Dmitrii Sokolov
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Dmitrii Sokolov Email & Phone Number

Unity Developer at niceplay games
Location: Novi Sad, Vojvodina, Serbia 6 work roles 3 schools
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Current company
Role
Unity Developer
Location
Novi Sad, Vojvodina, Serbia

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Dmitrii Sokolov is listed as Unity Developer at niceplay games, based in Novi Sad, Vojvodina, Serbia. AeroLeads shows a matched LinkedIn profile for Dmitrii Sokolov.

Dmitrii Sokolov previously worked as Senior Software Engineer at Vizex and Software Engineer at Vizex. Dmitrii Sokolov holds Doctor Of Philosophy - Phd (Incomplete), Applied Mathematics And Physics from Moscow Institute Of Physics And Technology (State University) (Mipt).

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niceplay games

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About Dmitrii Sokolov

⭐High-skilled Software Engineer with 13 years of experience, including 8 years in Unity multi-platform development (WebGL, iOS, Android, PC) in EdTech and GameDev.⭐Proficient in C#, shader programming, performance optimisation and application debugging. Skilled in application logic implementation, applied mathematics, custom tool development and creation of products from prototype to release. Strong knowledge of algorithms and data structures.⭐Experienced in independent development and agile teamwork. Adept in communication and problem-solving, ensuring timely delivery of industry-standard solutions.⭐As a tech lead and senior developer, created an educational robot game with complex mechanics and electricity simulation, with multiplayer mode and 100k+ overall users.⭐Enhanced system performance by optimisation, achieving 60+ frames per second in 4K resolution on weak hardware with integrated Intel GPU.⭐Currently developing my pet project, focusing on using best development practices, real-time mesh transformation and optimization. Passion for procedural generation.🔥Unity Engine, C#, 3D real-time graphics rendering (URP, HLSL, Shader Graph, ShaderLab).🔥Data-Oriented Technology Stack (DOTS). Entity Component System (ECS) architecture.🔥Unity UI systems (UI Toolkit, uGUI, IMGUI).🔥Applied mathematics (mathematical analysis, computational mathematics, linear algebra, analytical and computational geometry, physics simulation).🔥Data structures and algorithms, computational complexity of algorithms.🔥Clean code, design patterns, object-oriented programming (OOP), SOLID principles and production-ready code development.🔥Multi-platform software development, performance optimisation and debugging.🔥Third-party libraries using, developing and maintaining (Zenject, VContainer, UniTask, Odin, TextMeshPro and others).🕹️My GitHub https://github.com/Dmitrii-Sokolov🕹️My LeetCode https://leetcode.com/u/Dmitrii-Sokolov

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Dmitrii Sokolov's current company

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niceplay games
Niceplay Games
Unity Developer
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6 roles

Dmitrii Sokolov work experience

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Unity Developer

Current

⚗️Developing game features⚗️Developing Unity Editor extensions

Aug 2024 - Present

Senior Software Engineer

💡RobocompetitionEducational gaming project simulating real circuits, hardware, and physical interactions, featuring 3D robot creation and multiplayer competitions.💡Atomic Force MicroscopeTechnical equipment sandbox simulation, specifically microscopes, and accessories, for real-world exploration with real-time graphics, including graphs and procedurally generated 3D maps.💡And 9+ other educational game projects.⚡Led team of up to 7 developers to on-time development of 10+ multi-platform projects from prototype to release with over 2.6m users.⚡Developed a real robotics hardware simulator using open-source libraries, which enabled the creation of 4 unique applications with 100k+ users.⚡Developed comprehensive algorithmic solutions, established 3D and 2D mathematical libraries, researched physics simulation, creating solutions like optic interactions, electric circuits, and thermodynamic systems simulators, which formed the basis of 13 educational apps.⚡Implemented application logic, developed project structures, and utilized Zenject, UniTask, and Odin for 15+ projects.⚡Optimized app loading by automatising dividing to bundles with Unity Addressables, which reduced the app start time by 4.7 times.

Sep 2020 - May 2024

Software Engineer

💡OpticsOptical lab simulation project for realistic optical interactions like lens passage, multiple reflections, and spectral decomposition.💡And 20+ other educational, game and data visualisation projects.⚡Crafted 15+ developer tools for accelerating the creation of applications using Unity, which enabled the launch of 6 projects in 15 months, and reduced the number of bugs by 20%.⚡Enhanced system performance by optimizing CPU and GPU processes using Unity Profiler and RenderDoc, achieving 60+ frames per second on target devices.⚡Designed and implemented robust client-server communication frameworks and data persistence systems using RESTful APIs and WebSocket technology, ensuring reliable and secure data transactions, which allowed the creation of asynchronous multiplayer mode into the application in 4 months.⚡Engineered advanced graphical features, including real-time mesh processing and shaders, leveraging Unity Engine's Universal Render Pipeline (URP), upgraded legacy code for compatibility with URP for 20+ projects⚡Created a tool for the procedural generation of scales using Unity, which automatized routine work and reduced the time spent by designers on the project by 30%.

Nov 2016 - Aug 2020

Unity Development Tutor And Mentor

💡Unity Game Developer course, professional levelEducational course to master full game development cycle: application architecture, TDD (Test-Driven Development), DI (Dependency Injection), CI (Continuous Integration), Zenject, Odin, Unity Physics Joints, Cinemachine, Scriptable Render Pipeline, Shader Graph, and AI techniques (State Machine, Behavior Tree, Goal Oriented Action Planning) and others.💡Unity Game Developer. Basic: mastering Unity, C#, and game designAn educational course designed to teach individuals all the skills needed to create games.⚡Conducted 10+ sessions with students using self-prepared materials, which allowed them to acquire new skills.⚡Answered 100+ questions using personal experience, enabling students to develop 3+ game projects independently.

Aug 2021 - Nov 2021

Research Associate

Vega

⚡Conducted a series of scientific research using C++ and MATLAB and received 7 patents for inventions.⚡Developed control systems simulation software. Published 15 scientific articles in reviewed journals and presented the results at 17 conferences.

Oct 2011 - Nov 2016

Game Developer

Dsapsan

⚡Single-handedly developed a top-down shooter game with Unity Engine in 2 months, which passed Steam Greenlight.

May 2016 - Oct 2016
3 education records

Dmitrii Sokolov education

FAQ

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What company does Dmitrii Sokolov work for?

Dmitrii Sokolov works for niceplay games.

What is Dmitrii Sokolov's role at niceplay games?

Dmitrii Sokolov is listed as Unity Developer at niceplay games.

Where is Dmitrii Sokolov based?

Dmitrii Sokolov is based in Novi Sad, Vojvodina, Serbia while working with niceplay games.

What companies has Dmitrii Sokolov worked for?

Dmitrii Sokolov has worked for Niceplay Games, Vizex, Otus Онлайн-Образование, Vega, and Dsapsan.

How can I contact Dmitrii Sokolov?

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What schools did Dmitrii Sokolov attend?

Dmitrii Sokolov holds Doctor Of Philosophy - Phd (Incomplete), Applied Mathematics And Physics from Moscow Institute Of Physics And Technology (State University) (Mipt).

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