Dmitrii Gruzdev
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Dmitrii Gruzdev Email & Phone Number

Gameplay Scripter at Larian Studios
Location: Barcelona, Catalonia, Spain 6 work roles 3 schools
1 work email found @larian.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

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Work email d****@larian.com
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Current company
Role
Gameplay Scripter
Location
Barcelona, Catalonia, Spain
Company size

Who is Dmitrii Gruzdev? Overview

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Quick answer

Dmitrii Gruzdev is listed as Gameplay Scripter at Larian Studios, a with 231 employees, based in Barcelona, Catalonia, Spain. AeroLeads shows a work email signal at larian.com and a matched LinkedIn profile for Dmitrii Gruzdev.

Dmitrii Gruzdev previously worked as Game Designer at Grimlore Games and Content Designer/Scripter at Grimlore Games. Dmitrii Gruzdev holds Professional Masters, Games Development, Gpa: 3,86 - Distinction from Abertay University.

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Email format at Larian Studios

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{first}.{last}@larian.com
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Profile bio

About Dmitrii Gruzdev

I am an experienced Designer with hands-on knowledge of creating and implementing fun gameplay mechanics, complex systems and exciting missions. When I don’t create games I enjoy running marathons, role-playing the insane but good at heart dragonborn rogue in the D&D campaign or hunting for new samples for my vinyl collection.

Current workplace

Dmitrii Gruzdev's current company

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Larian Studios
Larian Studios
Gameplay Scripter
belgium
Website
Employees
231
AeroLeads page
6 roles

Dmitrii Gruzdev work experience

A career timeline built from the work history available for this profile.

Gameplay Scripter

Current

Barcelona, Catalonia, Spain

Baldur's Gate 3, design and scripting of:Act 3:- Blushing Mermaid- Hag Survivors- Counting House- Society of Brilliance- Bonecloak Apothecary- Volo's Execution- Djinni's Lamp TrapAct 1: (Improvements and bugs fixing)- Volo in Goblin Camp- Owlbear cave and the vengeful cultists- Grymforge Excavation site- Tortured adventurer in Goblin CampCampers:- Volo- Owlbear Cub

Jul 2022 - Present

Game Designer

Munich, Bavaria, Germany

Titan Quest 2:- Core combat design- Encounter design- Prototyping combat gameplay in unreal blueprints- Creating and tuning player/enemy abilities with unreal Gameplay Abilities System- Creating and tuning enemy AI behaviors via scripting utility AI scoring algorithms- Co-leading a multidisciplinary team (code, animation, design) to deliver first combat prototype

Jan 2022 - May 2022

Content Designer/Scripter

Munich, Bavaria, Germany

Projects: SpellForce 3 Journey Mode, Arena Mode, Reforced Campaign (RTS/RPG released on PC, last-gen and next-gen consoles)SpellForce 3: Journey Mode (Role: Lead Content Designer & Scripter):- Designed and scripted all Journey Mode levels (10 missions + 1 big city-HUB) and gameplay systems- Implemented technical setup for all Journey Mode quests and dialogues- Technical level design for all Journey maps - Tuning player progression (experience gain from quests, loot distribution on levels)- Additional writing SpellForce 3: Arena Mode (Role: Co-Lead Content Designer & Scripter, Game Designer):- Balancing player progression from the ground-up- Balancing Encounters and their scaling- Scripting unique arena mode mechanics- Iterating on the mode based on feedback from beta-testers- Writing all Arena Mode specific in-game texts- Collaboratively improving initial level designs of Arena levels together with level designersSpellForce 3: Reforced Campaign (Role: Content Designer & Scripter):- Completely rewriting old scripts of major story-heavy levels, facilitating more enjoyable and bugs-free gameplay- Restructuring quests and dialogues of major story-heavy levels to improve pacing and narrative- Fixing dialogues and quest setup in Articy to eliminate bugs- Creating and fine-tuning cutscenes- Designing and scripting new side content- Fixing in-game texts of dialogues and quests

Jul 2020 - Dec 2021

Game Designer

Projects: Enlisted; Cuisine Royale (FPSs available on PC, last-gen and next-gen consoles)Enlisted (Role: Game Designer - Systems & Content):Design, tuning and implementation in game data:- Playable characters: unique soldier classes that composed various squads, offering different gameplay to players. - Game mechanics (eg. artillery strike, mobile mortars and molotov cocktails): driving new features from initial concept to final polish through coordination of programmers, artists and animators followed by an iterative balancing- Progression systems: various unlockable soldier perks (higher jump height, less vertical recoil, faster crouch movement, etc.), unique squad upgrades (new weapons and soldier classes that could be unlocked by levelling the squad), meta-progression through which players unlocked new squads and in-game shop where players could buy new weapons and soldiers.- Weapons: choice of new weapons to be added based on real WW II weaponry and further fine-tuning in the game, coordination of artists and animators to keep realistic feel to the weaponsGunplay tuning:- vertical and horizontal recoil- rate of fire- damage and its reduction in relation to the distance flown by bullet- reload time- used ammunition and its default amount per weapon- available modifications (sniper scopes, bayonets, grenade throwers)Cuisine Royale (Role: Game Designer - Systems & Content):- Rebalancing of damage and recoil for all weapons, went live with Black Sun update- Choice and balance of new weapons to be added with Black Sun and Heaven's Wrath updates, and integration of them in the existing battle royale weapons drop system- Data management of scopes and weapons

Apr 2019 - Jun 2020

Web Content Manager

Moscow, Russian Federation

My work was focused on official BMW Group websites on the territory of RussianFederation:- Content management (images, videos, texts, links) through a CMS- SEO-optimisation of advertisement texts- Quality monitoring of external contractors work

Oct 2018 - Dec 2018

Sales Manager

Moscow, Russia

Responsibilities:- Face to face sales of used cars - Admission of trade-in cars (price evaluation and mutual approval with a customer)- Placing sales offers of used cars on online market platforms

May 2017 - Aug 2017
Team & coworkers

Colleagues at Larian Studios

Other employees you can reach at larian.com. View company contacts for 231 employees →

3 education records

Dmitrii Gruzdev education

Professional Masters, Games Development, Gpa: 3,86 - Distinction

The program is among top 10 Game Design graduate programs worldwide according to The Princeton Review

Exchange Student, International Business

Activities and Societies: Finished April 2018 half-marathon in Wien as Frankfurt School representativeStudied Modules: - Economic.

FAQ

Frequently asked questions about Dmitrii Gruzdev

Quick answers generated from the profile data available on this page.

What company does Dmitrii Gruzdev work for?

Dmitrii Gruzdev works for Larian Studios.

What is Dmitrii Gruzdev's role at Larian Studios?

Dmitrii Gruzdev is listed as Gameplay Scripter at Larian Studios.

What is Dmitrii Gruzdev's email address?

AeroLeads has found 1 work email signal at @larian.com for Dmitrii Gruzdev at Larian Studios.

Where is Dmitrii Gruzdev based?

Dmitrii Gruzdev is based in Barcelona, Catalonia, Spain while working with Larian Studios.

What companies has Dmitrii Gruzdev worked for?

Dmitrii Gruzdev has worked for Larian Studios, Grimlore Games, Gaijin Entertainment, Pichesky, and Avtomir.

Who are Dmitrii Gruzdev's colleagues at Larian Studios?

Dmitrii Gruzdev's colleagues at Larian Studios include András Baliga, Brian Chambaere, Sviechnikov Mykyta, Pol Jandula, and Hayley Kong.

How can I contact Dmitrii Gruzdev?

You can use AeroLeads to view verified contact signals for Dmitrii Gruzdev at Larian Studios, including work email, phone, and LinkedIn data when available.

What schools did Dmitrii Gruzdev attend?

Dmitrii Gruzdev holds Professional Masters, Games Development, Gpa: 3,86 - Distinction from Abertay University.

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