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Dave Marsee personal email
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- Team management: Mentorship & training, relationship-building, diplomacy, negotiation, & insight.- Design Leadership: Guide cross-functional teams from concept to launch: User Research, Personas, Workflows, Site Maps, Wireframes, Prototypes, Annotated Specifications, Interaction Design, Typography, Visual (UI) Design, Motion Design, Usability Studies, and BI Metrics/Analytics.- Shipped multiple award-winning, top-selling game titles across multiple platforms: Desktop PC (Windows, Mac, & Web), Tablet & Mobile (iOS & Android), Consoles (Xbox & PlayStation).- Million-Dollar ROI in games & e-commerce through deep experience & strong, clean design. - Software Skills: Figma, Sketch, Unity, Unreal Engine, Adobe Creative Cloud (Photoshop, Illustrator, InDesign), Microsoft Office (Word, Excel, Power Point), & more.- Industry Diversity: 20 years Games, Tech, Mobility, Fashion, Branding, Education, Food, & more.
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Senior User Experience DesignerAmazon Mar 2024 - PresentSeattle, Wa, UsAmazon Photos -
Senior Digital Project ManagerRavensburger North America, Inc. Oct 2023 - Aug 2024Seattle, Wa, UsI shepherded the entire process of bringing a complex project management tool from inception to vendor hand-off, including:- Collecting requirements from stakeholders; prioritizing feature requests based on each team's importance to the overall process: Game Designers, Editors, Creative, Art Directors, Artists, Print Production.- Attracting 30+ vendors to the project through writing a clear and appealing Request for Proposal (RFP), and advertising it through B2B media.- Specifying the top vendor candidates through a systematic vetting process of proposal analysis and skill/fitness testing.- Completing the $2.0MM contract with the preferred vendor through smooth cross-team communication with international legal teams.- Expanding client's digital PM process capacity, and successfully recruiting a full-time replacement -
Manager, Ux Design & ResearchAws For Games Oct 2022 - Mar 2024Seattle, Wa, UsCustomer effort/time to onboard to Amazon GameLift shrank from 1 week to under 2 hours thanks to my research, documentation, prioritization, and UX management.I quadrupled the UX throughput of the AWS Game Tech team through systematic processes: identifying and prioritizing target customer personas, measuring and solving the needs of the customers whose problems mater most to adoption, estimating the effort needed to address those needs, and building the right size team of designers and researchers to create the right solutions. -
User Experience LeadAws For Games Jun 2021 - Oct 2022Seattle, Wa, UsDesigning the entire UX process for multiple AWS services, including:- AWS GameKit: A plugin for 3D game engines (Unity & Unreal Engine) giving developers easy access to cloud services via familiar game features (achievements, leaderboards, etc.). -
Senior User Experience DesignerAmazon Web Services (Aws) May 2020 - Jun 2021Seattle, Wa, UsI grew AWS Amplify's customer base by more than double through designing + shipping a powerful low-code/no-code space for creating app back-ends using an innovative "Admin UI" approach.Designed the entire UX process for multiple AWS services, including:- AWS Amplify Admin UI: a low-code/no-code solution for front-end engineers (mobile & web) to easily create back-end services like storage, authentication, and data models.- AWS AppSync: the IDE (development environment) for more elegant creation of APIs; Adding the ability to “federate” multiple APIs into a single source for app use. -
Senior Ux DesignerAria Dec 2019 - May 2020Madison, Virginia, UsI directly impacted multiple successful government client pitches, including a purchasing & acquisition regulatory-research tool; and a sonar/oceanography training game. End-user acceptance ratings were double that of any previous tool in the space. -
Ux / Ui Lead DesignerWizards Of The Coast Nov 2018 - Dec 2019Bellevue, Washington, UsI revolutionized players' "Magic: The Gathering" Organized Play experience through an integrated system that leverages a player-facing app and store-facing management tool. This empowers players to locate, join, and actively participate in tournaments worldwide, cutting average event wait times by over 30 minutes.I smoothed the designer-engineer handoff process through implementing integrated design standards, sprint planning, and prioritization.I minimized delivery risks as the acting UX/UI manager of a team of four designers, training across a full spectrum of experience levels on: customer research, trends, best practices, UX research, constructive criticism, & art asset handoff to developers. -
Ux PrototyperStarbucks May 2018 - Oct 2018Seattle, Wa, UsI raised the bar of the "Reserve" and "Roastery" in-store experiences by researching and prototyping six revolutionary display technologies for C-suite evaluation, including: AR (augmented reality), projection mapping, holographic displays, & more. -
Principal User Experience / Product DesignerT-Mobile Mar 2018 - May 2018Bellevue, Wa, UsI expanded customer ability to manage multiple lines on one device by designing "DIGITS" and empowered customers to read their voicemail on Android by designing the "VVM" app.I made sure the customer's experience was seamless by matching current technical specifications & design concepts to branding style guides. -
Principal User Experience DesignerMaana Mar 2017 - Mar 2018Palo Alto, Ca, UsI set our start-up company up for successful acquisition through researching & implementing new inventions that allow users to connect and gain insight from previously overly-complex data; running new ideas and implementations by customers and C-level leadership.I did this by managing the projects for a team of 4 designers in a fast-paced start-up environment, designing the specs, features, & visual direction of a ground-breaking big-data insights platform. -
Senior User Experience DesignerWizards Of The Coast Jul 2016 - Mar 2017Bellevue, Washington, UsI brought "Magic: The Gathering" digital games into the modern era by designing most player-facing scenes in "Magic Arena:" a triple-A title that is the main way most formats of Magic are played today.My designs have turned Arena into the "go-to" advice players give new players who want to learn to play... solving the "tutorial problem" that plagues most TCGs through an tested and innovative "just-in-time" instructional approach.I maximized process efficiency by collaborating with, and prioritizing engineering efforts with PMs and artists.I designed tabletop games, including vision design for "Transformers TCG" & "Magic Core Set 2019." -
Principal Product Design Lead — Enterprise ApplicationsInfosys Oct 2015 - Jul 2016Bangalore, Karnataka, InI solved client problems at Caterpillar, District of Columbia, and Allstate by identifying customer pain-points, documenting time-tasking tasks, and designing frugal solutions (mobile, tablet, web) that could be implemented quickly.I gained client buy-in by presenting User Stories, Journey Maps, Wire Frames, and Style Guides to VPs and C-level officers, showing them how our solutions would save time, money, and effort. -
Digital Art DirectorFire Opal Media, Inc. Oct 2015 - Jul 2016- Recruited external artists, wrote art descriptions, & led the visual/UX process for a digital card game (mobile & tablet platforms) with a mix of "Alice in Wonderland" & 1920s flapper aesthetics. -
Senior Ux And Game DesignerWizards Of The Coast Oct 2009 - Oct 2015Bellevue, Washington, UsI revolutionized the way "Magic: The Gathering" is played on home console and tablet platforms by redesigning "Magic: Duels" UX, UI, Play Design, single-player modes, multiplayer, deck-building, collection management and tutorial system.I raised the bar on the target customer's experience by bringing players’ 1st-hour understanding from the previous game's 20% success rate to 90%. -
Senior Web DesignerNordstrom Apr 2009 - Oct 2009Seattle, Washington, UsI solved apparel buyers' biggest problems by redesigning the Zoom feature and size/color selectors on the Product Details Page. Previously, customers would struggle to identify which sizes or colors were in stock, but with ym innovating live-updating variable buttons, customers could see what was available before trying to "add to cart."I earned multiple fashion industry awards for these revolutionary changes that eventually became standard across e-commerce. -
Senior Visual DesignerT-Mobile Dec 2008 - Apr 2009Bellevue, Wa, Us- Redesigned purchase flow, search results, ads, and visual style guide for e-commerce website. -
Information ArchitectAt&T Sep 2008 - Dec 2008Dallas, Tx, Us- Redesigned purchase flow and the product ratings & reviews section for B2B e-commerce website. -
Art Director / Product DesignerSynapticmash Dec 2007 - Sep 2008Us- Managed a team of three UX and visual designers, for an interconnected Learning Management System.- Was primary point-of-contact with clients, developers, end-users, and C-level management. -
Art DirectorGiant Campus Jul 2007 - Dec 2007- Managed a team of five designers, designing kiosks and distance-learning for clients like Microsoft.
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Senior Graphic Web DesignerHarry & David Oct 2004 - Jul 2007Medford, Or, Us- Art-directed & designed hundreds of e-commerce projects, site UX, & $1 million e-mail campaigns. - “Giftlist” redesign increased sales by 57%, bringing in $3.8 million in revenue over projections. -
Graphic DesignerColdwater Creek Apr 2002 - Sep 2004Fort Lauderdale, Florida, Us- Designed retail signage: window, product spotlights, pricing, hang tags, wayfinding, billboards, & more.- Applied online outlet store branding to match my redesigned brick & mortar store branding.- Produced dozens of catalogs, print ads, logos, and other collateral. Also designed two Annual Reports. -
Project ManagerApple May 2001 - Dec 2001Cupertino, California, Us- Created & managed system for designing, cataloging, and producing all signage for Apple Retail stores.- Art-directed, wrote, & designed signs for new products, including the iPod, Mac OS X, and the iMac G4. -
Web DesignerCreative Labs Jul 2000 - May 2001Singapore, Sg- Designed & produced packaging, logos, and websites for a variety of products including the "Sound Blaster Audigy," and "Nomad Jukebox."
Dave Marsee Skills
Dave Marsee Education Details
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Western Washington UniversityGraphic Design
Frequently Asked Questions about Dave Marsee
What company does Dave Marsee work for?
Dave Marsee works for Amazon
What is Dave Marsee's role at the current company?
Dave Marsee's current role is UX Manager / Principal UX Designer.
What is Dave Marsee's email address?
Dave Marsee's email address is sa****@****ink.org
What is Dave Marsee's direct phone number?
Dave Marsee's direct phone number is +142530*****
What schools did Dave Marsee attend?
Dave Marsee attended Western Washington University.
What skills is Dave Marsee known for?
Dave Marsee has skills like User Experience, Creative Direction, User Interface, Graphic Design, Video Games, User Interface Design, Flash, Web Design, Illustrator, Game Design, E Commerce, Photoshop.
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