Experience in managing gamedev teams/game designersExpertise in balancing, analytics, UI/UX design.I look at the games as a business without forgetting about the players. Try to make changes based on data.
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Senior Game DesignerNexters Jul 2023 - Oct 2023 -
Game DesignerPlaygendary May 2022 - May 2023Experience:- Feature - owner in the core team of the Battle Kings project.- Worked at all stages of the project from concept/prototype to release and launch in Global.- Created mechanics/features.- Wrote technical documentation using Confluence- Created mockups using Figma.- Accompanied features during implementation.- Implemented mechanics/features into the product, conducted initial tests for functionality and compliance with the initial idea.- Created and maintained the economic model.- Designed ideas for A/B tests.- Worked with remote configs to test A/B test hypotheses.- Analyzed reports on implemented features in Tableau/Amplitude.- Participated in the development of levels and economy in the Crash Heads project.Projects:https://play.google.com/store/apps/details?id=com.playgendary.kingoftanks&hl=en&gl=UShttps://play.google.com/store/apps/details?id=com.playgendary.crashheads&hl=en&gl=US -
Game DesignerFull Hp Ltd Nov 2020 - May 2022Experience:- Completely recalculated the core/meta balance and economy of the Mad Gunz project- Implemented features from idea to release- Changed UX/UI in Mad Battle Royal and Mad Gunz projects- Released games through Google console- Built project analytics, tracked KPI of both the project and the introduced features- Conducted A/B testing via Google Dev Console and Firebase- Worked with admin panel- Designed ad placements, set up mediation waterfalls and tracked advertising metrics- Published games through the Apple Console- Designed battle royale which received Editor's Choice on Google Play- Increased retention for Mad GunZ by changing the first session- Increased the profits by 50% of Mad GunZ by changing the economy and balance- Supervised projects Blocky cars, Battle forces- Facilitated a cross-functional team of up to 10 people using GitLab, MeisterTask- Prioritized and tracked tasks- Managed internal communications to improve work processesProject Mad GunZ:Google Play: https://play.google.com/store/apps/details?id=com.mad.gunz&hl=en_US&gl=USApp store:https://apps.apple.com/us/app/mad-gunz-shooting-game/id1291677118POKI:https://poki.com/en/g/mad-gunz
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Qa EngineerFull Hp Ltd Jan 2020 - Nov 2020Experience:- Tested 5 mobile games on different platforms: Blocky Cars, Mad GunZ, Mad Battle Royale, Battle Forces, Food Cut. In unity, google play, app store, poki- Conducted manual functional testing of games in the app store and google store- Detected and accompanied defects;- Developed and maintained up-to-date test documentation;- Interacted with developers, designers, game designers
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Qa EngineerBlackkfort Apr 2018 - Apr 2019Experience:- Conducted manual functional testing of games in the app store and google store- Detected and accompanied defects;- Developed and maintained up-to-date test documentation;- Interacted with developers, designers, game designers
Dmitry Semidotskiy Education Details
Frequently Asked Questions about Dmitry Semidotskiy
What is Dmitry Semidotskiy's role at the current company?
Dmitry Semidotskiy's current role is Game Designer.
What schools did Dmitry Semidotskiy attend?
Dmitry Semidotskiy attended Southern Federal University (Former Rostov State University).
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