping to ensure the experiences meet their standards- Created marketing augmented reality apps for food industry leader Kraft Foods

2010 - 2010

Senior Games Producer

Burbank, CA, US

- Designed and produced the first iOS titles for Disney and helped to build lasting relationships with Apple- Managed 3 Disney studios (Prague, China and Glendale) leading about 75 cast members- Was hand picked and placed on a 3-person creative council for digital download titles and helped lead the effort to create the first eShop titles on the Nintendo DSi

Dec 2007 - May 2009

Senior Art Director

Burbank, CA, US

- Set the art plum line for all titles developed by Disney Mobile during the pioneer days of Java/Brew development- Developed the company’s first internal development team for mobile creating titles for Beyonce, Hannah Montana, and Disney Animation tentpole properties- Defined artistic technical achievements creating games under 1 meg in file size that.

Feb 2006 - 2007

Game Director

Valencia, CA, US

- Directed first 1 million seller, SpongeBob the Movie Game for GBA, which was only beaten by Pokemon Ruby Red in sales- Created environments and models for first Nintendo GBA title, Scorpion King, which remains one of the system’s highest rated games to date- Managed budgets and hired talent while directing product, which conditioned me to be comfortable.

Mar 2001 - Mar 2005

Character Animator

Happy Madison/Sony Pictures

- Worked on Emmy Award winning show Dilbert, as a Character layout artist, creating keyframe animation.- Transitioned to feature animation as a storyboard artist on Adam Sandler’s first animated film, “Eight Crazy Nights.”- Worked as a 2D traditional feature animator on miscellaneous characters and a handful of main character scenes. I reported to Stephan.

2000 - 2001 ~1 yr

Character Layout Artist

Sony Pictures

Character Layout Artist on the show Dilbert.

2000 - 2000
1 education record

Armando Soto education

  • California Institute Of The Arts
    California Institute Of The Arts
    Character Animation
FAQ

Frequently asked questions about Armando Soto

Quick answers generated from the profile data available on this page.

What company does Armando Soto work for?

Armando Soto works for The Walt Disney Company.

What is Armando Soto's role at The Walt Disney Company?

Armando Soto is listed as Director of Development at The Walt Disney Company.

What is Armando Soto's email address?

AeroLeads has found 1 work email signal at @apple.com for Armando Soto at The Walt Disney Company.

What is Armando Soto's phone number?

AeroLeads has found 3 phone signal(s) with area code 626, 818 for Armando Soto at The Walt Disney Company.

Where is Armando Soto based?

Armando Soto is based in Pflugerville, Texas, United States while working with The Walt Disney Company.

What companies has Armando Soto worked for?

Armando Soto has worked for The Walt Disney Company, Internal Trigger Llc, Skydance Interactive, Apple, and Wayforward Technologies.

How can I contact Armando Soto?

You can use AeroLeads to view verified contact signals for Armando Soto at The Walt Disney Company, including work email, phone, and LinkedIn data when available.

What schools did Armando Soto attend?

Armando Soto holds Character Animation from California Institute Of The Arts.

What skills is Armando Soto known for?

Armando Soto is listed with skills including Game Development, Game Design, Storyboarding, Video Games, Character Animation, Mobile Games, Animation, and Art Direction.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.