Game Designer
Projects: Enlisted; Cuisine Royale (FPSs available on PC, last-gen and next-gen consoles)Enlisted (Role: Game Designer - Systems & Content):Design, tuning and implementation in game data:- Playable characters: unique soldier classes that composed various squads, offering different gameplay to players. - Game mechanics (eg. artillery strike, mobile mortars and molotov cocktails): driving new features from initial concept to final polish through coordination of programmers, artists and animators followed by an iterative balancing- Progression systems: various unlockable soldier perks (higher jump height, less vertical recoil, faster crouch movement, etc.), unique squad upgrades (new weapons and soldier classes that could be unlocked by levelling the squad), meta-progression through which players unlocked new squads and in-game shop where players could buy new weapons and soldiers.- Weapons: choice of new weapons to be added based on real WW II weaponry and further fine-tuning in the game, coordination of artists and animators to keep realistic feel to the weaponsGunplay tuning:- vertical and horizontal recoil- rate of fire- damage and its reduction in relation to the distance flown by bullet- reload time- used ammunition and its default amount per weapon- available modifications (sniper scopes, bayonets, grenade throwers)Cuisine Royale (Role: Game Designer - Systems & Content):- Rebalancing of damage and recoil for all weapons, went live with Black Sun update- Choice and balance of new weapons to be added with Black Sun and Heaven's Wrath updates, and integration of them in the existing battle royale weapons drop system- Data management of scopes and weapons