Dmitrii Mamaev

Dmitrii Mamaev Email and Phone Number

Game Designer @ Red Brix Wall
Batumi, GE
Dmitrii Mamaev's Location
Batumi, Ajaria, Georgia, Georgia
About Dmitrii Mamaev

Game Designer Generalist with core expertise in Narrative Design, and strong competence in Project Management, QA, and Art | Multiple platforms and business models | Quick tools adaptation | Cultivating optimal communication between team members | Striving to make games and stories that people will loveI'm interested in all projects: from indie to AAA titles.CV - https://drive.google.com/file/d/19gbsnsjdAojKzhPN08uKykEPvOX-btiW/view?usp=sharingLinkedIn - https://www.linkedin.com/in/dmitrii-mamaev-6381a691/Documentation Samples - https://docs.google.com/document/d/1J0cEcTU8FMyzfyMuR6adYzZCS0xjM2uXTadO4VW3m8A/edit?usp=sharingGame Concept Pitch Sample - https://youtu.be/pr68QWS_TUYGame Concept GDD Sample - https://docs.google.com/document/d/1bme1yA8z6yAyfKfogaUuNWI566QqeBFqYiNcZHRSW5U/edit?usp=sharingWriting Samples - https://drive.google.com/file/d/1mH8zqngfdkLvj0TgVigRqtB3JE7Tvrx7/viewPersonal Site - http://mamaevnarrative.tilda.ws/Medium - https://medium.com/@shushpo_22090Contact me: shushpo(at)gmail(dot)com+79655349225 or +77073568178 or @AndSecunda (WhatsApp or Telegram)shushpo (Skype)

Dmitrii Mamaev's Current Company Details
Red Brix Wall

Red Brix Wall

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Game Designer
Batumi, GE
Dmitrii Mamaev Work Experience Details
  • Red Brix Wall
    Game Designer
    Red Brix Wall
    Batumi, Ge
  • Red Brix Wall
    Game Designer
    Red Brix Wall Aug 2023 - Present
    I am working on a new product, which is currently in the soft-launch stage. What I do: all of the GD documentation for the project, references deconstruction and analysis, creation and curation of features and mechanics, game and economy balance, narrative and world-building, and many other things, since I am the only GD on this project.My results so far: 28 GDDs, 11 additional documents, various tables, etc.Besides that, I also write TAs and tickets for our artists and developers, maintain the connection between different departments when needed, give feedback, etc.
  • Gore Games
    Game Designer
    Gore Games Oct 2021 - Feb 2023
    I worked on 4 prototypes with a team (one Platformer, two 3rd Person Action games, one Arena FPS)Toolset: Google Workspace, MIRO, Unreal Engine 4Platforms: PC, SteamNarrative Designer and Game Designer roles:Tasks: characters, enemies, weapons, encounters, level scenarios, narrative justification, lore, dialogues, historical references, etc.Results: • [3rd person action 01] Demo-level in Unreal, two enemy types, one encounter chain, complete scenario for the level, character's backstory, character's weapon, and synopsis for the game. • [3rd person action 02] Level map, level scenario, encounters placement, enemies barks, enemies dialogue. • [2d platformer] Lore-based technological tree, shared lore with Arena FPS. • [Arena FPS] Player lobby, narratively justified level environment. The game is now being prepared for Early Access on Steam.• [All of the prototypes] Managed communication between Level Designer and Environment Artist
  • Onewayblock
    Game Designer
    Onewayblock Jan 2022 - Oct 2022
    An extensive midcore MMORTS with an international team. Toolset: Confluence, Google Workspace, MIRO, ClickUp, GitBookPlatforms: PC, WebGame Designer role:• Tasks: Creation and/or ownership of gameplay features, writing GDDs, analogs analysis• Results: Launched 3 gameplay features, owned 7+ gameplay features, wrote 6+ GDDsNarrative Designer role:• Tasks: Lore, in-game texts, whitepaper, card collections, dialogues, main characters, narrative justification of player abilities, etc. • Results: 5 card collections, 105 cards (characters and entities with full backstories and character cards ready for artists), 1 whitepaper, a set of dialogues for the Tutorial mission, in-game item descriptions (~10), abilities naming and descriptions (~40-60), 4 main characters, etc.Project Manager role:• Tasks: Art Department support, Sound Department support, task tickets management, meetings summaries, task completion overseeing, fostering communication between team members from various departmentsQA role:• Tasks: gameplay testing scenarios for the team, bug reporting, bug tickets composingLinks: • https://clashofcoins.com/ • https://medium.com/@shushpo_22090/narrative-design-main-characters-for-an-online-project-c88fc53ec93e• https://medium.com/@shushpo_22090/narrative-design-how-i-work-with-the-artists-27c15626b214
  • Sizeof Games
    Game Designer
    Sizeof Games Apr 2021 - Oct 2021
    This team split up and later became Gore Games, so the task list is the same as it was there.
  • Self-Employed
    Indie Gamedev
    Self-Employed Jun 2017 - Oct 2020
    Yekaterinburg, Sverdlovsk, Russia
    Platforms: PC, Steam, Itch.ioI released three games: -Flat Trip on Steam (visual programming, game design, art, story writing, worldbuilding writing)-BONES on Itch.io (visual programming, story writing, sound mixing)-THE EUROPA on Itch.io (visual programming, story writing)And I have two unfinished prototypes: - a point and click adventure with scenario and worldbuilding- a collection of small casual games
  • Freelance
    Graphic Designer
    Freelance Jan 2012 - Oct 2020
    Logotypes, icons, cover art.
  • Tiho
    Co Founder
    Tiho Sep 2014 - Sep 2016
    Russia, Yekaterinburg
    Independent accesory brand from Yekaterinburg, Russia. We mainly specialized in backpacks and waistbags. www.instagram.com/tihoproject
  • Tiho
    Designer
    Tiho Sep 2014 - Sep 2016
    Yekaterinburg, Sverdlovsk, Russia
    I worked with the outsource manufacturing company which helped us to produce the goods. My goal as a designer was to develop the design and supervise the production process.
  • Made On Earth
    Graphic Designer
    Made On Earth Jul 2013 - Sep 2014
    Russia, Yekaterinburg
    I mainly focused on prints production, but also took part in the general design of the collections. At the moment the brand is still functioning but it's called MOE
  • Made On Earth
    Co Founder
    Made On Earth Jul 2013 - Sep 2014
    Russia, Yekaterinburg
    www.madeonearth.ru Young independent clothing brand from Russia.

Dmitrii Mamaev Education Details

Frequently Asked Questions about Dmitrii Mamaev

What company does Dmitrii Mamaev work for?

Dmitrii Mamaev works for Red Brix Wall

What is Dmitrii Mamaev's role at the current company?

Dmitrii Mamaev's current role is Game Designer.

What schools did Dmitrii Mamaev attend?

Dmitrii Mamaev attended Ural State Academy Of Architecture And Arts, Ural State Academy Of Architecture And Arts.

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