Dmitry Trifonov work email
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Dmitry Trifonov personal email
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Running a company focused on AI model deployment. Please reach out if you need...- Develop an AI strategy for your business.- Optimize and deploy AI models.- (data centers) Sell your compute capacity or manage your infrastructure.Prior experience includes optimizing neural networks for Apple Vision Pro and iPhone; developing generative AI models for content creation at Roblox; 3D scanning, computer vision and GPU technology.
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Ceo And FounderCloudriftCalifornia, United States -
Ceo & FounderCloudrift Oct 2024 - Present- AI infrastructure for data centers- Developer tools for AI computing & help with AI strategy- Affordable GPUs -
Ceo & Co-FounderFair Compute Mar 2024 - Sep 2024- Affordable and easy-to-use compute for AI- On-prem and datacenter cluster management- AI model deployment
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Engineering Manager | Generative AiRoblox Apr 2022 - Mar 2024San Mateo, California, UsLeading efforts in the space of GenAI powered content creation. Working on text-to-3D and image-to-3D problems. -
Engineering Manager | Machine LearningApple Nov 2017 - Apr 2022Cupertino, California, UsLeading a team of software engineers and machine learning experts developing an in-house deep learning framework with the focus on network optimization for mobile platforms. It is powering over forty use cases like Animoji, Portrait Mode, ARKit and is used to optimize nearly all mission critical neural networks in Apple Vision Pro. -
Tech Lead | Manager | Computer VisionHp May 2016 - Nov 2017Palo Alto, Ca, UsLeading a team of software engineers and computer vision experts to develop a 3D foot scanning solution for HP FitStation platform. It enables 3D foot scanning, foot measurement and shoe recommendation services. -
Software Engineer | Computer Vision | FirmwareBrain Corporation Jun 2013 - May 2016San Diego, California, Us• Developing algorithms for robotics navigation and vision using Python, C++, OpenCL and CUDA.• Developing algorithms for vision-based manipulation, writing control software for Baxter manipulator. Implemented learning algorithm trainable by demonstration to distinguish several types of objects and perform various actions based on the object type, location, sound input and other types of input.• Leading a team of five software engineers during spin-off mobile-manipulator project. We have built mobile manipulator platform with several cameras, implemented vision system to detect objects on the floor, implemented control software for the manipulator to pick objects from the floor and move them to the predefined location.• Prototyping sensors and robotic controllers, designing PCB boards with Eagle software, writing firmware for STM32 microcontrollers. -
Software Engineer | Computer VisionArtec Group Inc Aug 2011 - Jun 2013Senningerberg, Luxembourg, Lu• Developing software for hand-held 3D scanners, including professional Artec scanners and consumer Kinect, Asus Xtion, etc.• Developing 3D scanning and geometry processing algorithms. Implemented GPU pipeline for 3D scanning similar to KinectFusion: registration of depth-maps using ICP, fusion of depth maps into sparse volumetric representation, extraction of isosurface with marching cubes algorithm.• Developing application logic of the 3D scanning software using C++ and Python programming languages. -
Software Engineer | Computer GraphicsIz3D Inc. Jul 2010 - Jul 2011San Diego, Ca, Us• Developing user-mode DirectX video driver to allow playing games with stereoscopic devices: parallax barrier monitors, shutter glasses, etc. Developed fast memory allocator, designed simpler command buffer manager architecture for stereoscopic rendering, implemented logging system suitable for user-mode driver• Developing software for automatic user-interface testing with AutoIt.• Prototyping computer vision algorithms for converting regular videos to 3D videos. -
Software Engineer | Computer GraphicsEnternetica Sep 2009 - Jun 2010• Developing graphics effects for computer game engine using OpenGL & GLSL. Developed several graphics effects: deferred shading lighting system, mass object rendering with pseudo-instancing and BVH culling, projected decals, post-effect system (with effects like ”Depth of Field”, ”Bloom”).• Developing game engine logic using C++ programming language.
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Software Engineer | Computer GraphicsEligovision Sep 2008 - Sep 2009• Developing graphics effects for 3d interactive presentations using OpenGL & GLSL. Implemented several algorithms: marching cubes algorithm for the visualization of volumetric data using geometry shaders, visualization of the ocean surface with reflections and refractions, fire and magma effects, HDR rendering with tone mapping.• Programming application logic using C++ programming language.• Maintaining CMake based build system.
Dmitry Trifonov Skills
Dmitry Trifonov Education Details
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Lomonosov Moscow State University (Msu)Mathematics And Computer Science
Frequently Asked Questions about Dmitry Trifonov
What company does Dmitry Trifonov work for?
Dmitry Trifonov works for Cloudrift
What is Dmitry Trifonov's role at the current company?
Dmitry Trifonov's current role is CEO and Founder.
What is Dmitry Trifonov's email address?
Dmitry Trifonov's email address is dm****@****ion.com
What schools did Dmitry Trifonov attend?
Dmitry Trifonov attended Lomonosov Moscow State University (Msu).
What are some of Dmitry Trifonov's interests?
Dmitry Trifonov has interest in Mtg, Skating, Fishing, Ddr.
What skills is Dmitry Trifonov known for?
Dmitry Trifonov has skills like C++, Opengl, Algorithms, Python, Git, Software Development, Programming, Directx, Subversion, Opencl, Software Engineering, Cmake.
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